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-rw-r--r--src/3rdparty/angle/src/libANGLE/angletypes.cpp259
1 files changed, 0 insertions, 259 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/angletypes.cpp b/src/3rdparty/angle/src/libANGLE/angletypes.cpp
deleted file mode 100644
index 702d391e46..0000000000
--- a/src/3rdparty/angle/src/libANGLE/angletypes.cpp
+++ /dev/null
@@ -1,259 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Program.h"
-#include "libANGLE/VertexAttribute.h"
-#include "libANGLE/State.h"
-#include "libANGLE/VertexArray.h"
-
-namespace gl
-{
-
-PrimitiveType GetPrimitiveType(GLenum drawMode)
-{
- switch (drawMode)
- {
- case GL_POINTS:
- return PRIMITIVE_POINTS;
- case GL_LINES:
- return PRIMITIVE_LINES;
- case GL_LINE_STRIP:
- return PRIMITIVE_LINE_STRIP;
- case GL_LINE_LOOP:
- return PRIMITIVE_LINE_LOOP;
- case GL_TRIANGLES:
- return PRIMITIVE_TRIANGLES;
- case GL_TRIANGLE_STRIP:
- return PRIMITIVE_TRIANGLE_STRIP;
- case GL_TRIANGLE_FAN:
- return PRIMITIVE_TRIANGLE_FAN;
- default:
- UNREACHABLE();
- return PRIMITIVE_TYPE_MAX;
- }
-}
-
-RasterizerState::RasterizerState()
-{
- memset(this, 0, sizeof(RasterizerState));
-
- rasterizerDiscard = false;
- cullFace = false;
- cullMode = CullFaceMode::Back;
- frontFace = GL_CCW;
- polygonOffsetFill = false;
- polygonOffsetFactor = 0.0f;
- polygonOffsetUnits = 0.0f;
- pointDrawMode = false;
- multiSample = false;
-}
-
-bool operator==(const RasterizerState &a, const RasterizerState &b)
-{
- return memcmp(&a, &b, sizeof(RasterizerState)) == 0;
-}
-
-bool operator!=(const RasterizerState &a, const RasterizerState &b)
-{
- return !(a == b);
-}
-
-BlendState::BlendState()
-{
- memset(this, 0, sizeof(BlendState));
-
- blend = false;
- sourceBlendRGB = GL_ONE;
- sourceBlendAlpha = GL_ONE;
- destBlendRGB = GL_ZERO;
- destBlendAlpha = GL_ZERO;
- blendEquationRGB = GL_FUNC_ADD;
- blendEquationAlpha = GL_FUNC_ADD;
- sampleAlphaToCoverage = false;
- dither = true;
-}
-
-BlendState::BlendState(const BlendState &other)
-{
- memcpy(this, &other, sizeof(BlendState));
-}
-
-bool operator==(const BlendState &a, const BlendState &b)
-{
- return memcmp(&a, &b, sizeof(BlendState)) == 0;
-}
-
-bool operator!=(const BlendState &a, const BlendState &b)
-{
- return !(a == b);
-}
-
-DepthStencilState::DepthStencilState()
-{
- memset(this, 0, sizeof(DepthStencilState));
-
- depthTest = false;
- depthFunc = GL_LESS;
- depthMask = true;
- stencilTest = false;
- stencilFunc = GL_ALWAYS;
- stencilMask = static_cast<GLuint>(-1);
- stencilWritemask = static_cast<GLuint>(-1);
- stencilBackFunc = GL_ALWAYS;
- stencilBackMask = static_cast<GLuint>(-1);
- stencilBackWritemask = static_cast<GLuint>(-1);
- stencilFail = GL_KEEP;
- stencilPassDepthFail = GL_KEEP;
- stencilPassDepthPass = GL_KEEP;
- stencilBackFail = GL_KEEP;
- stencilBackPassDepthFail = GL_KEEP;
- stencilBackPassDepthPass = GL_KEEP;
-}
-
-DepthStencilState::DepthStencilState(const DepthStencilState &other)
-{
- memcpy(this, &other, sizeof(DepthStencilState));
-}
-
-bool operator==(const DepthStencilState &a, const DepthStencilState &b)
-{
- return memcmp(&a, &b, sizeof(DepthStencilState)) == 0;
-}
-
-bool operator!=(const DepthStencilState &a, const DepthStencilState &b)
-{
- return !(a == b);
-}
-
-SamplerState::SamplerState()
-{
- memset(this, 0, sizeof(SamplerState));
-
- minFilter = GL_NEAREST_MIPMAP_LINEAR;
- magFilter = GL_LINEAR;
- wrapS = GL_REPEAT;
- wrapT = GL_REPEAT;
- wrapR = GL_REPEAT;
- maxAnisotropy = 1.0f;
- minLod = -1000.0f;
- maxLod = 1000.0f;
- compareMode = GL_NONE;
- compareFunc = GL_LEQUAL;
- sRGBDecode = GL_DECODE_EXT;
-}
-
-SamplerState::SamplerState(const SamplerState &other) = default;
-
-// static
-SamplerState SamplerState::CreateDefaultForTarget(GLenum target)
-{
- SamplerState state;
-
- // According to OES_EGL_image_external and ARB_texture_rectangle: For external textures, the
- // default min filter is GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
- if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ANGLE)
- {
- state.minFilter = GL_LINEAR;
- state.wrapS = GL_CLAMP_TO_EDGE;
- state.wrapT = GL_CLAMP_TO_EDGE;
- }
-
- return state;
-}
-
-ImageUnit::ImageUnit()
- : texture(), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI)
-{
-}
-
-ImageUnit::ImageUnit(const ImageUnit &other) = default;
-
-ImageUnit::~ImageUnit() = default;
-
-static void MinMax(int a, int b, int *minimum, int *maximum)
-{
- if (a < b)
- {
- *minimum = a;
- *maximum = b;
- }
- else
- {
- *minimum = b;
- *maximum = a;
- }
-}
-
-bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
-{
- int minSourceX, maxSourceX, minSourceY, maxSourceY;
- MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
- MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
-
- int minClipX, maxClipX, minClipY, maxClipY;
- MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
- MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
-
- if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
- {
- if (intersection)
- {
- intersection->x = minSourceX;
- intersection->y = maxSourceY;
- intersection->width = maxSourceX - minSourceX;
- intersection->height = maxSourceY - minSourceY;
- }
-
- return false;
- }
- else
- {
- if (intersection)
- {
- intersection->x = std::max(minSourceX, minClipX);
- intersection->y = std::max(minSourceY, minClipY);
- intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
- intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
- }
-
- return true;
- }
-}
-
-bool Box::operator==(const Box &other) const
-{
- return (x == other.x && y == other.y && z == other.z &&
- width == other.width && height == other.height && depth == other.depth);
-}
-
-bool Box::operator!=(const Box &other) const
-{
- return !(*this == other);
-}
-
-bool operator==(const Offset &a, const Offset &b)
-{
- return a.x == b.x && a.y == b.y && a.z == b.z;
-}
-
-bool operator!=(const Offset &a, const Offset &b)
-{
- return !(a == b);
-}
-
-bool operator==(const Extents &lhs, const Extents &rhs)
-{
- return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
-}
-
-bool operator!=(const Extents &lhs, const Extents &rhs)
-{
- return !(lhs == rhs);
-}
-} // namespace gl