diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp new file mode 100644 index 0000000000..f1fe2bb2c7 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp @@ -0,0 +1,119 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations. +// + +#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h" + +#include "common/debug.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +namespace rx +{ + +DebugAnnotator11::DebugAnnotator11() + : mInitialized(false), + mD3d11Module(nullptr), + mUserDefinedAnnotation(nullptr) +{ + // D3D11 devices can't be created during DllMain. + // We defer device creation until the object is actually used. +} + +DebugAnnotator11::~DebugAnnotator11() +{ + if (mInitialized) + { +#if defined(ANGLE_ENABLE_D3D11_1) + SafeRelease(mUserDefinedAnnotation); +#endif + +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + FreeLibrary(mD3d11Module); +#endif // !ANGLE_ENABLE_WINDOWS_STORE + } +} + +void DebugAnnotator11::beginEvent(const std::wstring &eventName) +{ + initializeDevice(); + +#if defined(ANGLE_ENABLE_D3D11_1) + mUserDefinedAnnotation->BeginEvent(eventName.c_str()); +#endif +} + +void DebugAnnotator11::endEvent() +{ + initializeDevice(); + +#if defined(ANGLE_ENABLE_D3D11_1) + mUserDefinedAnnotation->EndEvent(); +#endif +} + +void DebugAnnotator11::setMarker(const std::wstring &markerName) +{ + initializeDevice(); + +#if defined(ANGLE_ENABLE_D3D11_1) + mUserDefinedAnnotation->SetMarker(markerName.c_str()); +#endif +} + +bool DebugAnnotator11::getStatus() +{ + // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013. + +#if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) + // In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture. + // This should only be called in DEBUG mode. + // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks. + IDXGraphicsAnalysis *graphicsAnalysis; + DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)); + bool underCapture = (graphicsAnalysis != nullptr); + SafeRelease(graphicsAnalysis); + return underCapture; +#endif // _DEBUG && !ANGLE_ENABLE_WINDOWS_STORE + + // Otherwise, we have to return true here. + return true; +} + +void DebugAnnotator11::initializeDevice() +{ + if (!mInitialized) + { +#if !defined(ANGLE_ENABLE_WINDOWS_STORE) + mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); + ASSERT(mD3d11Module); + + PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); + ASSERT(D3D11CreateDevice != nullptr); +#endif // !ANGLE_ENABLE_WINDOWS_STORE + + ID3D11Device *device = nullptr; + ID3D11DeviceContext *context = nullptr; + + HRESULT hr = E_FAIL; + + // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device. + hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context); + ASSERT(SUCCEEDED(hr)); + +#if defined(ANGLE_ENABLE_D3D11_1) + mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context); + ASSERT(mUserDefinedAnnotation != nullptr); +#endif + + SafeRelease(device); + SafeRelease(context); + + mInitialized = true; + } +} + +} |