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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h63
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
new file mode 100644
index 0000000000..da36e52ea7
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
+// implementation-specific swapchain.
+
+#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+
+// TODO: move out of D3D11
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
+
+namespace rx
+{
+class RenderTargetD3D;
+
+class SwapChainD3D : angle::NonCopyable
+{
+ public:
+ SwapChainD3D(rx::NativeWindow nativeWindow, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ : mNativeWindow(nativeWindow), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
+ {
+ }
+
+ virtual ~SwapChainD3D() {};
+
+ virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual void recreate() = 0;
+ virtual void *getDevice() { return NULL; }
+
+ virtual RenderTargetD3D *getColorRenderTarget() = 0;
+ virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
+
+ GLenum GetBackBufferInternalFormat() const { return mBackBufferFormat; }
+ GLenum GetDepthBufferInternalFormat() const { return mDepthBufferFormat; }
+
+ HANDLE getShareHandle() { return mShareHandle; }
+
+ protected:
+ rx::NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
+ const GLenum mBackBufferFormat;
+ const GLenum mDepthBufferFormat;
+
+ HANDLE mShareHandle;
+};
+
+}
+#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_