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+[
+ {
+ "Id": "angle",
+ "Name": "ANGLE Library",
+ "QDocModule": "qtgui",
+ "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
+
+ "License": "BSD 3-clause \"New\" or \"Revised\" License",
+ "LicenseId": "BSD-3-Clause",
+ "LicenseFile": "LICENSE",
+ "Copyright": "Copyright (C) 2002-2013 The ANGLE Project Authors"
+ },
+ {
+ "Id": "angle-arrayboundsclamper",
+ "Name": "ANGLE Array Bounds Clamper for WebKit",
+ "QDocModule": "qtgui",
+ "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
+
+ "Path": "src/third_party/compiler",
+ "Description": "Implements clamping of array indexing expressions during shader translation.",
+ "License": "BSD 2-clause \"Simplified\" License",
+ "LicenseId": "BSD-2-Clause",
+ "LicenseFile": "src/third_party/compiler/LICENSE",
+ "Copyright": "Copyright (C) 2012 Apple Inc."
+ },
+ {
+ "Id": "angle-murmurhash",
+ "Name": "Murmurhash (as part of ANGLE)",
+ "QDocModule": "qtgui",
+ "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
+
+ "Path": "src/third_party/murmurhash",
+ "License": "Public Domain",
+ "LicenseId": "NONE",
+ "Copyright": "MurmurHash3 was written by Austin Appleby, and is placed in the public domain. The author hereby disclaims copyright to this source code."
+ },
+ {
+ "Id": "angle-systeminfo",
+ "Name": "Systeminfo (as part of ANGLE)",
+ "QDocModule": "qtgui",
+ "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
+
+ "Path": "src/third_party/systeminfo",
+ "License": "BSD 2-clause \"Simplified\" License",
+ "LicenseId": "BSD-2-Clause",
+ "LicenseFile": "SYSTEMINFO_LICENSE",
+ "Copyright": "Copyright (C) 2009 Apple Inc. All Rights Reserved."
+ },
+ {
+ "Id": "angle-trace_event",
+ "Name": "trace_event (as part of ANGLE)",
+ "QDocModule": "qtgui",
+ "QtUsage": "Used on Windows to implement OpenGL ES on top of DirectX. Configure with -no-opengl, or -opengl desktop to exclude.",
+
+ "Path": "src/third_party/trace_event",
+ "License": "BSD 3-clause \"New\" or \"Revised\" License",
+ "LicenseId": "BSD-3-Clause",
+ "LicenseFile": "TRACEEVENT_LICENSE",
+ "Copyright": "Copyright (c) 2013 The Chromium Authors."
+ }
+]