diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 354 |
1 files changed, 0 insertions, 354 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp deleted file mode 100644 index 5d47308d67..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp +++ /dev/null @@ -1,354 +0,0 @@ -// -// Copyright 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -#include "libANGLE/renderer/d3d/HLSLCompiler.h" - -#include <sstream> - -#include "common/utilities.h" -#include "libANGLE/Program.h" -#include "libANGLE/features.h" -#include "libANGLE/histogram_macros.h" -#include "third_party/trace_event/trace_event.h" - -#ifndef QT_D3DCOMPILER_DLL -#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL -#endif - -#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED -namespace -{ -#ifdef CREATE_COMPILER_FLAG_INFO - #undef CREATE_COMPILER_FLAG_INFO -#endif - -#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag } - -struct CompilerFlagInfo -{ - UINT mFlag; - const char *mName; -}; - -CompilerFlagInfo CompilerFlagInfos[] = -{ - // NOTE: The data below is copied from d3dcompiler.h - // If something changes there it should be changed here as well - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0 - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15)) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17) - CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18) -}; - -#undef CREATE_COMPILER_FLAG_INFO - -bool IsCompilerFlagSet(UINT mask, UINT flag) -{ - bool isFlagSet = IsMaskFlagSet(mask, flag); - - switch(flag) - { - case D3DCOMPILE_OPTIMIZATION_LEVEL0: - return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3)); - - case D3DCOMPILE_OPTIMIZATION_LEVEL1: - return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0); - - case D3DCOMPILE_OPTIMIZATION_LEVEL3: - return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0)); - - default: - return isFlagSet; - } -} -} // anonymous namespace -#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED - -namespace rx -{ - -CompileConfig::CompileConfig() - : flags(0), - name() -{ -} - -CompileConfig::CompileConfig(UINT flags, const std::string &name) - : flags(flags), - name(name) -{ -} - -HLSLCompiler::HLSLCompiler() - : mInitialized(false), - mD3DCompilerModule(nullptr), - mD3DCompileFunc(nullptr), - mD3DDisassembleFunc(nullptr) -{ -} - -HLSLCompiler::~HLSLCompiler() -{ - release(); -} - -gl::Error HLSLCompiler::ensureInitialized() -{ - if (mInitialized) - { - return gl::NoError(); - } - - TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize"); -#if !defined(ANGLE_ENABLE_WINDOWS_STORE) -#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) - // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. - static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; - - for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i) - { - if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule)) - { - break; - } - } -#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES - - // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL - const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL"); - if (!defaultCompiler) - defaultCompiler = QT_D3DCOMPILER_DLL; - - const wchar_t *compilerDlls[] = { - defaultCompiler, - L"d3dcompiler_47.dll", - L"d3dcompiler_46.dll", - L"d3dcompiler_43.dll", - 0 - }; - - // Load the first available known compiler DLL - for (int i = 0; compilerDlls[i]; ++i) - { - mD3DCompilerModule = LoadLibrary(compilerDlls[i]); - if (mD3DCompilerModule) - break; - } - - if (!mD3DCompilerModule) - { - // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. - mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL); - } - - if (!mD3DCompilerModule) - { - ERR() << "D3D compiler module not found."; - return gl::OutOfMemory() << "D3D compiler module not found."; - } - - mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile")); - ASSERT(mD3DCompileFunc); - - mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(GetProcAddress(mD3DCompilerModule, "D3DDisassemble")); - ASSERT(mD3DDisassembleFunc); - -#else - // D3D Shader compiler is linked already into this module, so the export - // can be directly assigned. - mD3DCompilerModule = nullptr; - mD3DCompileFunc = reinterpret_cast<pD3DCompile>(D3DCompile); - mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(D3DDisassemble); -#endif - - if (mD3DCompileFunc == nullptr) - { - return gl::OutOfMemory() << "Error finding D3DCompile entry point."; - } - - mInitialized = true; - return gl::NoError(); -} - -void HLSLCompiler::release() -{ - if (mInitialized) - { - FreeLibrary(mD3DCompilerModule); - mD3DCompilerModule = nullptr; - mD3DCompileFunc = nullptr; - mD3DDisassembleFunc = nullptr; - mInitialized = false; - } -} - -gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, - const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros, - ID3DBlob **outCompiledBlob, std::string *outDebugInfo) -{ - ASSERT(mInitialized); - -#if !defined(ANGLE_ENABLE_WINDOWS_STORE) - ASSERT(mD3DCompilerModule); -#endif - ASSERT(mD3DCompileFunc); - -#if !defined(ANGLE_ENABLE_WINDOWS_STORE) - if (gl::DebugAnnotationsActive()) - { - std::string sourcePath = getTempPath(); - std::ostringstream stream; - stream << "#line 2 \"" << sourcePath << "\"\n\n" << hlsl; - std::string sourceText = stream.str(); - writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); - } -#endif - - const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : nullptr; - - for (size_t i = 0; i < configs.size(); ++i) - { - ID3DBlob *errorMessage = nullptr; - ID3DBlob *binary = nullptr; - HRESULT result = S_OK; - - { - TRACE_EVENT0("gpu.angle", "D3DCompile"); - SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS"); - result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, nullptr, - "main", profile.c_str(), configs[i].flags, 0, &binary, - &errorMessage); - } - - if (errorMessage) - { - std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer()); - SafeRelease(errorMessage); - - infoLog.appendSanitized(message.c_str()); - - // This produces unbelievable amounts of spam in about:gpu. - // WARN() << std::endl << hlsl; - - WARN() << std::endl << message; - - if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute" - message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control", - // even though it is counter-intuitive to disable unrolling for this error, - // some very long shaders have trouble deciding which loops to unroll and - // turning off forced unrolls allows them to compile properly. - macros != nullptr) - { - macros = nullptr; // Disable [loop] and [flatten] - - // Retry without changing compiler flags - i--; - continue; - } - } - - if (SUCCEEDED(result)) - { - *outCompiledBlob = binary; - - (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n"; - -#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED - (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n"; - (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n"; - for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx) - { - if (IsCompilerFlagSet(configs[i].flags, CompilerFlagInfos[fIx].mFlag)) - { - (*outDebugInfo) += std::string("// ") + CompilerFlagInfos[fIx].mName + "\n"; - } - } - - (*outDebugInfo) += "// Macros:\n"; - if (macros == nullptr) - { - (*outDebugInfo) += "// - : -\n"; - } - else - { - for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt) - { - (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n"; - } - } - - std::string disassembly; - ANGLE_TRY(disassembleBinary(binary, &disassembly)); - (*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n"; -#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED - return gl::NoError(); - } - - if (result == E_OUTOFMEMORY) - { - *outCompiledBlob = nullptr; - return gl::OutOfMemory() - << "HLSL compiler had an unexpected failure, " << gl::FmtHR(result); - } - - infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. (" - << profile << ")"; - - if (i + 1 < configs.size()) - { - infoLog << " Retrying with " << configs[i + 1].name; - } - } - - // None of the configurations succeeded in compiling this shader but the compiler is still intact - *outCompiledBlob = nullptr; - return gl::NoError(); -} - -gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut) -{ - ANGLE_TRY(ensureInitialized()); - - // Retrieve disassembly - UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING; - ID3DBlob *disassembly = nullptr; - pD3DDisassemble disassembleFunc = reinterpret_cast<pD3DDisassemble>(mD3DDisassembleFunc); - LPCVOID buffer = shaderBinary->GetBufferPointer(); - SIZE_T bufSize = shaderBinary->GetBufferSize(); - HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly); - - if (SUCCEEDED(result)) - { - *disassemblyOut = std::string(reinterpret_cast<const char*>(disassembly->GetBufferPointer())); - } - else - { - *disassemblyOut = ""; - } - - SafeRelease(disassembly); - - return gl::NoError(); -} - -} // namespace rx |