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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h | 431 |
1 files changed, 0 insertions, 431 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h deleted file mode 100644 index 3af51bb0f6..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h +++ /dev/null @@ -1,431 +0,0 @@ -// -// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// renderer11_utils.h: Conversion functions and other utility routines -// specific to the D3D11 renderer. - -#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_ -#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_ - -#include <array> -#include <functional> -#include <vector> - -#include "common/Color.h" - -#include "libANGLE/Caps.h" -#include "libANGLE/Error.h" -#include "libANGLE/renderer/d3d/RendererD3D.h" -#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" -#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" - -namespace gl -{ -class FramebufferAttachment; -} - -namespace rx -{ -class Renderer11; -class RenderTarget11; -struct Renderer11DeviceCaps; - -using RenderTargetArray = std::array<RenderTarget11 *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>; -using RTVArray = std::array<ID3D11RenderTargetView *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>; - -namespace gl_d3d11 -{ - -D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha); -D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp); -UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha); - -D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, gl::CullFaceMode cullMode); - -D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison); -D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled); -UINT8 ConvertStencilMask(GLuint stencilmask); -D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp); - -D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode); -D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap); -UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel); - -D3D11_QUERY ConvertQueryType(GLenum queryType); - -UINT8 GetColorMask(const gl::InternalFormat &formatInfo); - -} // namespace gl_d3d11 - -namespace d3d11_gl -{ - -unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel); - -unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel); - -gl::Version GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel); -void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps, - gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations); - -void GetSamplePosition(GLsizei sampleCount, size_t index, GLfloat *xy); - -} // namespace d3d11_gl - -namespace d3d11 -{ - -enum ANGLED3D11DeviceType -{ - ANGLE_D3D11_DEVICE_TYPE_UNKNOWN, - ANGLE_D3D11_DEVICE_TYPE_HARDWARE, - ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL, - ANGLE_D3D11_DEVICE_TYPE_WARP, -}; - -ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device); - -void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); - -void GenerateInitialTextureData(GLint internalFormat, - const Renderer11DeviceCaps &renderer11DeviceCaps, - GLuint width, - GLuint height, - GLuint depth, - GLuint mipLevels, - std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData, - std::vector<std::vector<BYTE>> *outData); - -UINT GetPrimitiveRestartIndex(); - -struct PositionTexCoordVertex -{ - float x, y; - float u, v; -}; -void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v); - -struct PositionLayerTexCoord3DVertex -{ - float x, y; - unsigned int l; - float u, v, s; -}; -void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y, - unsigned int layer, float u, float v, float s); - -struct PositionVertex -{ - float x, y, z, w; -}; - -struct BlendStateKey final -{ - // This will zero-initialize the struct, including padding. - BlendStateKey(); - - gl::BlendState blendState; - - // An int so struct size rounds nicely. - uint32_t rtvMax; - - uint8_t rtvMasks[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; -}; - -bool operator==(const BlendStateKey &a, const BlendStateKey &b); -bool operator!=(const BlendStateKey &a, const BlendStateKey &b); - -struct RasterizerStateKey final -{ - // This will zero-initialize the struct, including padding. - RasterizerStateKey(); - - gl::RasterizerState rasterizerState; - - // Use a 32-bit int to round the struct nicely. - uint32_t scissorEnabled; -}; - -bool operator==(const RasterizerStateKey &a, const RasterizerStateKey &b); -bool operator!=(const RasterizerStateKey &a, const RasterizerStateKey &b); - -template <typename outType> -outType* DynamicCastComObject(IUnknown* object) -{ - outType *outObject = nullptr; - HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject)); - if (SUCCEEDED(result)) - { - return outObject; - } - else - { - SafeRelease(outObject); - return nullptr; - } -} - -inline bool isDeviceLostError(HRESULT errorCode) -{ - switch (errorCode) - { - case DXGI_ERROR_DEVICE_HUNG: - case DXGI_ERROR_DEVICE_REMOVED: - case DXGI_ERROR_DEVICE_RESET: - case DXGI_ERROR_DRIVER_INTERNAL_ERROR: - case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: - return true; - default: - return false; - } -} - -template <ResourceType ResourceT> -class LazyResource : angle::NonCopyable -{ - public: - constexpr LazyResource() : mResource() {} - virtual ~LazyResource() {} - - virtual gl::Error resolve(Renderer11 *renderer) = 0; - void reset() { mResource.reset(); } - GetD3D11Type<ResourceT> *get() const - { - ASSERT(mResource.valid()); - return mResource.get(); - } - - const Resource11<GetD3D11Type<ResourceT>> &getObj() const { return mResource; } - - protected: - LazyResource(LazyResource &&other) : mResource(std::move(other.mResource)) {} - - // Specialized in the cpp file to avoid MSVS/Clang specific code. - gl::Error resolveImpl(Renderer11 *renderer, - const GetDescType<ResourceT> &desc, - GetInitDataType<ResourceT> *initData, - const char *name); - - Resource11<GetD3D11Type<ResourceT>> mResource; -}; - -template <typename D3D11ShaderType> -class LazyShader final : public LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()> -{ - public: - // All parameters must be constexpr. Not supported in VS2013. - constexpr LazyShader(const BYTE *byteCode, size_t