diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h deleted file mode 100644 index 01d2573244..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h +++ /dev/null @@ -1,136 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// SurfaceD3D.h: D3D implementation of an EGL surface - -#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_ -#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_ - -#include "libANGLE/renderer/SurfaceImpl.h" -#include "libANGLE/renderer/d3d/NativeWindowD3D.h" - -namespace egl -{ -class Surface; -} - -namespace rx -{ -class SwapChainD3D; -class RendererD3D; - -class SurfaceD3D : public SurfaceImpl -{ - public: - ~SurfaceD3D() override; - void releaseSwapChain(); - - egl::Error initialize(const egl::Display *display) override; - FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; - - egl::Error swap(const gl::Context *context) override; - egl::Error postSubBuffer(const gl::Context *context, - EGLint x, - EGLint y, - EGLint width, - EGLint height) override; - egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; - egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; - egl::Error releaseTexImage(EGLint buffer) override; - egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override; - void setSwapInterval(EGLint interval) override; - - EGLint getWidth() const override; - EGLint getHeight() const override; - - EGLint isPostSubBufferSupported() const override; - EGLint getSwapBehavior() const override; - - // D3D implementations - SwapChainD3D *getSwapChain() const; - - egl::Error resetSwapChain(const egl::Display *display); - - egl::Error checkForOutOfDateSwapChain(const gl::Context *context); - - gl::Error getAttachmentRenderTarget(const gl::Context *context, - GLenum binding, - const gl::ImageIndex &imageIndex, - FramebufferAttachmentRenderTarget **rtOut) override; - - protected: - SurfaceD3D(const egl::SurfaceState &state, - RendererD3D *renderer, - egl::Display *display, - EGLNativeWindowType window, - EGLenum buftype, - EGLClientBuffer clientBuffer, - const egl::AttributeMap &attribs); - - egl::Error swapRect(const gl::Context *context, - EGLint x, - EGLint y, - EGLint width, - EGLint height); - egl::Error resetSwapChain(const gl::Context *context, - int backbufferWidth, - int backbufferHeight); - egl::Error resizeSwapChain(const gl::Context *context, - int backbufferWidth, - int backbufferHeight); - - void subclassWindow(); - void unsubclassWindow(); - - RendererD3D *mRenderer; - egl::Display *mDisplay; - - bool mFixedSize; - GLint mOrientation; - - GLenum mRenderTargetFormat; - GLenum mDepthStencilFormat; - - SwapChainD3D *mSwapChain; - bool mSwapIntervalDirty; - bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking - - NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for. - EGLint mWidth; - EGLint mHeight; - - EGLint mSwapInterval; - - HANDLE mShareHandle; - IUnknown *mD3DTexture; -}; - -class WindowSurfaceD3D : public SurfaceD3D -{ - public: - WindowSurfaceD3D(const egl::SurfaceState &state, - RendererD3D *renderer, - egl::Display *display, - EGLNativeWindowType window, - const egl::AttributeMap &attribs); - ~WindowSurfaceD3D() override; -}; - -class PbufferSurfaceD3D : public SurfaceD3D -{ - public: - PbufferSurfaceD3D(const egl::SurfaceState &state, - RendererD3D *renderer, - egl::Display *display, - EGLenum buftype, - EGLClientBuffer clientBuffer, - const egl::AttributeMap &attribs); - ~PbufferSurfaceD3D() override; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_ |