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-rw-r--r--src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp b/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
deleted file mode 100644
index 149f79f458..0000000000
--- a/src/3rdparty/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-// GENERATED FILE - DO NOT EDIT.
-// Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json.
-//
-// Copyright 2017 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// format_map:
-// Determining the sized internal format from a (format,type) pair.
-// Also check es3 format combinations for validity.
-
-#include "angle_gl.h"
-#include "common/debug.h"
-
-namespace gl
-{
-
-bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
-{
- switch (textureFormat)
- {
- case GL_ALPHA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_BGRA_EXT:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- return true;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_LUMINANCE_ALPHA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RED:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RED:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RED_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RED_INTEGER:
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RG:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RG:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGB:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGBA:
- switch (framebufferFormat)
- {
- case GL_BGRA_EXT:
- case GL_RGBA:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGBA_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RGB_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- case GL_RG_INTEGER:
- switch (framebufferFormat)
- {
- case GL_RGBA_INTEGER:
- case GL_RGB_INTEGER:
- case GL_RG_INTEGER:
- return true;
- default:
- break;
- }
- break;
-
- default:
- break;
- }
-
- return false;
-}
-
-} // namespace gl