summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h')
-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
new file mode 100644
index 0000000000..2c94c57595
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
+// D3D11 input layouts.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "common/angleutils.h"
+
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+#include <unordered_map>
+
+namespace gl
+{
+class Program;
+}
+
+namespace rx
+{
+struct TranslatedAttribute;
+
+class InputLayoutCache : angle::NonCopyable
+{
+ public:
+ InputLayoutCache();
+ virtual ~InputLayoutCache();
+
+ void initialize(ID3D11Device *device, ID3D11DeviceContext *context);
+ void clear();
+ void markDirty();
+
+ gl::Error applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
+ GLenum mode, gl::Program *program);
+
+ private:
+ struct InputLayoutElement
+ {
+ D3D11_INPUT_ELEMENT_DESC desc;
+ GLenum glslElementType;
+ };
+
+ struct InputLayoutKey
+ {
+ unsigned int elementCount;
+ InputLayoutElement elements[gl::MAX_VERTEX_ATTRIBS];
+
+ const char *begin() const
+ {
+ return reinterpret_cast<const char*>(&elementCount);
+ }
+
+ const char *end() const
+ {
+ return reinterpret_cast<const char*>(&elements[elementCount]);
+ }
+ };
+
+ struct InputLayoutCounterPair
+ {
+ ID3D11InputLayout *inputLayout;
+ unsigned long long lastUsedTime;
+ };
+
+ ID3D11InputLayout *mCurrentIL;
+ ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
+ UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS];
+ UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS];
+
+ ID3D11Buffer *mPointSpriteVertexBuffer;
+ ID3D11Buffer *mPointSpriteIndexBuffer;
+
+ static std::size_t hashInputLayout(const InputLayoutKey &inputLayout);
+ static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b);
+
+ typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &);
+ typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &);
+ typedef std::unordered_map<InputLayoutKey,
+ InputLayoutCounterPair,
+ InputLayoutHashFunction,
+ InputLayoutEqualityFunction> InputLayoutMap;
+ InputLayoutMap mInputLayoutMap;
+
+ static const unsigned int kMaxInputLayouts;
+
+ unsigned long long mCounter;
+
+ ID3D11Device *mDevice;
+ ID3D11DeviceContext *mDeviceContext;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_