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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h57
1 files changed, 0 insertions, 57 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
deleted file mode 100644
index b8097710e2..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
+++ /dev/null
@@ -1,57 +0,0 @@
-//
-// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ShaderExecutable.h: Defines a class to contain D3D shader executable
-// implementation details.
-
-#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
-#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
-
-#include "common/MemoryBuffer.h"
-#include "common/debug.h"
-
-#include <vector>
-#include <cstdint>
-
-namespace rx
-{
-
-class ShaderExecutableD3D : angle::NonCopyable
-{
- public:
- ShaderExecutableD3D(const void *function, size_t length);
- virtual ~ShaderExecutableD3D();
-
- const uint8_t *getFunction() const;
-
- size_t getLength() const;
-
- const std::string &getDebugInfo() const;
-
- void appendDebugInfo(const std::string &info);
-
- private:
- std::vector<uint8_t> mFunctionBuffer;
- std::string mDebugInfo;
-};
-
-class UniformStorageD3D : angle::NonCopyable
-{
- public:
- UniformStorageD3D(size_t initialSize);
- virtual ~UniformStorageD3D();
-
- size_t size() const;
-
- uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement);
-
- private:
- angle::MemoryBuffer mUniformData;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_