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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp217
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
new file mode 100644
index 0000000000..5394e3d3e7
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
@@ -0,0 +1,217 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
+
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+#include "common/debug.h"
+
+#include <initguid.h>
+#include <dcomp.h>
+
+namespace rx
+{
+
+NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
+ bool hasAlpha,
+ bool directComposition)
+ : NativeWindow11(window),
+ mDirectComposition(directComposition),
+ mHasAlpha(hasAlpha),
+ mDevice(nullptr),
+ mCompositionTarget(nullptr),
+ mVisual(nullptr)
+{
+}
+
+NativeWindow11Win32::~NativeWindow11Win32()
+{
+ SafeRelease(mCompositionTarget);
+ SafeRelease(mDevice);
+ SafeRelease(mVisual);
+}
+
+bool NativeWindow11Win32::initialize()
+{
+ return true;
+}
+
+bool NativeWindow11Win32::getClientRect(LPRECT rect) const
+{
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
+}
+
+bool NativeWindow11Win32::isIconic() const
+{
+ return IsIconic(getNativeWindow()) == TRUE;
+}
+
+HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain)
+{
+ if (device == nullptr || factory == nullptr || swapChain == nullptr || width == 0 ||
+ height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ if (mDirectComposition)
+ {
+ HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
+ if (!dcomp)
+ {
+ return E_INVALIDARG;
+ }
+
+ typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)(
+ IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice);
+ PFN_DCOMPOSITION_CREATE_DEVICE createDComp =
+ reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE>(
+ GetProcAddress(dcomp, "DCompositionCreateDevice"));
+ if (!createDComp)
+ {
+ return E_INVALIDARG;
+ }
+
+ if (!mDevice)
+ {
+ IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device);
+ HRESULT result = createDComp(dxgiDevice, __uuidof(IDCompositionDevice),
+ reinterpret_cast<void **>(&mDevice));
+ SafeRelease(dxgiDevice);
+
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ if (!mCompositionTarget)
+ {
+ HRESULT result =
+ mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ if (!mVisual)
+ {
+ HRESULT result = mDevice->CreateVisual(&mVisual);
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.AlphaMode =
+ mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
+ swapChainDesc.Flags = 0;
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result =
+ factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
+ if (SUCCEEDED(result))
+ {
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ }
+ mVisual->SetContent(swapChain1);
+ mCompositionTarget->SetRoot(mVisual);
+ SafeRelease(factory2);
+ return result;
+ }
+
+ // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
+ // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ if (factory2 != nullptr)
+ {
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = samples;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapChainDesc.Flags = 0;
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
+ nullptr, nullptr, &swapChain1);
+ if (SUCCEEDED(result))
+ {
+ factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ }
+ SafeRelease(factory2);
+ return result;
+ }
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = format;
+ swapChainDesc.BufferDesc.Width = width;
+ swapChainDesc.BufferDesc.Height = height;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+ swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.Flags = 0;
+ swapChainDesc.OutputWindow = getNativeWindow();
+ swapChainDesc.SampleDesc.Count = samples;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
+ if (SUCCEEDED(result))
+ {
+ factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ }
+ return result;
+}
+
+void NativeWindow11Win32::commitChange()
+{
+ if (mDevice)
+ {
+ mDevice->Commit();
+ }
+}
+
+// static
+bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
+}
+} // namespace rx