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-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h113
1 files changed, 85 insertions, 28 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index 5525e6eaa6..51da877c72 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -4,18 +4,20 @@
// found in the LICENSE file.
//
-#ifndef COMPILER_OUTPUTHLSL_H_
-#define COMPILER_OUTPUTHLSL_H_
+#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
#include <list>
#include <set>
#include <map>
+#include <stack>
#include "angle_gl.h"
-
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/ParseContext.h"
+class BuiltInFunctionEmulator;
+
namespace sh
{
class UnfoldShortCircuit;
@@ -27,20 +29,25 @@ typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
class OutputHLSL : public TIntermTraverser
{
public:
- OutputHLSL(TParseContext &context, TranslatorHLSL *parentTranslator);
- ~OutputHLSL();
+ OutputHLSL(sh::GLenum shaderType, int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath, ShShaderOutput outputType,
+ int numRenderTargets, const std::vector<Uniform> &uniforms,
+ int compileOptions);
- void output();
+ ~OutputHLSL();
- TInfoSinkBase &getBodyStream();
+ void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
static TString initializer(const TType &type);
+ TInfoSinkBase &getInfoSink() { ASSERT(!mInfoSinkStack.empty()); return *mInfoSinkStack.top(); }
+
protected:
- void header();
+ void header(const BuiltInFunctionEmulator *builtInFunctionEmulator);
// Visit AST nodes and output their code to the body stream
void visitSymbol(TIntermSymbol*);
@@ -49,6 +56,8 @@ class OutputHLSL : public TIntermTraverser
bool visitBinary(Visit visit, TIntermBinary*);
bool visitUnary(Visit visit, TIntermUnary*);
bool visitSelection(Visit visit, TIntermSelection*);
+ bool visitSwitch(Visit visit, TIntermSwitch *);
+ bool visitCase(Visit visit, TIntermCase *);
bool visitAggregate(Visit visit, TIntermAggregate*);
bool visitLoop(Visit visit, TIntermLoop*);
bool visitBranch(Visit visit, TIntermBranch*);
@@ -56,16 +65,39 @@ class OutputHLSL : public TIntermTraverser
void traverseStatements(TIntermNode *node);
bool isSingleStatement(TIntermNode *node);
bool handleExcessiveLoop(TIntermLoop *node);
- void outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString);
+
+ // Emit one of three strings depending on traverse phase. Called with literal strings so using const char* instead of TString.
+ void outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString, TInfoSinkBase &out);
+ void outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString);
void outputLineDirective(int line);
TString argumentString(const TIntermSymbol *symbol);
int vectorSize(const TType &type) const;
- void outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters);
+ // Emit constructor. Called with literal names so using const char* instead of TString.
+ void outputConstructor(Visit visit, const TType &type, const char *name, const TIntermSequence *parameters);
const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
- TParseContext &mContext;
+ void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
+
+ void writeEmulatedFunctionTriplet(Visit visit, const char *preStr);
+ void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
+
+ // Returns true if it found a 'same symbol' initializer (initializer that references the variable it's initting)
+ bool writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression);
+ void writeDeferredGlobalInitializers(TInfoSinkBase &out);
+
+ // Returns the function name
+ TString addStructEqualityFunction(const TStructure &structure);
+ TString addArrayEqualityFunction(const TType &type);
+ TString addArrayAssignmentFunction(const TType &type);
+
+ sh::GLenum mShaderType;
+ int mShaderVersion;
+ const TExtensionBehavior &mExtensionBehavior;
+ const char *mSourcePath;
const ShShaderOutput mOutputType;
+ int mCompileOptions;
+
UnfoldShortCircuit *mUnfoldShortCircuit;
bool mInsideFunction;
@@ -74,6 +106,11 @@ class OutputHLSL : public TIntermTraverser
TInfoSinkBase mBody;
TInfoSinkBase mFooter;
+ // A stack is useful when we want to traverse in the header, or in helper functions, but not always
+ // write to the body. Instead use an InfoSink stack to keep our current state intact.
+ // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
+ std::stack<TInfoSinkBase *> mInfoSinkStack;
+
ReferencedSymbols mReferencedUniforms;
ReferencedSymbols mReferencedInterfaceBlocks;
ReferencedSymbols mReferencedAttributes;
@@ -119,25 +156,13 @@ class OutputHLSL : public TIntermTraverser
bool mUsesPointCoord;
bool mUsesFrontFacing;
bool mUsesPointSize;
+ bool mUsesInstanceID;
bool mUsesFragDepth;
bool mUsesXor;
- bool mUsesMod1;
- bool mUsesMod2v;
- bool mUsesMod2f;
- bool mUsesMod3v;
- bool mUsesMod3f;
- bool mUsesMod4v;
- bool mUsesMod4f;
- bool mUsesFaceforward1;
- bool mUsesFaceforward2;
- bool mUsesFaceforward3;
- bool mUsesFaceforward4;
- bool mUsesAtan2_1;
- bool mUsesAtan2_2;
- bool mUsesAtan2_3;
- bool mUsesAtan2_4;
bool mUsesDiscardRewriting;
bool mUsesNestedBreak;
+ bool mRequiresIEEEStrictCompiling;
+
int mNumRenderTargets;
@@ -156,9 +181,41 @@ class OutputHLSL : public TIntermTraverser
std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
- void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
+ // Some initializers use varyings, uniforms or attributes, thus we can't evaluate some variables
+ // at global static scope in HLSL. These variables depend on values which we retrieve from the
+ // shader input structure, which we set in the D3D main function. Instead, we can initialize
+ // these static globals after we initialize our other globals.
+ std::vector<std::pair<TIntermSymbol*, TIntermTyped*>> mDeferredGlobalInitializers;
+
+ struct HelperFunction
+ {
+ TString functionName;
+ TString functionDefinition;
+
+ virtual ~HelperFunction() {}
+ };
+
+ // A list of all equality comparison functions. It's important to preserve the order at
+ // which we add the functions, since nested structures call each other recursively, and
+ // structure equality functions may need to call array equality functions and vice versa.
+ // The ownership of the pointers is maintained by the type-specific arrays.
+ std::vector<HelperFunction*> mEqualityFunctions;
+
+ struct StructEqualityFunction : public HelperFunction
+ {
+ const TStructure *structure;
+ };
+ std::vector<StructEqualityFunction*> mStructEqualityFunctions;
+
+ struct ArrayHelperFunction : public HelperFunction
+ {
+ TType type;
+ };
+ std::vector<ArrayHelperFunction*> mArrayEqualityFunctions;
+
+ std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
};
}
-#endif // COMPILER_OUTPUTHLSL_H_
+#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_