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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h deleted file mode 100644 index 1b7235fbaa..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ImageD3D.h +++ /dev/null @@ -1,105 +0,0 @@ -// -// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the -// renderer-specific classes which will define the interface to the underlying -// surfaces or resources. - -#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ -#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ - -#include "common/debug.h" - -#include "libANGLE/Error.h" - -namespace gl -{ -class Context; -class Framebuffer; -struct ImageIndex; -struct Box; -struct Extents; -struct Offset; -struct Rectangle; -struct PixelUnpackState; -} - -namespace rx -{ -class TextureStorage; -class RendererD3D; -class RenderTargetD3D; - -class ImageD3D : angle::NonCopyable -{ - public: - ImageD3D(); - virtual ~ImageD3D() {}; - - GLsizei getWidth() const { return mWidth; } - GLsizei getHeight() const { return mHeight; } - GLsizei getDepth() const { return mDepth; } - GLenum getInternalFormat() const { return mInternalFormat; } - GLenum getTarget() const { return mTarget; } - bool isRenderableFormat() const { return mRenderable; } - - void markDirty() { mDirty = true; } - void markClean() { mDirty = false; } - virtual bool isDirty() const = 0; - - virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0; - - virtual gl::Error loadData(const gl::Context *context, - const gl::Box &area, - const gl::PixelUnpackState &unpack, - GLenum type, - const void *input, - bool applySkipImages) = 0; - virtual gl::Error loadCompressedData(const gl::Context *context, - const gl::Box &area, - const void *input) = 0; - - virtual gl::Error setManagedSurface2D(const gl::Context *context, - TextureStorage *storage, - int level); - virtual gl::Error setManagedSurfaceCube(const gl::Context *context, - TextureStorage *storage, - int face, - int level); - virtual gl::Error setManagedSurface3D(const gl::Context *context, - TextureStorage *storage, - int level); - virtual gl::Error setManagedSurface2DArray(const gl::Context *context, - TextureStorage *storage, - int layer, - int level); - virtual gl::Error copyToStorage(const gl::Context *context, - TextureStorage *storage, - const gl::ImageIndex &index, - const gl::Box ®ion) = 0; - - virtual gl::Error copyFromTexStorage(const gl::Context *context, - const gl::ImageIndex &imageIndex, - TextureStorage *source) = 0; - virtual gl::Error copyFromFramebuffer(const gl::Context *context, - const gl::Offset &destOffset, - const gl::Rectangle &sourceArea, - const gl::Framebuffer *source) = 0; - - protected: - GLsizei mWidth; - GLsizei mHeight; - GLsizei mDepth; - GLenum mInternalFormat; - bool mRenderable; - GLenum mTarget; - - bool mDirty; -}; - -} - -#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |