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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h new file mode 100644 index 0000000000..02558ee4dc --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h @@ -0,0 +1,59 @@ +// +// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader +// executable implementation details. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ + +#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h" + +namespace rx +{ +class Renderer11; +class UniformStorage11; + +class ShaderExecutable11 : public ShaderExecutableD3D +{ + public: + ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); + ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut); + ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); + + virtual ~ShaderExecutable11(); + + static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutableD3D *executable); + + ID3D11PixelShader *getPixelShader() const; + ID3D11VertexShader *getVertexShader() const; + ID3D11GeometryShader *getGeometryShader() const; + ID3D11GeometryShader *getStreamOutShader() const; + + private: + ID3D11PixelShader *mPixelExecutable; + ID3D11VertexShader *mVertexExecutable; + ID3D11GeometryShader *mGeometryExecutable; + ID3D11GeometryShader *mStreamOutExecutable; +}; + +class UniformStorage11 : public UniformStorageD3D +{ + public: + UniformStorage11(Renderer11 *renderer, size_t initialSize); + virtual ~UniformStorage11(); + + static const UniformStorage11 *makeUniformStorage11(const UniformStorageD3D *uniformStorage); + + ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; } + + private: + ID3D11Buffer *mConstantBuffer; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_ |