diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp | 461 |
1 files changed, 269 insertions, 192 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp index 186a035902..02326d7b50 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp @@ -8,94 +8,119 @@ #include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h" +#include "common/bitset_utils.h" #include "common/debug.h" +#include "libANGLE/Context.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/Texture.h" +#include "libANGLE/renderer/d3d/TextureD3D.h" #include "libANGLE/renderer/d3d/d3d11/Buffer11.h" #include "libANGLE/renderer/d3d/d3d11/Clear11.h" -#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h" -#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" -#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h" +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" +#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" -#include "libANGLE/renderer/d3d/TextureD3D.h" -#include "libANGLE/Framebuffer.h" -#include "libANGLE/FramebufferAttachment.h" -#include "libANGLE/Texture.h" +#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" + +using namespace angle; namespace rx { -Framebuffer11::Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer) - : FramebufferD3D(data, renderer), mRenderer(renderer) +namespace { - ASSERT(mRenderer != nullptr); -} - -Framebuffer11::~Framebuffer11() +gl::Error MarkAttachmentsDirty(const gl::Context *context, + const gl::FramebufferAttachment *attachment) { -} - -static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *attachment) -{ - if (attachment && attachment->type() == GL_TEXTURE) + if (attachment->type() == GL_TEXTURE) { gl::Texture *texture = attachment->getTexture(); TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture); TextureStorage *texStorage = nullptr; - gl::Error error = textureD3D->getNativeTexture(&texStorage); - if (error.isError()) - { - return error; - } + ANGLE_TRY(textureD3D->getNativeTexture(context, &texStorage)); if (texStorage) { TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage); ASSERT(texStorage11); - texStorage11->invalidateSwizzleCacheLevel(attachment->mipLevel()); + texStorage11->markLevelDirty(attachment->mipLevel()); } } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Framebuffer11::invalidateSwizzles() const +void UpdateCachedRenderTarget(const gl::Context *context, + const gl::FramebufferAttachment *attachment, + RenderTarget11 *&cachedRenderTarget, + OnRenderTargetDirtyBinding *channelBinding) { - for (const auto &colorAttachment : mData.getColorAttachments()) + RenderTarget11 *newRenderTarget = nullptr; + if (attachment) { - if (colorAttachment.isAttached()) + // TODO(jmadill): Don't swallow this error. + gl::Error error = attachment->getRenderTarget(context, &newRenderTarget); + if (error.isError()) { - gl::Error error = InvalidateAttachmentSwizzles(&colorAttachment); - if (error.isError()) - { - return error; - } + ERR() << "Internal rendertarget error: " << error; } } + if (newRenderTarget != cachedRenderTarget) + { + OnRenderTargetDirtyChannel *channel = + (newRenderTarget ? newRenderTarget->getBroadcastChannel() : nullptr); + channelBinding->bind(channel); + cachedRenderTarget = newRenderTarget; + } +} +} // anonymous namespace + +Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer) + : FramebufferD3D(data, renderer), + mRenderer(renderer), + mCachedDepthStencilRenderTarget(nullptr), + mDepthStencilRenderTargetDirty(this, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) +{ + ASSERT(mRenderer != nullptr); + mCachedColorRenderTargets.fill(nullptr); + for (size_t colorIndex = 0; colorIndex < data.getColorAttachments().size(); ++colorIndex) + { + mColorRenderTargetsDirty.emplace_back(this, colorIndex); + } +} - gl::Error error = InvalidateAttachmentSwizzles(mData.getDepthAttachment()); - if (error.isError()) +Framebuffer11::~Framebuffer11() +{ +} + +gl::Error Framebuffer11::markAttachmentsDirty(const gl::Context *context) const +{ + const auto &colorAttachments = mState.getColorAttachments(); + for (size_t drawBuffer : mState.getEnabledDrawBuffers()) { - return error; + const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer]; + ASSERT(colorAttachment.isAttached()); + ANGLE_TRY(MarkAttachmentsDirty(context, &colorAttachment)); } - error = InvalidateAttachmentSwizzles(mData.getStencilAttachment()); - if (error.isError()) + const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment(); + if (dsAttachment) { - return error; + ANGLE_TRY(MarkAttachmentsDirty(context, dsAttachment)); } - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Framebuffer11::clear(const gl::Data &data, const ClearParameters &clearParams) +gl::Error Framebuffer11::clearImpl(const gl::Context *context, const ClearParameters &clearParams) { Clear11 *clearer = mRenderer->getClearer(); - gl::Error error(GL_NO_ERROR); - const gl::FramebufferAttachment *colorAttachment = mData.getFirstColorAttachment(); + const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment(); if (clearParams.scissorEnabled == true && colorAttachment != nullptr && UsePresentPathFast(mRenderer, colorAttachment)) { @@ -107,46 +132,43 @@ gl::Error Framebuffer11::clear(const gl::Data &data, const ClearParameters &clea presentPathFastClearParams.scissor.y = framebufferSize.height - presentPathFastClearParams.scissor.y - presentPathFastClearParams.scissor.height; - error = clearer->clearFramebuffer(presentPathFastClearParams, mData); + ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); } else { - error = clearer->clearFramebuffer(clearParams, mData); + ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); } - if (error.isError()) - { - return error; - } - - error = invalidateSwizzles(); - if (error.isError()) - { - return error; - } + ANGLE_TRY(markAttachmentsDirty(context)); - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Framebuffer11::invalidate(size_t count, const GLenum *attachments) +gl::Error Framebuffer11::invalidate(const gl::Context *context, + size_t count, + const GLenum *attachments) { - return invalidateBase(count, attachments, false); + return invalidateBase(context, count, attachments, false); } -gl::Error Framebuffer11::discard(size_t count, const GLenum *attachments) +gl::Error Framebuffer11::discard(const gl::Context *context, + size_t count, + const GLenum *attachments) { - return invalidateBase(count, attachments, true); + return invalidateBase(context, count, attachments, true); } -gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const +gl::Error Framebuffer11::invalidateBase(const gl::Context *context, + size_t count, + const GLenum *attachments, + bool useEXTBehavior) const { -#if defined(ANGLE_ENABLE_D3D11_1) ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); if (!deviceContext1) { // DiscardView() is only supported on ID3D11DeviceContext1 - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } bool foundDepth = false; @@ -175,37 +197,14 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, ASSERT((attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) || (attachments[i] == GL_COLOR)); - RenderTarget11 *renderTarget = nullptr; - ID3D11View *colorView = nullptr; - gl::Error error(GL_NO_ERROR); - size_t colorAttachmentID = 0; - - if (attachments[i] == GL_COLOR) - { - colorAttachmentID = 0; - } - else + size_t colorIndex = + (attachments[i] == GL_COLOR ? 0u : (attachments[i] - GL_COLOR_ATTACHMENT0)); + const gl::FramebufferAttachment *colorAttachment = + mState.getColorAttachment(colorIndex); + if (colorAttachment) { - colorAttachmentID = attachments[i] - GL_COLOR_ATTACHMENT0; + ANGLE_TRY(invalidateAttachment(context, colorAttachment)); } - - if (mData.getColorAttachment(static_cast<unsigned int>(colorAttachmentID))) - { - error = mData.getColorAttachment(static_cast<unsigned int>(colorAttachmentID)) - ->getRenderTarget(&renderTarget); - if (error.isError()) - { - return error; - } - - colorView = renderTarget->getRenderTargetView(); - - if (colorView != nullptr) - { - deviceContext1->DiscardView(colorView); - } - } - break; } } @@ -222,7 +221,7 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, discardDepth = foundDepth; // Don't bother discarding the stencil buffer if the depth buffer will already do it - discardStencil = foundStencil && (!discardDepth || mData.getDepthAttachment() == nullptr); + discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr); } else { @@ -230,94 +229,86 @@ gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, // attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and // STENCIL_ATTACHMENT, then only the specified portion of every pixel in the subregion of pixels // of the DEPTH_STENCIL buffer may be invalidated, and the other portion must be preserved. - discardDepth = (foundDepth && foundStencil) || (foundDepth && (mData.getStencilAttachment() == nullptr)); - discardStencil = (foundStencil && (mData.getDepthAttachment() == nullptr)); + discardDepth = (foundDepth && foundStencil) || + (foundDepth && (mState.getStencilAttachment() == nullptr)); + discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr)); } - if (discardDepth && mData.getDepthAttachment()) + if (discardDepth && mState.getDepthAttachment()) { - RenderTarget11 *renderTarget = nullptr; - ID3D11View *depthView = nullptr; - gl::Error error(GL_NO_ERROR); - - error = mData.getDepthAttachment()->getRenderTarget(&renderTarget); - if (error.isError()) - { - return error; - } - - depthView = renderTarget->getDepthStencilView(); - - if (depthView != nullptr) - { - deviceContext1->DiscardView(depthView); - } + ANGLE_TRY(invalidateAttachment(context, mState.getDepthAttachment())); } - if (discardStencil && mData.getStencilAttachment()) + if (discardStencil && mState.getStencilAttachment()) { - RenderTarget11 *renderTarget = nullptr; - ID3D11View *stencilView = nullptr; - gl::Error error(GL_NO_ERROR); - - error = mData.getStencilAttachment()->getRenderTarget(&renderTarget); - if (error.isError()) - { - return error; - } - - stencilView = renderTarget->getDepthStencilView(); - - if (stencilView != nullptr) - { - deviceContext1->DiscardView(stencilView); - } + ANGLE_TRY(invalidateAttachment(context, mState.getStencilAttachment())); } -#endif // ANGLE_ENABLE_D3D11_1 - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Framebuffer11::invalidateSub(size_t, const GLenum *, const gl::Rectangle &) +gl::Error Framebuffer11::invalidateSub(const gl::Context *context, + size_t, + const GLenum *, + const gl::Rectangle &) { // A no-op implementation conforms to the spec, so don't call UNIMPLEMENTED() - return gl::Error(GL_NO_ERROR); + return gl::NoError(); } -gl::Error Framebuffer11::readPixelsImpl(const gl::Rectangle &area, +gl::Error Framebuffer11::invalidateAttachment(const gl::Context *context, + const gl::FramebufferAttachment *attachment) const +{ + ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported(); + ASSERT(deviceContext1); + ASSERT(attachment && attachment->isAttached()); + + RenderTarget11 *renderTarget = nullptr; + ANGLE_TRY(attachment->getRenderTarget(context, &renderTarget)); + const auto &rtv = renderTarget->getRenderTargetView(); + + if (rtv.valid()) + { + deviceContext1->DiscardView(rtv.get()); + } + + return gl::NoError(); +} + +gl::Error Framebuffer11::readPixelsImpl(const gl::Context *context, + const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, - uint8_t *pixels) const + uint8_t *pixels) { - const gl::FramebufferAttachment *readAttachment = mData.getReadAttachment(); + const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); ASSERT(readAttachment); - gl::Buffer *packBuffer = pack.pixelBuffer.get(); + gl::Buffer *packBuffer = context->getGLState().getTargetBuffer(gl::BufferBinding::PixelPack); if (packBuffer != nullptr) { - if (pack.rowLength != 0 || pack.skipRows != 0 || pack.skipPixels != 0) - { - UNIMPLEMENTED(); - return gl::Error(GL_INVALID_OPERATION, - "Unimplemented pixel store parameters in readPixelsImpl"); - } - Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer); PackPixelsParams packParams(area, format, type, static_cast<GLuint>(outputPitch), pack, - reinterpret_cast<ptrdiff_t>(pixels)); + packBuffer, reinterpret_cast<ptrdiff_t>(pixels)); - return packBufferStorage->packPixels(*readAttachment, packParams); + return packBufferStorage->packPixels(context, *readAttachment, packParams); } - return mRenderer->readFromAttachment(*readAttachment, area, format, type, + return mRenderer->readFromAttachment(context, *readAttachment, area, format, type, static_cast<GLuint>(outputPitch), pack, pixels); } -gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, - bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, - const gl::Framebuffer *sourceFramebuffer) +gl::Error Framebuffer11::blitImpl(const gl::Context *context, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + const gl::Rectangle *scissor, + bool blitRenderTarget, + bool blitDepth, + bool blitStencil, + GLenum filter, + const gl::Framebuffer *sourceFramebuffer) { if (blitRenderTarget) { @@ -325,15 +316,11 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang ASSERT(readBuffer); RenderTargetD3D *readRenderTarget = nullptr; - gl::Error error = readBuffer->getRenderTarget(&readRenderTarget); - if (error.isError()) - { - return error; - } + ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget)); ASSERT(readRenderTarget); - const auto &colorAttachments = mData.getColorAttachments(); - const auto &drawBufferStates = mData.getDrawBufferStates(); + const auto &colorAttachments = mState.getColorAttachments(); + const auto &drawBufferStates = mState.getDrawBufferStates(); for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++) { @@ -343,11 +330,7 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang drawBufferStates[colorAttachment] != GL_NONE) { RenderTargetD3D *drawRenderTarget = nullptr; - error = drawBuffer.getRenderTarget(&drawRenderTarget); - if (error.isError()) - { - return error; - } + ANGLE_TRY(drawBuffer.getRenderTarget(context, &drawRenderTarget)); ASSERT(drawRenderTarget); const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer); @@ -368,13 +351,9 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang actualDestArea.height = -destArea.height; } - error = mRenderer->blitRenderbufferRect(actualSourceArea, actualDestArea, - readRenderTarget, drawRenderTarget, filter, - scissor, blitRenderTarget, false, false); - if (error.isError()) - { - return error; - } + ANGLE_TRY(mRenderer->blitRenderbufferRect( + context, actualSourceArea, actualDestArea, readRenderTarget, drawRenderTarget, + filter, scissor, blitRenderTarget, false, false)); } } } @@ -385,46 +364,144 @@ gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectang ASSERT(readBuffer); RenderTargetD3D *readRenderTarget = nullptr; - gl::Error error = readBuffer->getRenderTarget(&readRenderTarget); - if (error.isError()) - { - return