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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp507
1 files changed, 0 insertions, 507 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
deleted file mode 100644
index 02326d7b50..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
+++ /dev/null
@@ -1,507 +0,0 @@
-//
-// Copyright 2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Framebuffer11.cpp: Implements the Framebuffer11 class.
-
-#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
-
-#include "common/bitset_utils.h"
-#include "common/debug.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/Framebuffer.h"
-#include "libANGLE/FramebufferAttachment.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
-#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
-#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
-#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
-#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-
-using namespace angle;
-
-namespace rx
-{
-
-namespace
-{
-gl::Error MarkAttachmentsDirty(const gl::Context *context,
- const gl::FramebufferAttachment *attachment)
-{
- if (attachment->type() == GL_TEXTURE)
- {
- gl::Texture *texture = attachment->getTexture();
-
- TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
-
- TextureStorage *texStorage = nullptr;
- ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage));
-
- if (texStorage)
- {
- TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage);
- ASSERT(texStorage11);
-
- texStorage11->markLevelDirty(attachment->mipLevel());
- }
- }
-
- return gl::NoError();
-}
-
-void UpdateCachedRenderTarget(const gl::Context *context,
- const gl::FramebufferAttachment *attachment,
- RenderTarget11 *&cachedRenderTarget,
- OnRenderTargetDirtyBinding *channelBinding)
-{
- RenderTarget11 *newRenderTarget = nullptr;
- if (attachment)
- {
- // TODO(jmadill): Don't swallow this error.
- gl::Error error = attachment->getRenderTarget(context, &newRenderTarget);
- if (error.isError())
- {
- ERR() << "Internal rendertarget error: " << error;
- }
- }
- if (newRenderTarget != cachedRenderTarget)
- {
- OnRenderTargetDirtyChannel *channel =
- (newRenderTarget ? newRenderTarget->getBroadcastChannel() : nullptr);
- channelBinding->bind(channel);
- cachedRenderTarget = newRenderTarget;
- }
-}
-} // anonymous namespace
-
-Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer)
- : FramebufferD3D(data, renderer),
- mRenderer(renderer),
- mCachedDepthStencilRenderTarget(nullptr),
- mDepthStencilRenderTargetDirty(this, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
-{
- ASSERT(mRenderer != nullptr);
- mCachedColorRenderTargets.fill(nullptr);
- for (size_t colorIndex = 0; colorIndex < data.getColorAttachments().size(); ++colorIndex)
- {
- mColorRenderTargetsDirty.emplace_back(this, colorIndex);
- }
-}
-
-Framebuffer11::~Framebuffer11()
-{
-}
-
-gl::Error Framebuffer11::markAttachmentsDirty(const gl::Context *context) const
-{
- const auto &colorAttachments = mState.getColorAttachments();
- for (size_t drawBuffer : mState.getEnabledDrawBuffers())
- {
- const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer];
- ASSERT(colorAttachment.isAttached());
- ANGLE_TRY(MarkAttachmentsDirty(context, &colorAttachment));
- }
-
- const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment();
- if (dsAttachment)
- {
- ANGLE_TRY(MarkAttachmentsDirty(context, dsAttachment));
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::clearImpl(const gl::Context *context, const ClearParameters &clearParams)
-{
- Clear11 *clearer = mRenderer->getClearer();
-
- const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment();
- if (clearParams.scissorEnabled == true && colorAttachment != nullptr &&
- UsePresentPathFast(mRenderer, colorAttachment))
- {
- // If the current framebuffer is using the default colorbuffer, and present path fast is
- // active, and the scissor rect is enabled, then we should invert the scissor rect
- // vertically
- ClearParameters presentPathFastClearParams = clearParams;
- gl::Extents framebufferSize = colorAttachment->getSize();
- presentPathFastClearParams.scissor.y = framebufferSize.height -
- presentPathFastClearParams.scissor.y -
- presentPathFastClearParams.scissor.height;
- ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState));
- }
- else
- {
- ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState));
- }
-
- ANGLE_TRY(markAttachmentsDirty(context));
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidate(const gl::Context *context,
- size_t count,
- const GLenum *attachments)
-{
- return invalidateBase(context, count, attachments, false);
-}
-
-gl::Error Framebuffer11::discard(const gl::Context *context,
- size_t count,
- const GLenum *attachments)
-{
- return invalidateBase(context, count, attachments, true);
-}
-
-gl::Error Framebuffer11::invalidateBase(const gl::Context *context,
- size_t count,
- const GLenum *attachments,
- bool useEXTBehavior) const
-{
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
-
- if (!deviceContext1)
- {
- // DiscardView() is only supported on ID3D11DeviceContext1
- return gl::NoError();
- }
-
- bool foundDepth = false;
- bool foundStencil = false;
-
- for (size_t i = 0; i < count; ++i)
- {
- switch (attachments[i])
- {
- // Handle depth and stencil attachments. Defer discarding until later.
