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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h131
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
deleted file mode 100644
index db49cac9f5..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
+++ /dev/null
@@ -1,131 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
-// retained by Renderbuffers.
-
-#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
-#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
-
-#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
-#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
-#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
-#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
-
-namespace rx
-{
-class SwapChain11;
-class Renderer11;
-
-class RenderTarget11 : public RenderTargetD3D
-{
- public:
- RenderTarget11(const d3d11::Format &formatSet);
- ~RenderTarget11() override;
-
- virtual const TextureHelper11 &getTexture() const = 0;
- virtual const d3d11::RenderTargetView &getRenderTargetView() const = 0;
- virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;
- virtual const d3d11::SharedSRV &getShaderResourceView() const = 0;
- virtual const d3d11::SharedSRV &getBlitShaderResourceView() const = 0;
-
- virtual unsigned int getSubresourceIndex() const = 0;
-
- void signalDirty(const gl::Context *context) override;
- OnRenderTargetDirtyChannel *getBroadcastChannel() { return &mBroadcastChannel; }
-
- const d3d11::Format &getFormatSet() const { return mFormatSet; }
-
- protected:
- OnRenderTargetDirtyChannel mBroadcastChannel;
- const d3d11::Format &mFormatSet;
-};
-
-class TextureRenderTarget11 : public RenderTarget11
-{
- public:
- // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
- TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- const d3d11::SharedSRV &blitSRV,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples);
- TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
- const TextureHelper11 &resource,
- const d3d11::SharedSRV &srv,
- GLenum internalFormat,
- const d3d11::Format &formatSet,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLsizei samples);
- ~TextureRenderTarget11() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- const TextureHelper11 &getTexture() const override;
- const d3d11::RenderTargetView &getRenderTargetView() const override;
- const d3d11::DepthStencilView &getDepthStencilView() const override;
- const d3d11::SharedSRV &getShaderResourceView() const override;
- const d3d11::SharedSRV &getBlitShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- GLsizei mWidth;
- GLsizei mHeight;
- GLsizei mDepth;
- GLenum mInternalFormat;
- GLsizei mSamples;
-
- unsigned int mSubresourceIndex;
- TextureHelper11 mTexture;
- d3d11::RenderTargetView mRenderTarget;
- d3d11::DepthStencilView mDepthStencil;
- d3d11::SharedSRV mShaderResource;
-
- // Shader resource view to use with internal blit shaders. Not set for depth/stencil render
- // targets.
- d3d11::SharedSRV mBlitShaderResource;
-};
-
-class SurfaceRenderTarget11 : public RenderTarget11
-{
- public:
- SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
- ~SurfaceRenderTarget11() override;
-
- GLsizei getWidth() const override;
- GLsizei getHeight() const override;
- GLsizei getDepth() const override;
- GLenum getInternalFormat() const override;
- GLsizei getSamples() const override;
-
- const TextureHelper11 &getTexture() const override;
- const d3d11::RenderTargetView &getRenderTargetView() const override;
- const d3d11::DepthStencilView &getDepthStencilView() const override;
- const d3d11::SharedSRV &getShaderResourceView() const override;
- const d3d11::SharedSRV &getBlitShaderResourceView() const override;
-
- unsigned int getSubresourceIndex() const override;
-
- private:
- SwapChain11 *mSwapChain;
- bool mDepth;
-};
-
-} // namespace rx
-
-#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_