summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/Buffer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Buffer.cpp')
-rw-r--r--src/3rdparty/angle/src/libANGLE/Buffer.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Buffer.cpp b/src/3rdparty/angle/src/libANGLE/Buffer.cpp
deleted file mode 100644
index a1ebfc1acb..0000000000
--- a/src/3rdparty/angle/src/libANGLE/Buffer.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
-// index data. Implements GL buffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 2.9 page 21.
-
-#include "libANGLE/Buffer.h"
-
-#include "libANGLE/Context.h"
-#include "libANGLE/renderer/BufferImpl.h"
-#include "libANGLE/renderer/GLImplFactory.h"
-
-namespace gl
-{
-
-BufferState::BufferState()
- : mLabel(),
- mUsage(BufferUsage::StaticDraw),
- mSize(0),
- mAccessFlags(0),
- mAccess(GL_WRITE_ONLY_OES),
- mMapped(GL_FALSE),
- mMapPointer(nullptr),
- mMapOffset(0),
- mMapLength(0)
-{
-}
-
-BufferState::~BufferState()
-{
-}
-
-Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
- : RefCountObject(id), mImpl(factory->createBuffer(mState))
-{
-}
-
-Buffer::~Buffer()
-{
- SafeDelete(mImpl);
-}
-
-Error Buffer::onDestroy(const Context *context)
-{
- // In tests, mImpl might be null.
- if (mImpl)
- mImpl->destroy(context);
- return NoError();
-}
-
-void Buffer::setLabel(const std::string &label)
-{
- mState.mLabel = label;
-}
-
-const std::string &Buffer::getLabel() const
-{
- return mState.mLabel;
-}
-
-Error Buffer::bufferData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- BufferUsage usage)
-{
- const void *dataForImpl = data;
-
- // If we are using robust resource init, make sure the buffer starts cleared.
- // Note: the Context is checked for nullptr because of some testing code.
- // TODO(jmadill): Investigate lazier clearing.
- if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
- {
- angle::MemoryBuffer *scratchBuffer = nullptr;
- ANGLE_TRY(context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
- dataForImpl = scratchBuffer->data();
- }
-
- ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
-
- mIndexRangeCache.clear();
- mState.mUsage = usage;
- mState.mSize = size;
-
- return NoError();
-}
-
-Error Buffer::bufferSubData(const Context *context,
- BufferBinding target,
- const void *data,
- GLsizeiptr size,
- GLintptr offset)
-{
- ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
-
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
-
- return NoError();
-}
-
-Error Buffer::copyBufferSubData(const Context *context,
- Buffer *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size)
-{
- ANGLE_TRY(
- mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
-
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
-
- return NoError();
-}
-
-Error Buffer::map(const Context *context, GLenum access)
-{
- ASSERT(!mState.mMapped);
-
- mState.mMapPointer = nullptr;
- ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
-
- ASSERT(access == GL_WRITE_ONLY_OES);
-
- mState.mMapped = GL_TRUE;
- mState.mMapOffset = 0;
- mState.mMapLength = mState.mSize;
- mState.mAccess = access;
- mState.mAccessFlags = GL_MAP_WRITE_BIT;
- mIndexRangeCache.clear();
-
- return NoError();
-}
-
-Error Buffer::mapRange(const Context *context,
- GLintptr offset,
- GLsizeiptr length,
- GLbitfield access)
-{
- ASSERT(!mState.mMapped);
- ASSERT(offset + length <= mState.mSize);
-
- mState.mMapPointer = nullptr;
- ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
-
- mState.mMapped = GL_TRUE;
- mState.mMapOffset = static_cast<GLint64>(offset);
- mState.mMapLength = static_cast<GLint64>(length);
- mState.mAccess = GL_WRITE_ONLY_OES;
- mState.mAccessFlags = access;
-
- // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
- // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
- // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
- // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
-
- if ((access & GL_MAP_WRITE_BIT) > 0)
- {
- mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
- }
-
- return NoError();
-}
-
-Error Buffer::unmap(const Context *context, GLboolean *result)
-{
- ASSERT(mState.mMapped);
-
- *result = GL_FALSE;
- ANGLE_TRY(mImpl->unmap(context, result));
-
- mState.mMapped = GL_FALSE;
- mState.mMapPointer = nullptr;
- mState.mMapOffset = 0;
- mState.mMapLength = 0;
- mState.mAccess = GL_WRITE_ONLY_OES;
- mState.mAccessFlags = 0;
-
- return NoError();
-}
-
-void Buffer::onTransformFeedback()
-{
- mIndexRangeCache.clear();
-}
-
-void Buffer::onPixelUnpack()
-{
- mIndexRangeCache.clear();
-}
-
-Error Buffer::getIndexRange(const gl::Context *context,
- GLenum type,
- size_t offset,
- size_t count,
- bool primitiveRestartEnabled,
- IndexRange *outRange) const
-{
- if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
- {
- return NoError();
- }
-
- ANGLE_TRY(
- mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
-
- mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
-
- return NoError();
-}
-
-} // namespace gl