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-rw-r--r--src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp b/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
deleted file mode 100644
index 55fb124a42..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/RegenerateStructNames.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "common/debug.h"
-#include "compiler/translator/RegenerateStructNames.h"
-
-namespace sh
-{
-
-void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
-{
- ASSERT(symbol);
- TType *type = symbol->getTypePointer();
- ASSERT(type);
- TStructure *userType = type->getStruct();
- if (!userType)
- return;
-
- if (mSymbolTable->findBuiltIn(userType->name(), mShaderVersion))
- {
- // Built-in struct, do not touch it.
- return;
- }
-
- int uniqueId = userType->uniqueId();
-
- ASSERT(mScopeDepth > 0);
- if (mScopeDepth == 1)
- {
- // If a struct is defined at global scope, we don't map its name.
- // This is because at global level, the struct might be used to
- // declare a uniform, so the same name needs to stay the same for
- // vertex/fragment shaders. However, our mapping uses internal ID,
- // which will be different for the same struct in vertex/fragment
- // shaders.
- // This is OK because names for any structs defined in other scopes
- // will begin with "_webgl", which is reserved. So there will be
- // no conflicts among unmapped struct names from global scope and
- // mapped struct names from other scopes.
- // However, we need to keep track of these global structs, so if a
- // variable is used in a local scope, we don't try to modify the
- // struct name through that variable.
- mDeclaredGlobalStructs.insert(uniqueId);
- return;
- }
- if (mDeclaredGlobalStructs.count(uniqueId) > 0)
- return;
- // Map {name} to _webgl_struct_{uniqueId}_{name}.
- const char kPrefix[] = "_webgl_struct_";
- if (userType->name().find(kPrefix) == 0)
- {
- // The name has already been regenerated.
- return;
- }
- std::string id = Str(uniqueId);
- TString tmp = kPrefix + TString(id.c_str());
- tmp += "_" + userType->name();
- userType->setName(tmp);
-}
-
-bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
-{
- ++mScopeDepth;
- TIntermSequence &sequence = *(block->getSequence());
- for (TIntermNode *node : sequence)
- {
- node->traverse(this);
- }
- --mScopeDepth;
- return false;
-}
-
-} // namespace sh