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-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.h110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
deleted file mode 100644
index 8784e50533..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// UniformHLSL.h:
-// Methods for GLSL to HLSL translation for uniforms and uniform blocks.
-//
-
-#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
-#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_
-
-#include "compiler/translator/OutputHLSL.h"
-#include "compiler/translator/UtilsHLSL.h"
-
-namespace sh
-{
-class StructureHLSL;
-class TSymbolTable;
-
-class UniformHLSL : angle::NonCopyable
-{
- public:
- UniformHLSL(sh::GLenum shaderType,
- StructureHLSL *structureHLSL,
- ShShaderOutput outputType,
- const std::vector<Uniform> &uniforms);
-
- void reserveUniformRegisters(unsigned int registerCount);
- void reserveUniformBlockRegisters(unsigned int registerCount);
- void uniformsHeader(TInfoSinkBase &out,
- ShShaderOutput outputType,
- const ReferencedSymbols &referencedUniforms,
- TSymbolTable *symbolTable);
-
- // Must be called after uniformsHeader
- void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
-
- TString uniformBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
-
- // Used for direct index references
- static TString uniformBlockInstanceString(const TInterfaceBlock &interfaceBlock,
- unsigned int arrayIndex);
-
- const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const
- {
- return mUniformBlockRegisterMap;
- }
- const std::map<std::string, unsigned int> &getUniformRegisterMap() const
- {
- return mUniformRegisterMap;
- }
-
- private:
- TString uniformBlockString(const TInterfaceBlock &interfaceBlock,
- unsigned int registerIndex,
- unsigned int arrayIndex);
- TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
- TLayoutBlockStorage blockStorage);
- TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock);
- const Uniform *findUniformByName(const TString &name) const;
-
- void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputHLSL4_1_FL11Texture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputHLSL4_1_FL11RWTexture(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
- void outputUniform(TInfoSinkBase &out,
- const TType &type,
- const TName &name,
- const unsigned int registerIndex);
-
- // Returns the uniform's register index
- unsigned int assignUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount);
- unsigned int assignSamplerInStructUniformRegister(const TType &type,
- const TString &name,
- unsigned int *outRegisterCount);
-
- void outputHLSLSamplerUniformGroup(
- TInfoSinkBase &out,
- const HLSLTextureGroup textureGroup,
- const TVector<const TIntermSymbol *> &group,
- const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
- unsigned int *groupTextureRegisterIndex);
-
- unsigned int mUniformRegister;
- unsigned int mUniformBlockRegister;
- unsigned int mTextureRegister;
- unsigned int mRWTextureRegister;
- unsigned int mSamplerCount;
- sh::GLenum mShaderType;
- StructureHLSL *mStructureHLSL;
- ShShaderOutput mOutputType;
-
- const std::vector<Uniform> &mUniforms;
- std::map<std::string, unsigned int> mUniformBlockRegisterMap;
- std::map<std::string, unsigned int> mUniformRegisterMap;
-};
-}
-
-#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_