diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl deleted file mode 100644 index 7dc40d4b6a..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl +++ /dev/null @@ -1,56 +0,0 @@ -static const float2 g_Corners[6] = -{ - float2(-1.0f, 1.0f), - float2( 1.0f, -1.0f), - float2(-1.0f, -1.0f), - float2(-1.0f, 1.0f), - float2( 1.0f, 1.0f), - float2( 1.0f, -1.0f), -}; - -void VS_ResolveDepthStencil(in uint id : SV_VertexID, - out float4 position : SV_Position, - out float2 texCoord : TEXCOORD0) -{ - float2 corner = g_Corners[id]; - position = float4(corner.x, corner.y, 0.0f, 1.0f); - texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f); -} - -Texture2DMS<float> Depth : register(t0); -Texture2DMS<uint2> Stencil : register(t1); - -void PS_ResolveDepth(in float4 position : SV_Position, - in float2 texCoord : TEXCOORD0, - out float depth : SV_Depth) -{ - // MS samplers must use Load - uint width, height, samples; - Depth.GetDimensions(width, height, samples); - uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); - depth = Depth.Load(coord, 0).r; -} - -void PS_ResolveDepthStencil(in float4 position : SV_Position, - in float2 texCoord : TEXCOORD0, - out float2 depthStencil : SV_Target0) -{ - // MS samplers must use Load - uint width, height, samples; - Depth.GetDimensions(width, height, samples); - uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); - depthStencil.r = Depth.Load(coord, 0).r; - depthStencil.g = float(Stencil.Load(coord, 0).g); -} - -void PS_ResolveStencil(in float4 position : SV_Position, - in float2 texCoord : TEXCOORD0, - out float2 stencil : SV_Target0) -{ - // MS samplers must use Load - uint width, height, samples; - Stencil.GetDimensions(width, height, samples); - uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height)); - stencil.r = 0.0f; - stencil.g = float(Stencil.Load(coord, 0).g); -} |