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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
deleted file mode 100644
index a09812c42b..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
+++ /dev/null
@@ -1,100 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Clear11.h: Framebuffer clear utility class.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
-
-#include <map>
-#include <vector>
-
-#include "libANGLE/angletypes.h"
-#include "libANGLE/Error.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-namespace rx
-{
-class Renderer11;
-class RenderTarget11;
-struct ClearParameters;
-
-template <typename T>
-struct RtvDsvClearInfo
-{
- T r, g, b, a;
- float z;
- float c1padding[3];
-};
-
-class Clear11 : angle::NonCopyable
-{
- public:
- explicit Clear11(Renderer11 *renderer);
- ~Clear11();
-
- // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
- gl::Error clearFramebuffer(const gl::Context *context,
- const ClearParameters &clearParams,
- const gl::FramebufferState &fboData);
-
- private:
- class ShaderManager final : angle::NonCopyable
- {
- public:
- ShaderManager();
- ~ShaderManager();
- gl::Error getShadersAndLayout(Renderer11 *renderer,
- const INT clearType,
- const uint32_t numRTs,
- const bool hasLayeredLayout,
- const d3d11::InputLayout **il,
- const d3d11::VertexShader **vs,
- const d3d11::GeometryShader **gs,
- const d3d11::PixelShader **ps);
-
- private:
- constexpr static size_t kNumShaders = D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- d3d11::InputLayout mIl9;
- d3d11::LazyShader<ID3D11VertexShader> mVs9;
- d3d11::LazyShader<ID3D11PixelShader> mPsFloat9;
- d3d11::LazyShader<ID3D11VertexShader> mVs;
- d3d11::LazyShader<ID3D11VertexShader> mVsMultiview;
- d3d11::LazyShader<ID3D11GeometryShader> mGsMultiview;
- d3d11::LazyShader<ID3D11PixelShader> mPsDepth;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsFloat;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsUInt;
- std::array<d3d11::LazyShader<ID3D11PixelShader>, kNumShaders> mPsSInt;
- };
-
- bool useVertexBuffer() const;
- gl::Error ensureConstantBufferCreated();
- gl::Error ensureVertexBufferCreated();
- gl::Error ensureResourcesInitialized();
-
- Renderer11 *mRenderer;
- bool mResourcesInitialized;
-
- // States
- d3d11::RasterizerState mScissorEnabledRasterizerState;
- d3d11::RasterizerState mScissorDisabledRasterizerState;
- gl::DepthStencilState mDepthStencilStateKey;
- d3d11::BlendStateKey mBlendStateKey;
-
- // Shaders and shader resources
- ShaderManager mShaderManager;
- d3d11::Buffer mConstantBuffer;
- d3d11::Buffer mVertexBuffer;
-
- // Buffer data and draw parameters
- RtvDsvClearInfo<float> mShaderData;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_