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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h deleted file mode 100644 index a93544247e..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h +++ /dev/null @@ -1,93 +0,0 @@ -// -// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// PixelTransfer11.h: -// Buffer-to-Texture and Texture-to-Buffer data transfers. -// Used to implement pixel unpack and pixel pack buffers in ES3. - -#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_ -#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_ - -#include <GLES2/gl2.h> - -#include <map> - -#include "common/platform.h" -#include "libANGLE/Error.h" -#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" - -namespace gl -{ - -class Buffer; -struct Box; -struct Extents; -struct PixelUnpackState; - -} - -namespace rx -{ -class Renderer11; -class RenderTargetD3D; - -class PixelTransfer11 -{ - public: - explicit PixelTransfer11(Renderer11 *renderer); - ~PixelTransfer11(); - - // unpack: the source buffer is stored in the unpack state, and buffer strides - // offset: the start of the data within the unpack buffer - // destRenderTarget: individual slice/layer of a target texture - // destinationFormat/sourcePixelsType: determines shaders + shader parameters - // destArea: the sub-section of destRenderTarget to copy to - gl::Error copyBufferToTexture(const gl::Context *context, - const gl::PixelUnpackState &unpack, - unsigned int offset, - RenderTargetD3D *destRenderTarget, - GLenum destinationFormat, - GLenum sourcePixelsType, - const gl::Box &destArea); - - private: - - struct CopyShaderParams - { - unsigned int FirstPixelOffset; - unsigned int PixelsPerRow; - unsigned int RowStride; - unsigned int RowsPerSlice; - float PositionOffset[2]; - float PositionScale[2]; - int TexLocationOffset[2]; - int TexLocationScale[2]; - unsigned int FirstSlice; - }; - - static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat, - const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut); - - gl::Error loadResources(); - gl::Error buildShaderMap(); - const d3d11::PixelShader *findBufferToTexturePS(GLenum internalFormat) const; - - Renderer11 *mRenderer; - - bool mResourcesLoaded; - std::map<GLenum, d3d11::PixelShader> mBufferToTexturePSMap; - d3d11::VertexShader mBufferToTextureVS; - d3d11::GeometryShader mBufferToTextureGS; - d3d11::Buffer mParamsConstantBuffer; - CopyShaderParams mParamsData; - - d3d11::RasterizerState mCopyRasterizerState; - d3d11::DepthStencilState mCopyDepthStencilState; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_ |