- case GL_DEPTH_STENCIL_ATTACHMENT:
- foundDepth = true;
- foundStencil = true;
- break;
- case GL_DEPTH_EXT:
- case GL_DEPTH_ATTACHMENT:
- foundDepth = true;
- break;
- case GL_STENCIL_EXT:
- case GL_STENCIL_ATTACHMENT:
- foundStencil = true;
- break;
- default:
- {
- // Handle color attachments
- ASSERT((attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) ||
- (attachments[i] == GL_COLOR));
-
- size_t colorIndex =
- (attachments[i] == GL_COLOR ? 0u : (attachments[i] - GL_COLOR_ATTACHMENT0));
- const gl::FramebufferAttachment *colorAttachment =
- mState.getColorAttachment(colorIndex);
- if (colorAttachment)
- {
- ANGLE_TRY(invalidateAttachment(context, colorAttachment));
- }
- break;
- }
- }
- }
-
- bool discardDepth = false;
- bool discardStencil = false;
-
- // The D3D11 renderer uses the same view for depth and stencil buffers, so we must be careful.
- if (useEXTBehavior)
- {
- // In the extension, if the app discards only one of the depth and stencil attachments, but
- // those are backed by the same packed_depth_stencil buffer, then both images become undefined.
- discardDepth = foundDepth;
-
- // Don't bother discarding the stencil buffer if the depth buffer will already do it
- discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr);
- }
- else
- {
- // In ES 3.0.4, if a specified attachment has base internal format DEPTH_STENCIL but the
- // attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and
- // STENCIL_ATTACHMENT, then only the specified portion of every pixel in the subregion of pixels
- // of the DEPTH_STENCIL buffer may be invalidated, and the other portion must be preserved.
- discardDepth = (foundDepth && foundStencil) ||
- (foundDepth && (mState.getStencilAttachment() == nullptr));
- discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr));
- }
-
- if (discardDepth && mState.getDepthAttachment())
- {
- ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment()));
- }
-
- if (discardStencil && mState.getStencilAttachment())
- {
- ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment()));
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidateSub(const gl::Context *context,
- size_t,
- const GLenum *,
- const gl::Rectangle &)
-{
- // A no-op implementation conforms to the spec, so don't call UNIMPLEMENTED()
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::invalidateAttachment(const gl::Context *context,
- const gl::FramebufferAttachment *attachment) const
-{
- ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
- ASSERT(deviceContext1);
- ASSERT(attachment && attachment->isAttached());
-
- RenderTarget11 *renderTarget = nullptr;
- ANGLE_TRY(attachment->getRenderTarget(context, &renderTarget));
- const auto &rtv = renderTarget->getRenderTargetView();
-
- if (rtv.valid())
- {
- deviceContext1->DiscardView(rtv.get());
- }
-
- return gl::NoError();
-}
-
-gl::Error Framebuffer11::readPixelsImpl(const gl::Context *context,
- const gl::Rectangle &area,
- GLenum format,
- GLenum type,
- size_t outputPitch,
- const gl::PixelPackState &pack,
- uint8_t *pixels)
-{
- const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
- ASSERT(readAttachment);
-
- gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack);
- if (packBuffer != nullptr)
- {
- Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer);
- PackPixelsParams packParams(area, format, type, static_cast<GLuint>(outputPitch), pack,
- packBuffer, reinterpret_cast<ptrdiff_t>(pixels));
-
- return packBufferStorage->packPixels(context, *readAttachment, packParams);
- }
-
- return mRenderer->readFromAttachment(context, *readAttachment, area, format, type,
- static_cast<GLuint>(outputPitch), pack, pixels);
-}
-
-gl::Error Framebuffer11::blitImpl(const gl::Context *context,
- const gl::Rectangle &sourceArea,
- const gl::Rectangle &destArea,
- const gl::Rectangle *scissor,
- bool blitRenderTarget,
- bool blitDepth,
- bool blitStencil,
- GLenum filter,
- const gl::Framebuffer *sourceFramebuffer)
-{
- if (blitRenderTarget)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
- ASSERT(readBuffer);
-
- RenderTargetD3D *readRenderTarget = nullptr;
- ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
- ASSERT(readRenderTarget);
-
- const auto &colorAttachments = mState.getColorAttachments();
- const auto &drawBufferStates = mState.getDrawBufferStates();
-
- for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
- {
- const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment];
-
- if (drawBuffer.isAttached() &&
- drawBufferStates[colorAttachment] != GL_NONE)
- {
- RenderTargetD3D *drawRenderTarget = nullptr;
- ANGLE_TRY(drawBuffer.getRenderTarget(context, &drawRenderTarget));
- ASSERT(drawRenderTarget);
-
- const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer);
- gl::Rectangle actualSourceArea = sourceArea;
- if (invertColorSource)
- {
- RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
- actualSourceArea.y = readRenderTarget11->getHeight() - sourceArea.y;
- actualSourceArea.height = -sourceArea.height;
- }
-
