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-rw-r--r--src/3rdparty/angle/src/libANGLE/VertexAttribute.h107
1 files changed, 0 insertions, 107 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h b/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
deleted file mode 100644
index c531bece7c..0000000000
--- a/src/3rdparty/angle/src/libANGLE/VertexAttribute.h
+++ /dev/null
@@ -1,107 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// Helper structures about Generic Vertex Attribute.
-//
-
-#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
-#define LIBANGLE_VERTEXATTRIBUTE_H_
-
-#include "libANGLE/Buffer.h"
-
-namespace gl
-{
-class VertexArray;
-
-//
-// Implementation of Generic Vertex Attribute Bindings for ES3.1. The members are intentionally made
-// private in order to hide implementation details.
-//
-class VertexBinding final : angle::NonCopyable
-{
- public:
- VertexBinding();
- VertexBinding(VertexBinding &&binding);
- ~VertexBinding();
- VertexBinding &operator=(VertexBinding &&binding);
-
- GLuint getStride() const { return mStride; }
- void setStride(GLuint strideIn) { mStride = strideIn; }
-
- GLuint getDivisor() const { return mDivisor; }
- void setDivisor(GLuint divisorIn) { mDivisor = divisorIn; }
-
- GLintptr getOffset() const { return mOffset; }
- void setOffset(GLintptr offsetIn) { mOffset = offsetIn; }
-
- const BindingPointer<Buffer> &getBuffer() const { return mBuffer; }
- void setBuffer(const gl::Context *context, Buffer *bufferIn) { mBuffer.set(context, bufferIn); }
-
- private:
- GLuint mStride;
- GLuint mDivisor;
- GLintptr mOffset;
-
- BindingPointer<Buffer> mBuffer;
-};
-
-//
-// Implementation of Generic Vertex Attributes for ES3.1
-//
-struct VertexAttribute final : private angle::NonCopyable
-{
- explicit VertexAttribute(GLuint bindingIndex);
- explicit VertexAttribute(VertexAttribute &&attrib);
- VertexAttribute &operator=(VertexAttribute &&attrib);
-
- bool enabled; // For glEnable/DisableVertexAttribArray
- GLenum type;
- GLuint size;
- bool normalized;
- bool pureInteger;
-
- const void *pointer;
- GLuint relativeOffset;
-
- GLuint vertexAttribArrayStride; // ONLY for queries of VERTEX_ATTRIB_ARRAY_STRIDE
- GLuint bindingIndex;
-};
-
-size_t ComputeVertexAttributeTypeSize(const VertexAttribute &attrib);
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
-
-// Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
-GLintptr ComputeVertexAttributeOffset(const VertexAttribute &attrib, const VertexBinding &binding);
-
-size_t ComputeVertexBindingElementCount(GLuint divisor, size_t drawCount, size_t instanceCount);
-
-GLenum GetVertexAttributeBaseType(const VertexAttribute &attrib);
-
-struct VertexAttribCurrentValueData
-{
- union {
- GLfloat FloatValues[4];
- GLint IntValues[4];
- GLuint UnsignedIntValues[4];
- };
- GLenum Type;
-
- VertexAttribCurrentValueData();
-
- void setFloatValues(const GLfloat floatValues[4]);
- void setIntValues(const GLint intValues[4]);
- void setUnsignedIntValues(const GLuint unsignedIntValues[4]);
-};
-
-bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
-bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
-
-} // namespace gl
-
-#include "VertexAttribute.inl"
-
-#endif // LIBANGLE_VERTEXATTRIBUTE_H_