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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h b/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
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index 0000000000..3011bc57f8
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/ShaderImpl.h
@@ -0,0 +1,57 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
+
+#ifndef LIBANGLE_RENDERER_SHADERIMPL_H_
+#define LIBANGLE_RENDERER_SHADERIMPL_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libANGLE/Shader.h"
+
+namespace rx
+{
+
+class ShaderImpl : angle::NonCopyable
+{
+ public:
+ ShaderImpl() { }
+ virtual ~ShaderImpl() { }
+
+ virtual bool compile(gl::Compiler *compiler, const std::string &source) = 0;
+ virtual std::string getDebugInfo() const = 0;
+
+ virtual const std::string &getInfoLog() const { return mInfoLog; }
+ virtual const std::string &getTranslatedSource() const { return mTranslatedSource; }
+
+ const std::vector<gl::PackedVarying> &getVaryings() const { return mVaryings; }
+ const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
+ const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
+ const std::vector<sh::Attribute> &getActiveOutputVariables() const { return mActiveOutputVariables; }
+
+ std::vector<gl::PackedVarying> &getVaryings() { return mVaryings; }
+ std::vector<sh::Uniform> &getUniforms() { return mUniforms; }
+ std::vector<sh::InterfaceBlock> &getInterfaceBlocks() { return mInterfaceBlocks; }
+ std::vector<sh::Attribute> &getActiveAttributes() { return mActiveAttributes; }
+ std::vector<sh::Attribute> &getActiveOutputVariables() { return mActiveOutputVariables; }
+
+ protected:
+ std::string mInfoLog;
+ std::string mTranslatedSource;
+
+ std::vector<gl::PackedVarying> mVaryings;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::Attribute> mActiveOutputVariables;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_SHADERIMPL_H_