error; - } + ANGLE_TRY(readBuffer->getRenderTarget(context, &readRenderTarget)); ASSERT(readRenderTarget); - const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment(); + const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); ASSERT(drawBuffer); RenderTargetD3D *drawRenderTarget = nullptr; - error = drawBuffer->getRenderTarget(&drawRenderTarget); - if (error.isError()) - { - return error; - } + ANGLE_TRY(drawBuffer->getRenderTarget(context, &drawRenderTarget)); ASSERT(drawRenderTarget); - error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget, filter, scissor, - false, blitDepth, blitStencil); - if (error.isError()) + ANGLE_TRY(mRenderer->blitRenderbufferRect(context, sourceArea, destArea, readRenderTarget, + drawRenderTarget, filter, scissor, false, + blitDepth, blitStencil)); + } + + ANGLE_TRY(markAttachmentsDirty(context)); + return gl::NoError(); +} + +GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const +{ + RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget); + return renderTarget11->getFormatSet().format().fboImplementationInternalFormat; +} + +void Framebuffer11::updateColorRenderTarget(const gl::Context *context, size_t colorIndex) +{ + UpdateCachedRenderTarget(context, mState.getColorAttachment(colorIndex), + mCachedColorRenderTargets[colorIndex], + &mColorRenderTargetsDirty[colorIndex]); +} + +void Framebuffer11::updateDepthStencilRenderTarget(const gl::Context *context) +{ + UpdateCachedRenderTarget(context, mState.getDepthOrStencilAttachment(), + mCachedDepthStencilRenderTarget, &mDepthStencilRenderTargetDirty); +} + +void Framebuffer11::syncState(const gl::Context *context, + const gl::Framebuffer::DirtyBits &dirtyBits) +{ + const auto &mergedDirtyBits = dirtyBits | mInternalDirtyBits; + mInternalDirtyBits.reset(); + + for (auto dirtyBit : mergedDirtyBits) + { + switch (dirtyBit) { - return error; + case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT: + case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT: + updateDepthStencilRenderTarget(context); + break; + case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS: + case gl::Framebuffer::DIRTY_BIT_READ_BUFFER: + break; + case gl::Framebuffer::DIRTY_BIT_DEFAULT_WIDTH: + case gl::Framebuffer::DIRTY_BIT_DEFAULT_HEIGHT: + case gl::Framebuffer::DIRTY_BIT_DEFAULT_SAMPLES: + case gl::Framebuffer::DIRTY_BIT_DEFAULT_FIXED_SAMPLE_LOCATIONS: + break; + default: + { + ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 && + dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX); + size_t colorIndex = + static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0); + updateColorRenderTarget(context, colorIndex); + break; + } } } - gl::Error error = invalidateSwizzles(); - if (error.isError()) + // We should not have dirtied any additional state during our sync. + ASSERT(!mInternalDirtyBits.any()); + + FramebufferD3D::syncState(context, dirtyBits); + + // Call this last to allow the state manager to take advantage of the cached render targets. + mRenderer->getStateManager()->invalidateRenderTarget(); + + // Call this to syncViewport for framebuffer default parameters. + if (mState.getDefaultWidth() != 0 || mState.getDefaultHeight() != 0) + { + mRenderer->getStateManager()->invalidateViewport(context); + } +} + +void Framebuffer11::signal(size_t channelID, const gl::Context *context) +{ + if (channelID == gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS) + { + // Stencil is redundant in this case. + mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT); + mCachedDepthStencilRenderTarget = nullptr; + } + else { - return error; + mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 + channelID); + mCachedColorRenderTargets[channelID] = nullptr; } - return gl::Error(GL_NO_ERROR); + // Notify the context we need to re-validate the RenderTarget. + // TODO(jmadill): Check that we're the active draw framebuffer. + mRenderer->getStateManager()->invalidateRenderTarget(); } -GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const +gl::Error Framebuffer11::getSamplePosition(size_t index, GLfloat *xy) const { - RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget); - const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget11->getDXGIFormat()); - return dxgiFormatInfo.internalFormat; + const gl::FramebufferAttachment *attachment = mState.getFirstNonNullAttachment(); + ASSERT(attachment); + GLsizei sampleCount = attachment->getSamples(); + + d3d11_gl::GetSamplePosition(sampleCount, index, xy); + return gl::NoError(); +} + +bool Framebuffer11::hasAnyInternalDirtyBit() const +{ + return mInternalDirtyBits.any(); +} + +void Framebuffer11::syncInternalState(const gl::Context *context) +{ + syncState(context, gl::Framebuffer::DirtyBits()); } +RenderTarget11 *Framebuffer11::getFirstRenderTarget() const +{ + ASSERT(mInternalDirtyBits.none()); + for (auto *renderTarget : mCachedColorRenderTargets) + { + if (renderTarget) + { + return renderTarget; + } + } + + return mCachedDepthStencilRenderTarget; } + +} // namespace rx |