diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/angletypes.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/angletypes.cpp | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.cpp b/src/3rdparty/angle/src/libANGLE/angletypes.cpp deleted file mode 100644 index 702d391e46..0000000000 --- a/src/3rdparty/angle/src/libANGLE/angletypes.cpp +++ /dev/null @@ -1,259 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 - -#include "libANGLE/angletypes.h" -#include "libANGLE/Program.h" -#include "libANGLE/VertexAttribute.h" -#include "libANGLE/State.h" -#include "libANGLE/VertexArray.h" - -namespace gl -{ - -PrimitiveType GetPrimitiveType(GLenum drawMode) -{ - switch (drawMode) - { - case GL_POINTS: - return PRIMITIVE_POINTS; - case GL_LINES: - return PRIMITIVE_LINES; - case GL_LINE_STRIP: - return PRIMITIVE_LINE_STRIP; - case GL_LINE_LOOP: - return PRIMITIVE_LINE_LOOP; - case GL_TRIANGLES: - return PRIMITIVE_TRIANGLES; - case GL_TRIANGLE_STRIP: - return PRIMITIVE_TRIANGLE_STRIP; - case GL_TRIANGLE_FAN: - return PRIMITIVE_TRIANGLE_FAN; - default: - UNREACHABLE(); - return PRIMITIVE_TYPE_MAX; - } -} - -RasterizerState::RasterizerState() -{ - memset(this, 0, sizeof(RasterizerState)); - - rasterizerDiscard = false; - cullFace = false; - cullMode = CullFaceMode::Back; - frontFace = GL_CCW; - polygonOffsetFill = false; - polygonOffsetFactor = 0.0f; - polygonOffsetUnits = 0.0f; - pointDrawMode = false; - multiSample = false; -} - -bool operator==(const RasterizerState &a, const RasterizerState &b) -{ - return memcmp(&a, &b, sizeof(RasterizerState)) == 0; -} - -bool operator!=(const RasterizerState &a, const RasterizerState &b) -{ - return !(a == b); -} - -BlendState::BlendState() -{ - memset(this, 0, sizeof(BlendState)); - - blend = false; - sourceBlendRGB = GL_ONE; - sourceBlendAlpha = GL_ONE; - destBlendRGB = GL_ZERO; - destBlendAlpha = GL_ZERO; - blendEquationRGB = GL_FUNC_ADD; - blendEquationAlpha = GL_FUNC_ADD; - sampleAlphaToCoverage = false; - dither = true; -} - -BlendState::BlendState(const BlendState &other) -{ - memcpy(this, &other, sizeof(BlendState)); -} - -bool operator==(const BlendState &a, const BlendState &b) -{ - return memcmp(&a, &b, sizeof(BlendState)) == 0; -} - -bool operator!=(const BlendState &a, const BlendState &b) -{ - return !(a == b); -} - -DepthStencilState::DepthStencilState() -{ - memset(this, 0, sizeof(DepthStencilState)); - - depthTest = false; - depthFunc = GL_LESS; - depthMask = true; - stencilTest = false; - stencilFunc = GL_ALWAYS; - stencilMask = static_cast<GLuint>(-1); - stencilWritemask = static_cast<GLuint>(-1); - stencilBackFunc = GL_ALWAYS; - stencilBackMask = static_cast<GLuint>(-1); - stencilBackWritemask = static_cast<GLuint>(-1); - stencilFail = GL_KEEP; - stencilPassDepthFail = GL_KEEP; - stencilPassDepthPass = GL_KEEP; - stencilBackFail = GL_KEEP; - stencilBackPassDepthFail = GL_KEEP; - stencilBackPassDepthPass = GL_KEEP; -} - -DepthStencilState::DepthStencilState(const DepthStencilState &other) -{ - memcpy(this, &other, sizeof(DepthStencilState)); -} - -bool operator==(const DepthStencilState &a, const DepthStencilState &b) -{ - return memcmp(&a, &b, sizeof(DepthStencilState)) == 0; -} - -bool operator!=(const DepthStencilState &a, const DepthStencilState &b) -{ - return !(a == b); -} - -SamplerState::SamplerState() -{ - memset(this, 0, sizeof(SamplerState)); - - minFilter = GL_NEAREST_MIPMAP_LINEAR; - magFilter = GL_LINEAR; - wrapS = GL_REPEAT; - wrapT = GL_REPEAT; - wrapR = GL_REPEAT; - maxAnisotropy = 1.0f; - minLod = -1000.0f; - maxLod = 1000.0f; - compareMode = GL_NONE; - compareFunc = GL_LEQUAL; - sRGBDecode = GL_DECODE_EXT; -} - -SamplerState::SamplerState(const SamplerState &other) = default; - -// static -SamplerState SamplerState::CreateDefaultForTarget(GLenum target) -{ - SamplerState state; - - // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the - // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE. - if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE) - { - state.minFilter = GL_LINEAR; - state.wrapS = GL_CLAMP_TO_EDGE; - state.wrapT = GL_CLAMP_TO_EDGE; - } - - return state; -} - -ImageUnit::ImageUnit() - : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) -{ -} - -ImageUnit::ImageUnit(const ImageUnit &other) = default; - -ImageUnit::~ImageUnit() = default; - -static void MinMax(int a, int b, int *minimum, int *maximum) -{ - if (a < b) - { - *minimum = a; - *maximum = b; - } - else - { - *minimum = b; - *maximum = a; - } -} - -bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection) -{ - int minSourceX, maxSourceX, minSourceY, maxSourceY; - MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX); - MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY); - - int minClipX, maxClipX, minClipY, maxClipY; - MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX); - MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY); - - if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY) - { - if (intersection) - { - intersection->x = minSourceX; - intersection->y = maxSourceY; - intersection->width = maxSourceX - minSourceX; - intersection->height = maxSourceY - minSourceY; - } - - return false; - } - else - { - if (intersection) - { - intersection->x = std::max(minSourceX, minClipX); - intersection->y = std::max(minSourceY, minClipY); - intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX); - intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY); - } - - return true; - } -} - -bool Box::operator==(const Box &other) const -{ - return (x == other.x && y == other.y && z == other.z && - width == other.width && height == other.height && depth == other.depth); -} - -bool Box::operator!=(const Box &other) const -{ - return !(*this == other); -} - -bool operator==(const Offset &a, const Offset &b) -{ - return a.x == b.x && a.y == b.y && a.z == b.z; -} - -bool operator!=(const Offset &a, const Offset &b) -{ - return !(a == b); -} - -bool operator==(const Extents &lhs, const Extents &rhs) -{ - return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth; -} - -bool operator!=(const Extents &lhs, const Extents &rhs) -{ - return !(lhs == rhs); -} -} // namespace gl |