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-rw-r--r--src/3rdparty/angle/src/common/shadervars.h157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/3rdparty/angle/src/common/shadervars.h b/src/3rdparty/angle/src/common/shadervars.h
deleted file mode 100644
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--- a/src/3rdparty/angle/src/common/shadervars.h
+++ /dev/null
@@ -1,157 +0,0 @@
-//
-// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// shadervars.h:
-// Types to represent GL variables (varyings, uniforms, etc)
-//
-
-#ifndef COMMON_SHADERVARIABLE_H_
-#define COMMON_SHADERVARIABLE_H_
-
-#include <string>
-#include <vector>
-#include <algorithm>
-#include "GLSLANG/ShaderLang.h"
-
-namespace sh
-{
-
-// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
-enum InterpolationType
-{
- INTERPOLATION_SMOOTH,
- INTERPOLATION_CENTROID,
- INTERPOLATION_FLAT
-};
-
-// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
-enum BlockLayoutType
-{
- BLOCKLAYOUT_STANDARD,
- BLOCKLAYOUT_PACKED,
- BLOCKLAYOUT_SHARED
-};
-
-// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
-struct ShaderVariable
-{
- ShaderVariable()
- : type(0),
- precision(0),
- arraySize(0),
- staticUse(false)
- {}
-
- ShaderVariable(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
- : type(typeIn),
- precision(precisionIn),
- name(nameIn),
- arraySize(arraySizeIn),
- staticUse(false)
- {}
-
- bool isArray() const { return arraySize > 0; }
- unsigned int elementCount() const { return std::max(1u, arraySize); }
-
- GLenum type;
- GLenum precision;
- std::string name;
- std::string mappedName;
- unsigned int arraySize;
- bool staticUse;
-};
-
-struct Uniform : public ShaderVariable
-{
- Uniform()
- {}
-
- Uniform(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
- : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn)
- {}
-
- bool isStruct() const { return !fields.empty(); }
-
- std::vector<Uniform> fields;
-};
-
-struct Attribute : public ShaderVariable
-{
- Attribute()
- : location(-1)
- {}
-
- Attribute(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, int locationIn)
- : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
- location(locationIn)
- {}
-
- int location;
-};
-
-struct InterfaceBlockField : public ShaderVariable
-{
- InterfaceBlockField()
- : isRowMajorMatrix(false)
- {}
-
- InterfaceBlockField(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, bool isRowMajorMatrix)
- : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
- isRowMajorMatrix(isRowMajorMatrix)
- {}
-
- bool isStruct() const { return !fields.empty(); }
-
- bool isRowMajorMatrix;
- std::vector<InterfaceBlockField> fields;
-};
-
-struct Varying : public ShaderVariable
-{
- Varying()
- : interpolation(INTERPOLATION_SMOOTH)
- {}
-
- Varying(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, InterpolationType interpolationIn)
- : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
- interpolation(interpolationIn)
- {}
-
- bool isStruct() const { return !fields.empty(); }
-
- InterpolationType interpolation;
- std::vector<Varying> fields;
- std::string structName;
-};
-
-struct InterfaceBlock
-{
- InterfaceBlock()
- : arraySize(0),
- layout(BLOCKLAYOUT_PACKED),
- isRowMajorLayout(false),
- staticUse(false)
- {}
-
- InterfaceBlock(const char *name, unsigned int arraySize)
- : name(name),
- arraySize(arraySize),
- layout(BLOCKLAYOUT_SHARED),
- isRowMajorLayout(false),
- staticUse(false)
- {}
-
- std::string name;
- std::string mappedName;
- unsigned int arraySize;
- BlockLayoutType layout;
- bool isRowMajorLayout;
- bool staticUse;
- std::vector<InterfaceBlockField> fields;
-};
-
-}
-
-#endif // COMMON_SHADERVARIABLE_H_