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diff --git a/src/3rdparty/angle/src/libANGLE/Shader.h b/src/3rdparty/angle/src/libANGLE/Shader.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Shader.h: Defines the abstract gl::Shader class and its concrete derived
+// classes VertexShader and FragmentShader. Implements GL shader objects and
+// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
+// 3.8 page 84.
+
+#ifndef LIBANGLE_SHADER_H_
+#define LIBANGLE_SHADER_H_
+
+#include <string>
+#include <list>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+
+namespace rx
+{
+class ShaderImpl;
+}
+
+namespace gl
+{
+class Compiler;
+class ResourceManager;
+struct Data;
+
+struct PackedVarying : public sh::Varying
+{
+ unsigned int registerIndex; // Assigned during link
+ unsigned int columnIndex; // Assigned during link, defaults to 0
+
+ PackedVarying(const sh::Varying &varying)
+ : sh::Varying(varying),
+ registerIndex(GL_INVALID_INDEX),
+ columnIndex(0)
+ {}
+
+ bool registerAssigned() const { return registerIndex != GL_INVALID_INDEX; }
+ bool isBuiltIn() const { return name.compare(0, 3, "gl_") == 0; }
+
+ void resetRegisterAssignment()
+ {
+ registerIndex = GL_INVALID_INDEX;
+ }
+};
+
+class Shader : angle::NonCopyable
+{
+ public:
+ Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLuint handle);
+
+ virtual ~Shader();
+
+ GLenum getType() const { return mType; }
+ GLuint getHandle() const;
+
+ rx::ShaderImpl *getImplementation() { return mShader; }
+ const rx::ShaderImpl *getImplementation() const { return mShader; }
+
+ void deleteSource();
+ void setSource(GLsizei count, const char *const *string, const GLint *length);
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+ int getSourceLength() const;
+ void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ int getTranslatedSourceLength() const;
+ void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
+
+ void compile(Compiler *compiler);
+ bool isCompiled() const { return mCompiled; }
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ bool isFlaggedForDeletion() const;
+ void flagForDeletion();
+
+ const std::vector<gl::PackedVarying> &getVaryings() const;
+ const std::vector<sh::Uniform> &getUniforms() const;
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ const std::vector<sh::Attribute> &getActiveAttributes() const;
+ const std::vector<sh::Attribute> &getActiveOutputVariables() const;
+
+ std::vector<gl::PackedVarying> &getVaryings();
+ std::vector<sh::Uniform> &getUniforms();
+ std::vector<sh::InterfaceBlock> &getInterfaceBlocks();
+ std::vector<sh::Attribute> &getActiveAttributes();
+ std::vector<sh::Attribute> &getActiveOutputVariables();
+
+ int getSemanticIndex(const std::string &attributeName) const;
+
+ private:
+ static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
+
+ rx::ShaderImpl *mShader;
+ const GLuint mHandle;
+ const GLenum mType;
+ std::string mSource;
+ unsigned int mRefCount; // Number of program objects this shader is attached to
+ bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
+ bool mCompiled; // Indicates if this shader has been successfully compiled
+
+ ResourceManager *mResourceManager;
+};
+
+}
+
+#endif // LIBANGLE_SHADER_H_