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Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h deleted file mode 100644 index baeba6a347..0000000000 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h +++ /dev/null @@ -1,53 +0,0 @@ -// -// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs. - -#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ -#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ - -#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h" - -typedef interface IDCompositionDevice IDCompositionDevice; -typedef interface IDCompositionTarget IDCompositionTarget; -typedef interface IDCompositionVisual IDCompositionVisual; - -namespace rx -{ - -class NativeWindow11Win32 : public NativeWindow11 -{ - public: - NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition); - ~NativeWindow11Win32() override; - - bool initialize() override; - bool getClientRect(LPRECT rect) const override; - bool isIconic() const override; - - HRESULT createSwapChain(ID3D11Device *device, - IDXGIFactory *factory, - DXGI_FORMAT format, - UINT width, - UINT height, - UINT samples, - IDXGISwapChain **swapChain) override; - - void commitChange() override; - - static bool IsValidNativeWindow(EGLNativeWindowType window); - - private: - bool mDirectComposition; - bool mHasAlpha; - IDCompositionDevice *mDevice; - IDCompositionTarget *mCompositionTarget; - IDCompositionVisual *mVisual; -}; - -} // namespace rx - -#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_ |