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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h new file mode 100644 index 0000000000..33fe29dc39 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h @@ -0,0 +1,93 @@ +// +// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// formatutils11.h: Queries for GL image formats and their translations to D3D11 +// formats. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ + +#include "libANGLE/renderer/d3d/formatutilsD3D.h" +#include "libANGLE/angletypes.h" + +#include "common/platform.h" + +#include <map> + +namespace rx +{ + +namespace d3d11 +{ + +typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap; + +struct DXGIFormat +{ + DXGIFormat(); + + GLuint pixelBytes; + GLuint blockWidth; + GLuint blockHeight; + + GLuint redBits; + GLuint greenBits; + GLuint blueBits; + GLuint alphaBits; + GLuint sharedBits; + + GLuint depthBits; + GLuint depthOffset; + GLuint stencilBits; + GLuint stencilOffset; + + GLenum internalFormat; + GLenum componentType; + + MipGenerationFunction mipGenerationFunction; + ColorReadFunction colorReadFunction; + + FastCopyFunctionMap fastCopyFunctions; + ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const; +}; +const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format); + +struct TextureFormat +{ + TextureFormat(); + + DXGI_FORMAT texFormat; + DXGI_FORMAT srvFormat; + DXGI_FORMAT rtvFormat; + DXGI_FORMAT dsvFormat; + DXGI_FORMAT renderFormat; + + DXGI_FORMAT swizzleTexFormat; + DXGI_FORMAT swizzleSRVFormat; + DXGI_FORMAT swizzleRTVFormat; + + InitializeTextureDataFunction dataInitializerFunction; + + typedef std::map<GLenum, LoadImageFunction> LoadFunctionMap; + LoadFunctionMap loadFunctions; +}; +const TextureFormat &GetTextureFormatInfo(GLenum internalFormat, D3D_FEATURE_LEVEL featureLevel); + +struct VertexFormat +{ + VertexFormat(); + + VertexConversionType conversionType; + DXGI_FORMAT nativeFormat; + VertexCopyFunction copyFunction; +}; +const VertexFormat &GetVertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D_FEATURE_LEVEL featureLevel); + +} + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ |