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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h48
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
new file mode 100644
index 0000000000..0f83e4f8c8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
+
+#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
+#define LIBANGLE_RENDERER_COMPILERD3D_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+#include "libANGLE/Caps.h"
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace gl
+{
+struct Data;
+}
+
+namespace rx
+{
+
+class CompilerD3D : public CompilerImpl
+{
+ public:
+ CompilerD3D(const gl::Data &data, ShShaderOutput outputType);
+ virtual ~CompilerD3D();
+
+ static CompilerD3D *makeCompilerD3D(CompilerImpl *compiler);
+
+ gl::Error release() override;
+
+ ShHandle getCompilerHandle(GLenum type);
+
+ private:
+ ShShaderSpec mSpec;
+ ShShaderOutput mOutputType;
+ ShBuiltInResources mResources;
+
+ ShHandle mFragmentCompiler;
+ ShHandle mVertexCompiler;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_COMPILERD3D_H_