- const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer);
- gl::Rectangle actualDestArea = destArea;
- if (invertColorDest)
- {
- RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
- actualDestArea.y = drawRenderTarget11->getHeight() - destArea.y;
- actualDestArea.height = -destArea.height;
- }
-
- ANGLE_TRY(mRenderer->blitRenderbufferRect(
- context, actualSourceArea, actualDestArea, readRenderTarget, drawRenderTarget,
- filter, scissor, blitRenderTarget, false, false));
- }
- }
- }
-
- if (blitDepth || blitStencil)
- {
- const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
- ASSERT(readBuffer);
-
- RenderTargetD3D *readRenderTarget = nullptr;
- ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget));
- ASSERT(readRenderTarget);
-
- const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
- ASSERT(drawBuffer);
-
- RenderTargetD3D *drawRenderTarget = nullptr;
- ANGLE_TRY(drawBuffer->getRenderTarget(context, &drawRenderTarget));
- ASSERT(drawRenderTarget);
-
- ANGLE_TRY(mRenderer->blitRenderbufferRect(context, sourceArea, destArea, readRenderTarget,
- drawRenderTarget, filter, scissor, false,
- blitDepth, blitStencil));
- }
-
- ANGLE_TRY(markAttachmentsDirty(context));
- return gl::NoError();
-}
-
-GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
-{
- RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget);
- return renderTarget11->getFormatSet().format().fboImplementationInternalFormat;
-}
-
-void Framebuffer11::updateColorRenderTarget(const gl::Context *context, size_t colorIndex)
-{
- UpdateCachedRenderTarget(context, mState.getColorAttachment(colorIndex),
- mCachedColorRenderTargets[colorIndex],
- &mColorRenderTargetsDirty[colorIndex]);
-}
-
-void Framebuffer11::updateDepthStencilRenderTarget(const gl::Context *context)
-{
- UpdateCachedRenderTarget(context, mState.getDepthOrStencilAttachment(),
- mCachedDepthStencilRenderTarget, &mDepthStencilRenderTargetDirty);
-}
-
-void Framebuffer11::syncState(const gl::Context *context,
- const gl::Framebuffer::DirtyBits &dirtyBits)
-{
- const auto &mergedDirtyBits = dirtyBits | mInternalDirtyBits;
- mInternalDirtyBits.reset();
-
- for (auto dirtyBit : mergedDirtyBits)
- {
- switch (dirtyBit)
- {
- case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
- case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
- updateDepthStencilRenderTarget(context);
- break;
- case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
- case gl::Framebuffer::DIRTY_BIT_READ_BUFFER:
- break;
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_WIDTH:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_HEIGHT:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_SAMPLES:
- case gl::Framebuffer::DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS:
- break;
- default:
- {
- ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
- dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
- size_t colorIndex =
- static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
- updateColorRenderTarget(context, colorIndex);
- break;
- }
- }
- }
-
- // We should not have dirtied any additional state during our sync.
- ASSERT(!mInternalDirtyBits.any());
-
- FramebufferD3D::syncState(context, dirtyBits);
-
- // Call this last to allow the state manager to take advantage of the cached render targets.
- mRenderer->getStateManager()->invalidateRenderTarget();
-
- // Call this to syncViewport for framebuffer default parameters.
- if (mState.getDefaultWidth() != 0 || mState.getDefaultHeight() != 0)
- {
- mRenderer->getStateManager()->invalidateViewport(context);
- }
-}
-
-void Framebuffer11::signal(size_t channelID, const gl::Context *context)
-{
- if (channelID == gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
- {
- // Stencil is redundant in this case.
- mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT);
- mCachedDepthStencilRenderTarget = nullptr;
- }
- else
- {
- mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 + channelID);
- mCachedColorRenderTargets[channelID] = nullptr;
- }
-
- // Notify the context we need to re-validate the RenderTarget.
- // TODO(jmadill): Check that we're the active draw framebuffer.
- mRenderer->getStateManager()->invalidateRenderTarget();
-}
-
-gl::Error Framebuffer11::getSamplePosition(size_t index, GLfloat *xy) const
-{
- const gl::FramebufferAttachment *attachment = mState.getFirstNonNullAttachment();
- ASSERT(attachment);
- GLsizei sampleCount = attachment->getSamples();
-
- d3d11_gl::GetSamplePosition(sampleCount, index, xy);
- return gl::NoError();
-}
-
-bool Framebuffer11::hasAnyInternalDirtyBit() const
-{
- return mInternalDirtyBits.any();
-}
-
-void Framebuffer11::syncInternalState(const gl::Context *context)
-{
- syncState(context, gl::Framebuffer::DirtyBits());
-}
-
-RenderTarget11 *Framebuffer11::getFirstRenderTarget() const
-{
- ASSERT(mInternalDirtyBits.none());
- for (auto *renderTarget : mCachedColorRenderTargets)
- {
- if (renderTarget)
- {
- return renderTarget;
- }
- }
-
- return mCachedDepthStencilRenderTarget;
-}
-
-} // namespace rx