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-rw-r--r--src/3rdparty/angle/src/common/utilities.cpp40
1 files changed, 33 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
index 0eae42cac2..501e9c2564 100644
--- a/src/3rdparty/angle/src/common/utilities.cpp
+++ b/src/3rdparty/angle/src/common/utilities.cpp
@@ -254,7 +254,7 @@ int VariableColumnCount(GLenum type)
return 0;
}
-bool IsSampler(GLenum type)
+bool IsSamplerType(GLenum type)
{
switch (type)
{
@@ -343,9 +343,27 @@ int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsig
return -1;
}
-bool IsCubemapTextureTarget(GLenum target)
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
+
+bool IsCubeMapTextureTarget(GLenum target)
+{
+ return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
+}
+
+size_t CubeMapTextureTargetToLayerIndex(GLenum target)
{
- return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+ ASSERT(IsCubeMapTextureTarget(target));
+ return target - static_cast<size_t>(FirstCubeMapTextureTarget);
+}
+
+GLenum LayerIndexToCubeMapTextureTarget(size_t index)
+{
+ ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
+ return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
}
bool IsTriangleMode(GLenum drawMode)
@@ -486,10 +504,15 @@ void writeFile(const char* path, const void* content, size_t size)
}
#endif // !ANGLE_ENABLE_WINDOWS_STORE
-#if defined(ANGLE_ENABLE_WINDOWS_STORE) && _MSC_FULL_VER < 180031101
+#if defined (ANGLE_PLATFORM_WINDOWS)
-void Sleep(unsigned long dwMilliseconds)
+// Causes the thread to relinquish the remainder of its time slice to any
+// other thread that is ready to run.If there are no other threads ready
+// to run, the function returns immediately, and the thread continues execution.
+void ScheduleYield()
{
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+ // This implementation of Sleep exists because it is not available prior to Update 4.
static HANDLE singletonEvent = nullptr;
HANDLE sleepEvent = singletonEvent;
if (!sleepEvent)
@@ -510,7 +533,10 @@ void Sleep(unsigned long dwMilliseconds)
}
// Emulate sleep by waiting with timeout on an event that is never signalled.
- WaitForSingleObjectEx(sleepEvent, dwMilliseconds, false);
+ WaitForSingleObjectEx(sleepEvent, 0, false);
+#else
+ Sleep(0);
+#endif
}
-#endif // ANGLE_ENABLE_WINDOWS_STORE
+#endif