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diff --git a/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
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+++ b/src/3rdparty/angle/src/compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.cpp
@@ -0,0 +1,221 @@
+//
+// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Applies the necessary AST transformations to support multiview rendering through instancing.
+// Check the header file For more information.
+//
+
+#include "compiler/translator/DeclareAndInitBuiltinsForInstancedMultiview.h"
+
+#include "compiler/translator/FindMain.h"
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/IntermNode_util.h"
+#include "compiler/translator/IntermTraverse.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ReplaceVariableTraverser : public TIntermTraverser
+{
+ public:
+ ReplaceVariableTraverser(const TString &symbolName, TIntermSymbol *newSymbol)
+ : TIntermTraverser(true, false, false), mSymbolName(symbolName), mNewSymbol(newSymbol)
+ {
+ }
+
+ void visitSymbol(TIntermSymbol *node) override
+ {
+ TName &name = node->getName();
+ if (name.getString() == mSymbolName)
+ {
+ queueReplacement(mNewSymbol->deepCopy(), OriginalNode::IS_DROPPED);
+ }
+ }
+
+ private:
+ TString mSymbolName;
+ TIntermSymbol *mNewSymbol;
+};
+
+TIntermSymbol *CreateGLInstanceIDSymbol(const TSymbolTable &symbolTable)
+{
+ return ReferenceBuiltInVariable("gl_InstanceID", symbolTable, 300);
+}
+
+// Adds the InstanceID and ViewID_OVR initializers to the end of the initializers' sequence.
+void InitializeViewIDAndInstanceID(TIntermTyped *viewIDSymbol,
+ TIntermTyped *instanceIDSymbol,
+ unsigned numberOfViews,
+ const TSymbolTable &symbolTable,
+ TIntermSequence *initializers)
+{
+ // Create an unsigned numberOfViews node.
+ TConstantUnion *numberOfViewsUnsignedConstant = new TConstantUnion();
+ numberOfViewsUnsignedConstant->setUConst(numberOfViews);
+ TIntermConstantUnion *numberOfViewsUint =
+ new TIntermConstantUnion(numberOfViewsUnsignedConstant, TType(EbtUInt, EbpHigh, EvqConst));
+
+ // Create a uint(gl_InstanceID) node.
+ TIntermSequence *glInstanceIDSymbolCastArguments = new TIntermSequence();
+ glInstanceIDSymbolCastArguments->push_back(CreateGLInstanceIDSymbol(symbolTable));
+ TIntermAggregate *glInstanceIDAsUint = TIntermAggregate::CreateConstructor(
+ TType(EbtUInt, EbpHigh, EvqTemporary), glInstanceIDSymbolCastArguments);
+
+ // Create a uint(gl_InstanceID) / numberOfViews node.
+ TIntermBinary *normalizedInstanceID =
+ new TIntermBinary(EOpDiv, glInstanceIDAsUint, numberOfViewsUint);
+
+ // Create an int(uint(gl_InstanceID) / numberOfViews) node.
+ TIntermSequence *normalizedInstanceIDCastArguments = new TIntermSequence();
+ normalizedInstanceIDCastArguments->push_back(normalizedInstanceID);
+ TIntermAggregate *normalizedInstanceIDAsInt = TIntermAggregate::CreateConstructor(
+ TType(EbtInt, EbpHigh, EvqTemporary), normalizedInstanceIDCastArguments);
+
+ // Create an InstanceID = int(uint(gl_InstanceID) / numberOfViews) node.
+ TIntermBinary *instanceIDInitializer =
+ new TIntermBinary(EOpAssign, instanceIDSymbol->deepCopy(), normalizedInstanceIDAsInt);
+ initializers->push_back(instanceIDInitializer);
+
+ // Create a uint(gl_InstanceID) % numberOfViews node.
+ TIntermBinary *normalizedViewID =
+ new TIntermBinary(EOpIMod, glInstanceIDAsUint->deepCopy(), numberOfViewsUint->deepCopy());
+
+ // Create a ViewID_OVR = uint(gl_InstanceID) % numberOfViews node.
+ TIntermBinary *viewIDInitializer =
+ new TIntermBinary(EOpAssign, viewIDSymbol->deepCopy(), normalizedViewID);
+ initializers->push_back(viewIDInitializer);
+}
+
+// Replaces every occurrence of a symbol with the name specified in symbolName with newSymbolNode.
+void ReplaceSymbol(TIntermBlock *root, const TString &symbolName, TIntermSymbol *newSymbolNode)
+{
+ ReplaceVariableTraverser traverser(symbolName, newSymbolNode);
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+void DeclareGlobalVariable(TIntermBlock *root, TIntermTyped *typedNode)
+{
+ TIntermSequence *globalSequence = root->getSequence();
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->appendDeclarator(typedNode->deepCopy());
+ globalSequence->insert(globalSequence->begin(), declaration);
+}
+
+// Adds a branch to write int(ViewID_OVR) to either gl_ViewportIndex or gl_Layer. The branch is
+// added to the end of the initializers' sequence.
+void SelectViewIndexInVertexShader(TIntermTyped *viewIDSymbol,
+ TIntermTyped *multiviewBaseViewLayerIndexSymbol,
+ TIntermSequence *initializers,
+ const TSymbolTable &symbolTable)
+{
+ // Create an int(ViewID_OVR) node.
