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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp267
1 files changed, 267 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
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index 0000000000..7dad269435
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+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
@@ -0,0 +1,267 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexDataManager.cpp: Defines the IndexDataManager, a class that
+// runs the Buffer translation process for index buffers.
+
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/formatutils.h"
+
+namespace rx
+{
+
+static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
+{
+ if (sourceType == GL_UNSIGNED_BYTE)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_SHORT);
+ const GLubyte *in = static_cast<const GLubyte*>(input);
+ GLushort *out = static_cast<GLushort*>(output);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = in[i];
+ }
+ }
+ else if (sourceType == GL_UNSIGNED_INT)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_INT);
+ memcpy(output, input, count * sizeof(GLuint));
+ }
+ else if (sourceType == GL_UNSIGNED_SHORT)
+ {
+ if (destinationType == GL_UNSIGNED_SHORT)
+ {
+ memcpy(output, input, count * sizeof(GLushort));
+ }
+ else if (destinationType == GL_UNSIGNED_INT)
+ {
+ const GLushort *in = static_cast<const GLushort*>(input);
+ GLuint *out = static_cast<GLuint*>(output);
+
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = in[i];
+ }
+ }
+ else UNREACHABLE();
+ }
+ else UNREACHABLE();
+}
+
+IndexDataManager::IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass)
+ : mFactory(factory),
+ mRendererClass(rendererClass),
+ mStreamingBufferShort(nullptr),
+ mStreamingBufferInt(nullptr)
+{
+}
+
+IndexDataManager::~IndexDataManager()
+{
+ SafeDelete(mStreamingBufferShort);
+ SafeDelete(mStreamingBufferInt);
+}
+
+gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
+{
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
+ unsigned int offset = 0;
+ bool alignedOffset = false;
+
+ BufferD3D *storage = NULL;
+
+ if (buffer != NULL)
+ {
+ offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
+
+ storage = GetImplAs<BufferD3D>(buffer);
+
+ // We'll trust that the compiler will optimize the % below:
+ // the operands are unsigned and the divisor is a constant.
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
+ case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
+ case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
+ default: UNREACHABLE(); alignedOffset = false;
+ }
+
+ ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());
+
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
+ }
+
+ StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
+ IndexBufferInterface *indexBuffer = NULL;
+ bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
+ destinationIndexType == type;
+ unsigned int streamOffset = 0;
+
+ if (directStorage)
+ {
+ streamOffset = offset;
+ }
+ else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
+ {
+ indexBuffer = staticBuffer;
+
+ // Using bit-shift here is faster than using division.
+ streamOffset = (offset >> typeInfo.bytesShift) << gl::GetTypeInfo(destinationIndexType).bytesShift;
+ }
+
+ // Avoid D3D11's primitive restart index value
+ // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
+ if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRendererClass == RENDERER_D3D11)
+ {
+ destinationIndexType = GL_UNSIGNED_INT;
+ directStorage = false;
+ indexBuffer = NULL;
+ }
+
+ const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);
+
+ if (!directStorage && !indexBuffer)
+ {
+ gl::Error error = getStreamingIndexBuffer(destinationIndexType, &indexBuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int convertCount = count;
+
+ if (staticBuffer)
+ {
+ if (staticBuffer->getBufferSize() == 0 && alignedOffset)
+ {
+ indexBuffer = staticBuffer;
+ // Using bit-shift here is faster than using division.
+ convertCount = storage->getSize() >> typeInfo.bytesShift;
+ }
+ else
+ {
+ storage->invalidateStaticData();
+ staticBuffer = NULL;
+ }
+ }
+
+ ASSERT(indexBuffer);
+
+ // Using bit-shift here is faster than using division.
+ if (convertCount > (std::numeric_limits<unsigned int>::max() >> destTypeInfo.bytesShift))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
+ convertCount, destTypeInfo.bytes);
+ }
+
+ unsigned int bufferSizeRequired = convertCount << destTypeInfo.bytesShift;
+ error = indexBuffer->reserveBufferSpace(bufferSizeRequired, type);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* output = NULL;
+ error = indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ const uint8_t *dataPointer = reinterpret_cast<const uint8_t*>(indices);
+ if (staticBuffer)
+ {
+ error = storage->getData(&dataPointer);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ ConvertIndices(type, destinationIndexType, dataPointer, convertCount, output);
+
+ error = indexBuffer->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (staticBuffer)
+ {
+ // Using bit-shift here is faster than using division.
+ streamOffset = (offset >> typeInfo.bytesShift) << destTypeInfo.bytesShift;
+ }
+ }
+
+ translated->storage = directStorage ? storage : NULL;
+ translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
+ translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
+ // Using bit-shift here is faster than using division.
+ translated->startIndex = (streamOffset >> destTypeInfo.bytesShift);
+ translated->startOffset = streamOffset;
+ translated->indexType = destinationIndexType;
+
+ if (storage)
+ {
+ storage->promoteStaticUsage(count << typeInfo.bytesShift);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer)
+{
+ ASSERT(outBuffer);
+ if (destinationIndexType == GL_UNSIGNED_INT)
+ {
+ if (!mStreamingBufferInt)
+ {
+ mStreamingBufferInt = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferInt);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferInt;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
+
+ if (!mStreamingBufferShort)
+ {
+ mStreamingBufferShort = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferShort);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferShort;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}