diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h | 123 |
1 files changed, 76 insertions, 47 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h index adcd07adb0..eca068210b 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h @@ -16,39 +16,54 @@ namespace rx { class Renderer11; +class NativeWindow11; -class SwapChain11 : public SwapChainD3D +class SwapChain11 final : public SwapChainD3D { public: SwapChain11(Renderer11 *renderer, - NativeWindow nativeWindow, + NativeWindow11 *nativeWindow, HANDLE shareHandle, + IUnknown *d3dTexture, GLenum backBufferFormat, GLenum depthBufferFormat, - EGLint orientation); - virtual ~SwapChain11(); - - EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); - virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); - virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); - virtual void recreate(); - - RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; } - RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; } - - virtual ID3D11Texture2D *getOffscreenTexture(); - virtual ID3D11RenderTargetView *getRenderTarget(); - virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); - - virtual ID3D11Texture2D *getDepthStencilTexture(); - virtual ID3D11DepthStencilView *getDepthStencil(); - virtual ID3D11ShaderResourceView *getDepthStencilShaderResource(); + EGLint orientation, + EGLint samples); + ~SwapChain11() override; + + EGLint resize(const gl::Context *context, + EGLint backbufferWidth, + EGLint backbufferHeight) override; + EGLint reset(const gl::Context *context, + EGLint backbufferWidth, + EGLint backbufferHeight, + EGLint swapInterval) override; + EGLint swapRect(const gl::Context *context, + EGLint x, + EGLint y, + EGLint width, + EGLint height) override; + void recreate() override; + + RenderTargetD3D *getColorRenderTarget() override; + RenderTargetD3D *getDepthStencilRenderTarget() override; + + const TextureHelper11 &getOffscreenTexture(); + const d3d11::RenderTargetView &getRenderTarget(); + const d3d11::SharedSRV &getRenderTargetShaderResource(); + + const TextureHelper11 &getDepthStencilTexture(); + const d3d11::DepthStencilView &getDepthStencil(); + const d3d11::SharedSRV &getDepthStencilShaderResource(); EGLint getWidth() const { return mWidth; } EGLint getHeight() const { return mHeight; } - void *getKeyedMutex() override { return mKeyedMutex; } + void *getKeyedMutex() override; + EGLint getSamples() const { return mEGLSamples; } + + void *getDevice() override; - virtual void *getDevice(); + egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override; private: void release(); @@ -56,14 +71,23 @@ class SwapChain11 : public SwapChainD3D void releaseOffscreenColorBuffer(); void releaseOffscreenDepthBuffer(); - EGLint resetOffscreenBuffers(int backbufferWidth, int backbufferHeight); - EGLint resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight); + EGLint resetOffscreenBuffers(const gl::Context *context, + int backbufferWidth, + int backbufferHeight); + EGLint resetOffscreenColorBuffer(const gl::Context *context, + int backbufferWidth, + int backbufferHeight); EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight); DXGI_FORMAT getSwapChainNativeFormat() const; - EGLint copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height); - EGLint present(EGLint x, EGLint y, EGLint width, EGLint height); + EGLint copyOffscreenToBackbuffer(const gl::Context *context, + EGLint x, + EGLint y, + EGLint width, + EGLint height); + EGLint present(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height); + UINT getD3DSamples() const; Renderer11 *mRenderer; EGLint mWidth; @@ -73,36 +97,41 @@ class SwapChain11 : public SwapChainD3D unsigned int mSwapInterval; bool mPassThroughResourcesInit; + NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for. + bool mFirstSwap; - DXGISwapChain *mSwapChain; -#if defined(ANGLE_ENABLE_D3D11_1) + IDXGISwapChain *mSwapChain; IDXGISwapChain1 *mSwapChain1; -#endif IDXGIKeyedMutex *mKeyedMutex; - ID3D11Texture2D *mBackBufferTexture; - ID3D11RenderTargetView *mBackBufferRTView; - ID3D11ShaderResourceView *mBackBufferSRView; + TextureHelper11 mBackBufferTexture; + d3d11::RenderTargetView mBackBufferRTView; + d3d11::SharedSRV mBackBufferSRView; const bool mNeedsOffscreenTexture; - ID3D11Texture2D *mOffscreenTexture; - ID3D11RenderTargetView *mOffscreenRTView; - ID3D11ShaderResourceView *mOffscreenSRView; - - ID3D11Texture2D *mDepthStencilTexture; - ID3D11DepthStencilView *mDepthStencilDSView; - ID3D11ShaderResourceView *mDepthStencilSRView; - - ID3D11Buffer *mQuadVB; - ID3D11SamplerState *mPassThroughSampler; - ID3D11InputLayout *mPassThroughIL; - ID3D11VertexShader *mPassThroughVS; - ID3D11PixelShader *mPassThroughPS; - ID3D11RasterizerState *mPassThroughRS; + TextureHelper11 mOffscreenTexture; + d3d11::RenderTargetView mOffscreenRTView; + d3d11::SharedSRV mOffscreenSRView; + bool mNeedsOffscreenTextureCopy; + TextureHelper11 mOffscreenTextureCopyForSRV; + + TextureHelper11 mDepthStencilTexture; + d3d11::DepthStencilView mDepthStencilDSView; + d3d11::SharedSRV mDepthStencilSRView; + + d3d11::Buffer mQuadVB; + d3d11::SamplerState mPassThroughSampler; + d3d11::InputLayout mPassThroughIL; + d3d11::VertexShader mPassThroughVS; + d3d11::PixelShader mPassThroughPS; + d3d11::RasterizerState mPassThroughRS; SurfaceRenderTarget11 mColorRenderTarget; SurfaceRenderTarget11 mDepthStencilRenderTarget; + + EGLint mEGLSamples; + LONGLONG mQPCFrequency; }; -} +} // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_ |