+ TIntermSequence *viewIDSymbolCastArguments = new TIntermSequence();
+ viewIDSymbolCastArguments->push_back(viewIDSymbol);
+ TIntermAggregate *viewIDAsInt = TIntermAggregate::CreateConstructor(
+ TType(EbtInt, EbpHigh, EvqTemporary), viewIDSymbolCastArguments);
+
+ // Create a gl_ViewportIndex node.
+ TIntermSymbol *viewportIndexSymbol =
+ ReferenceBuiltInVariable("gl_ViewportIndex", symbolTable, 0);
+
+ // Create a { gl_ViewportIndex = int(ViewID_OVR) } node.
+ TIntermBlock *viewportIndexInitializerInBlock = new TIntermBlock();
+ viewportIndexInitializerInBlock->appendStatement(
+ new TIntermBinary(EOpAssign, viewportIndexSymbol, viewIDAsInt));
+
+ // Create a gl_Layer node.
+ TIntermSymbol *layerSymbol = ReferenceBuiltInVariable("gl_Layer", symbolTable, 0);
+
+ // Create an int(ViewID_OVR) + multiviewBaseViewLayerIndex node
+ TIntermBinary *sumOfViewIDAndBaseViewIndex =
+ new TIntermBinary(EOpAdd, viewIDAsInt->deepCopy(), multiviewBaseViewLayerIndexSymbol);
+
+ // Create a { gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex } node.
+ TIntermBlock *layerInitializerInBlock = new TIntermBlock();
+ layerInitializerInBlock->appendStatement(
+ new TIntermBinary(EOpAssign, layerSymbol, sumOfViewIDAndBaseViewIndex));
+
+ // Create a node to compare whether the base view index uniform is less than zero.
+ TIntermBinary *multiviewBaseViewLayerIndexZeroComparison =
+ new TIntermBinary(EOpLessThan, multiviewBaseViewLayerIndexSymbol->deepCopy(),
+ CreateZeroNode(TType(EbtInt, EbpHigh, EvqConst)));
+
+ // Create an if-else statement to select the code path.
+ TIntermIfElse *multiviewBranch =
+ new TIntermIfElse(multiviewBaseViewLayerIndexZeroComparison,
+ viewportIndexInitializerInBlock, layerInitializerInBlock);
+
+ initializers->push_back(multiviewBranch);
+}
+
+} // namespace
+
+void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
+ unsigned numberOfViews,
+ GLenum shaderType,
+ ShCompileOptions compileOptions,
+ ShShaderOutput shaderOutput,
+ TSymbolTable *symbolTable)
+{
+ ASSERT(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER);
+
+ TQualifier viewIDQualifier = (shaderType == GL_VERTEX_SHADER) ? EvqFlatOut : EvqFlatIn;
+ TIntermSymbol *viewIDSymbol = new TIntermSymbol(symbolTable->nextUniqueId(), "ViewID_OVR",
+ TType(EbtUInt, EbpHigh, viewIDQualifier));
+ viewIDSymbol->setInternal(true);
+
+ DeclareGlobalVariable(root, viewIDSymbol);
+ ReplaceSymbol(root, "gl_ViewID_OVR", viewIDSymbol);
+ if (shaderType == GL_VERTEX_SHADER)
+ {
+ // Replacing gl_InstanceID with InstanceID should happen before adding the initializers of
+ // InstanceID and ViewID.
+ TIntermSymbol *instanceIDSymbol = new TIntermSymbol(
+ symbolTable->nextUniqueId(), "InstanceID", TType(EbtInt, EbpHigh, EvqGlobal));
+ instanceIDSymbol->setInternal(true);
+ DeclareGlobalVariable(root, instanceIDSymbol);
+ ReplaceSymbol(root, "gl_InstanceID", instanceIDSymbol);
+
+ TIntermSequence *initializers = new TIntermSequence();
+ InitializeViewIDAndInstanceID(viewIDSymbol, instanceIDSymbol, numberOfViews, *symbolTable,
+ initializers);
+
+ // The AST transformation which adds the expression to select the viewport index should
+ // be done only for the GLSL and ESSL output.
+ const bool selectView = (compileOptions & SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER) != 0u;
+ // Assert that if the view is selected in the vertex shader, then the output is
+ // either GLSL or ESSL.
+ ASSERT(!selectView || IsOutputGLSL(shaderOutput) || IsOutputESSL(shaderOutput));
+ if (selectView)
+ {
+ // Add a uniform to switch between side-by-side and layered rendering.
+ TIntermSymbol *multiviewBaseViewLayerIndexSymbol =
+ new TIntermSymbol(symbolTable->nextUniqueId(), "multiviewBaseViewLayerIndex",
+ TType(EbtInt, EbpHigh, EvqUniform));
+ multiviewBaseViewLayerIndexSymbol->setInternal(true);
+ DeclareGlobalVariable(root, multiviewBaseViewLayerIndexSymbol);
+
+ // Setting a value to gl_ViewportIndex or gl_Layer should happen after ViewID_OVR's
+ // initialization.
+ SelectViewIndexInVertexShader(viewIDSymbol->deepCopy(),
+ multiviewBaseViewLayerIndexSymbol->deepCopy(),
+ initializers, *symbolTable);
+ }
+
+ // Insert initializers at the beginning of main().
+ TIntermBlock *initializersBlock = new TIntermBlock();
+ initializersBlock->getSequence()->swap(*initializers);
+ TIntermBlock *mainBody = FindMainBody(root);
+ mainBody->getSequence()->insert(mainBody->getSequence()->begin(), initializersBlock);
+ }
+}
+
+} // namespace sh \ No newline at end of file