byteCodeSize, const char *name) - : mByteCode(byteCode, byteCodeSize), mName(name) - { - } - - constexpr LazyShader(LazyShader &&shader) - : LazyResource<GetResourceTypeFromD3D11<D3D11ShaderType>()>(std::move(shader)), - mByteCode(std::move(shader.mByteCode)), - mName(shader.mName) - { - } - - gl::Error resolve(Renderer11 *renderer) override - { - return this->resolveImpl(renderer, mByteCode, nullptr, mName); - } - - private: - ShaderData mByteCode; - const char *mName; -}; - -class LazyInputLayout final : public LazyResource<ResourceType::InputLayout> -{ - public: - LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc, - size_t inputDescLen, - const BYTE *byteCode, - size_t byteCodeLen, - const char *debugName); - ~LazyInputLayout() override; - - gl::Error resolve(Renderer11 *renderer) override; - - private: - InputElementArray mInputDesc; - ShaderData mByteCode; - const char *mDebugName; -}; - -class LazyBlendState final : public LazyResource<ResourceType::BlendState> -{ - public: - LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName); - - gl::Error resolve(Renderer11 *renderer) override; - - private: - D3D11_BLEND_DESC mDesc; - const char *mDebugName; -}; - -// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to -// represent an entire buffer. -template <class T> -void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value) -{ - D3D11_MAPPED_SUBRESOURCE mappedResource = {}; - HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); - ASSERT(SUCCEEDED(result)); - if (SUCCEEDED(result)) - { - memcpy(mappedResource.pData, &value, sizeof(T)); - context->Unmap(constantBuffer, 0); - } -} - -angle::WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps, - const DXGI_ADAPTER_DESC &adapterDesc); - -enum ReservedConstantBufferSlot -{ - RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK = 0, - RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1, - - RESERVED_CONSTANT_BUFFER_SLOT_COUNT = 2 -}; - -void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth); -} // namespace d3d11 - -struct GenericData -{ - GenericData() {} - ~GenericData() - { - if (object) - { - // We can have a nullptr factory when holding passed-in resources. - if (manager) - { - manager->onReleaseGeneric(resourceType, object); - manager = nullptr; - } - object->Release(); - object = nullptr; - } - } - - ResourceType resourceType = ResourceType::Last; - ID3D11Resource *object = nullptr; - ResourceManager11 *manager = nullptr; -}; - -// A helper class which wraps a 2D or 3D texture. -class TextureHelper11 : public Resource11Base<ID3D11Resource, std::shared_ptr, GenericData> -{ - public: - TextureHelper11(); - TextureHelper11(TextureHelper11 &&other); - TextureHelper11(const TextureHelper11 &other); - ~TextureHelper11() override; - TextureHelper11 &operator=(TextureHelper11 &&other); - TextureHelper11 &operator=(const TextureHelper11 &other); - - bool is2D() const { return mData->resourceType == ResourceType::Texture2D; } - bool is3D() const { return mData->resourceType == ResourceType::Texture3D; } - ResourceType getTextureType() const { return mData->resourceType; } - gl::Extents getExtents() const { return mExtents; } - DXGI_FORMAT getFormat() const { return mFormatSet->texFormat; } - const d3d11::Format &getFormatSet() const { return *mFormatSet; } - int getSampleCount() const { return mSampleCount; } - - template <typename DescT, typename ResourceT> - void init(Resource11<ResourceT> &&texture, const DescT &desc, const d3d11::Format &format) - { - std::swap(mData->manager, texture.mData->manager); - - // Can't use std::swap because texture is typed, and here we use ID3D11Resource. - ID3D11Resource *temp = mData->object; - mData->object = texture.mData->object; - texture.mData->object = static_cast<ResourceT *>(temp); - - mFormatSet = &format; - initDesc(desc); - } - - template <typename ResourceT> - void set(ResourceT *object, const d3d11::Format &format) - { - ASSERT(!valid()); - mFormatSet = &format; - mData->object = object; - mData->manager = nullptr; - - GetDescFromD3D11<ResourceT> desc; - getDesc(&desc); - initDesc(desc); - } - - bool operator==(const TextureHelper11 &other) const; - bool operator!=(const TextureHelper11 &other) const; - - void getDesc(D3D11_TEXTURE2D_DESC *desc) const; - void getDesc(D3D11_TEXTURE3D_DESC *desc) const; - - private: - void initDesc(const D3D11_TEXTURE2D_DESC &desc2D); - void initDesc(const D3D11_TEXTURE3D_DESC &desc3D); - - const d3d11::Format *mFormatSet; - gl::Extents mExtents; - int mSampleCount; -}; - -enum class StagingAccess -{ - READ, - READ_WRITE, -}; - -bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer); -bool UsePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type); -bool IsStreamingIndexData(const gl::Context *context, GLenum srcType); - -enum class IndexStorageType -{ - // Dynamic indexes are re-streamed every frame. They come from a client data pointer or - // from buffers that are updated frequently. - Dynamic, - - // Static indexes are translated from the original storage once, and re-used multiple times. - Static, - - // Direct indexes are never transated and are used directly from the source buffer. They are - // the fastest available path. - Direct, - - // Not a real storage type. - Invalid, -}; - -IndexStorageType ClassifyIndexStorage(const gl::State &glState, - const gl::Buffer *elementArrayBuffer, - GLenum elementType, - GLenum destElementType, - unsigned int offset, - bool *needsTranslation); - -// Used for state change notifications between buffers and vertex arrays. -using OnBufferDataDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>; -using OnBufferDataDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>; -using OnBufferDataDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>; - -// Used for state change notifications between RenderTarget11 and Framebuffer11. -using OnRenderTargetDirtyBinding = angle::ChannelBinding<size_t, const gl::Context *>; -using OnRenderTargetDirtyChannel = angle::BroadcastChannel<size_t, const gl::Context *>; -using OnRenderTargetDirtyReceiver = angle::SignalReceiver<size_t, const gl::Context *>; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_ |