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-/****************************************************************************\
-Copyright (c) 2002, NVIDIA Corporation.
-
-NVIDIA Corporation("NVIDIA") supplies this software to you in
-consideration of your agreement to the following terms, and your use,
-installation, modification or redistribution of this NVIDIA software
-constitutes acceptance of these terms. If you do not agree with these
-terms, please do not use, install, modify or redistribute this NVIDIA
-software.
-
-In consideration of your agreement to abide by the following terms, and
-subject to these terms, NVIDIA grants you a personal, non-exclusive
-license, under NVIDIA's copyrights in this original NVIDIA software (the
-"NVIDIA Software"), to use, reproduce, modify and redistribute the
-NVIDIA Software, with or without modifications, in source and/or binary
-forms; provided that if you redistribute the NVIDIA Software, you must
-retain the copyright notice of NVIDIA, this notice and the following
-text and disclaimers in all such redistributions of the NVIDIA Software.
-Neither the name, trademarks, service marks nor logos of NVIDIA
-Corporation may be used to endorse or promote products derived from the
-NVIDIA Software without specific prior written permission from NVIDIA.
-Except as expressly stated in this notice, no other rights or licenses
-express or implied, are granted by NVIDIA herein, including but not
-limited to any patent rights that may be infringed by your derivative
-works or by other works in which the NVIDIA Software may be
-incorporated. No hardware is licensed hereunder.
-
-THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
-WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
-INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
-NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
-ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
-PRODUCTS.
-
-IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
-INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
-USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
-OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
-NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
-TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
-NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-\****************************************************************************/
-//
-// symbols.h
-//
-
-#if !defined(__SYMBOLS_H)
-#define __SYMBOLS_H 1
-
-#include "compiler/preprocessor/memory.h"
-
-typedef enum symbolkind {
- MACRO_S
-} symbolkind;
-
-// Typedefs for things defined here in "symbols.h":
-
-typedef struct Scope_Rec Scope;
-typedef struct Symbol_Rec Symbol;
-
-typedef struct SymbolList_Rec {
- struct SymbolList_Rec *next;
- Symbol *symb;
-} SymbolList;
-
-struct Scope_Rec {
- Scope *next, *prev; // doubly-linked list of all scopes
- Scope *parent;
- Scope *funScope; // Points to base scope of enclosing function
- MemoryPool *pool; // pool used for allocation in this scope
- Symbol *symbols;
-
- int level; // 0 = super globals, 1 = globals, etc.
-
- // Only used at global scope (level 1):
- SymbolList *programs; // List of programs for this compilation.
-};
-
-
-// Symbol table is a simple binary tree.
-
-#include "compiler/preprocessor/cpp.h" // to get MacroSymbol def
-
-struct Symbol_Rec {
- Symbol *left, *right;
- Symbol *next;
- int name; // Name atom
- SourceLoc loc;
- symbolkind kind;
- union {
- MacroSymbol mac;
- } details;
-};
-
-extern Scope *CurrentScope;
-extern Scope *GlobalScope;
-extern Scope *ScopeList;
-
-Scope *NewScopeInPool(MemoryPool *);
-#define NewScope() NewScopeInPool(CurrentScope->pool)
-void PushScope(Scope *fScope);
-Scope *PopScope(void);
-Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind);
-Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind);
-Symbol *LookUpLocalSymbol(Scope *fScope, int atom);
-Symbol *LookUpSymbol(Scope *fScope, int atom);
-
-
-#endif // !defined(__SYMBOLS_H)
-