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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
new file mode 100644
index 0000000000..b051c81aa8
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
@@ -0,0 +1,116 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.cpp Defines the Buffer9 class.
+
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+Buffer9::Buffer9(Renderer9 *renderer)
+ : BufferD3D(renderer),
+ mRenderer(renderer),
+ mSize(0)
+{}
+
+Buffer9::~Buffer9()
+{
+ mSize = 0;
+}
+
+Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer));
+ return static_cast<Buffer9*>(buffer);
+}
+
+gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
+{
+ if (size > mMemory.size())
+ {
+ if (!mMemory.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = size;
+ if (data && size > 0)
+ {
+ memcpy(mMemory.data(), data, size);
+ }
+
+ invalidateStaticData();
+
+ if (usage == GL_STATIC_DRAW)
+ {
+ initializeStaticData();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::getData(const uint8_t **outData)
+{
+ *outData = mMemory.data();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
+{
+ if (offset + size > mMemory.size())
+ {
+ if (!mMemory.resize(offset + size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = std::max(mSize, offset + size);
+ if (data && size > 0)
+ {
+ memcpy(mMemory.data() + offset, data, size);
+ }
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ // Note: this method is currently unreachable
+ Buffer9* sourceBuffer = makeBuffer9(source);
+ ASSERT(sourceBuffer);
+
+ memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// We do not support buffer mapping in D3D9
+gl::Error Buffer9::map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Buffer9::unmap()
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void Buffer9::markTransformFeedbackUsage()
+{
+ UNREACHABLE();
+}
+
+}