diff options
Diffstat (limited to 'src/3rdparty/angle/src/common/utilities.cpp')
-rw-r--r-- | src/3rdparty/angle/src/common/utilities.cpp | 40 |
1 files changed, 33 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp index 0eae42cac2..501e9c2564 100644 --- a/src/3rdparty/angle/src/common/utilities.cpp +++ b/src/3rdparty/angle/src/common/utilities.cpp @@ -254,7 +254,7 @@ int VariableColumnCount(GLenum type) return 0; } -bool IsSampler(GLenum type) +bool IsSamplerType(GLenum type) { switch (type) { @@ -343,9 +343,27 @@ int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsig return -1; } -bool IsCubemapTextureTarget(GLenum target) +static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value."); +static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value."); +static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value."); +static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value."); +static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value."); + +bool IsCubeMapTextureTarget(GLenum target) +{ + return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget); +} + +size_t CubeMapTextureTargetToLayerIndex(GLenum target) { - return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); + ASSERT(IsCubeMapTextureTarget(target)); + return target - static_cast<size_t>(FirstCubeMapTextureTarget); +} + +GLenum LayerIndexToCubeMapTextureTarget(size_t index) +{ + ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget)); + return FirstCubeMapTextureTarget + static_cast<GLenum>(index); } bool IsTriangleMode(GLenum drawMode) @@ -486,10 +504,15 @@ void writeFile(const char* path, const void* content, size_t size) } #endif // !ANGLE_ENABLE_WINDOWS_STORE -#if defined(ANGLE_ENABLE_WINDOWS_STORE) && _MSC_FULL_VER < 180031101 +#if defined (ANGLE_PLATFORM_WINDOWS) -void Sleep(unsigned long dwMilliseconds) +// Causes the thread to relinquish the remainder of its time slice to any +// other thread that is ready to run.If there are no other threads ready +// to run, the function returns immediately, and the thread continues execution. +void ScheduleYield() { +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + // This implementation of Sleep exists because it is not available prior to Update 4. static HANDLE singletonEvent = nullptr; HANDLE sleepEvent = singletonEvent; if (!sleepEvent) @@ -510,7 +533,10 @@ void Sleep(unsigned long dwMilliseconds) } // Emulate sleep by waiting with timeout on an event that is never signalled. - WaitForSingleObjectEx(sleepEvent, dwMilliseconds, false); + WaitForSingleObjectEx(sleepEvent, 0, false); +#else + Sleep(0); +#endif } -#endif // ANGLE_ENABLE_WINDOWS_STORE +#endif |