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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp303
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diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
new file mode 100644
index 0000000000..1b9874cc20
--- /dev/null
+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
@@ -0,0 +1,303 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
+
+namespace rx
+{
+
+Context9::Context9(const gl::ContextState &state, Renderer9 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context9::~Context9()
+{
+}
+
+gl::Error Context9::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context9::createCompiler()
+{
+ return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
+}
+
+ShaderImpl *Context9::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds(), mRenderer->getNativeExtensions());
+}
+
+ProgramImpl *Context9::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer9(data, mRenderer);
+}
+
+TextureImpl *Context9::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ default:
+ UNREACHABLE();
+ }
+ return nullptr;
+}
+
+RenderbufferImpl *Context9::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context9::createBuffer(const gl::BufferState &state)
+{
+ return new Buffer9(state, mRenderer);
+}
+
+VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray9(data);
+}
+
+QueryImpl *Context9::createQuery(GLenum type)
+{
+ return new Query9(mRenderer, type);
+}
+
+FenceNVImpl *Context9::createFenceNV()
+{
+ return new FenceNV9(mRenderer);
+}
+
+SyncImpl *Context9::createSync()
+{
+ // D3D9 doesn't support ES 3.0 and its sync objects.
+ UNREACHABLE();
+ return nullptr;
+}
+
+TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+SamplerImpl *Context9::createSampler(const gl::SamplerState &state)
+{
+ return new SamplerD3D(state);
+}
+
+ProgramPipelineImpl *Context9::createProgramPipeline(const gl::ProgramPipelineState &data)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+std::vector<PathImpl *> Context9::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context9::flush(const gl::Context *context)
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context9::finish(const gl::Context *context)
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context9::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->genericDrawArrays(context, mode, first, count, 0);
+}
+
+gl::Error Context9::drawArraysInstanced(const gl::Context *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->genericDrawArrays(context, mode, first, count, instanceCount);
+}
+
+gl::Error Context9::drawElements(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context9::drawElementsInstanced(const gl::Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instances)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, instances);
+}
+
+gl::Error Context9::drawRangeElements(const gl::Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ return mRenderer->genericDrawElements(context, mode, count, type, indices, 0);
+}
+
+gl::Error Context9::drawArraysIndirect(const gl::Context *context,
+ GLenum mode,
+ const void *indirect)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawArraysIndirect API";
+}
+
+gl::Error Context9::drawElementsIndirect(const gl::Context *context,
+ GLenum mode,
+ GLenum type,
+ const void *indirect)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DrawElementsIndirect API";
+}
+
+GLenum Context9::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context9::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context9::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context9::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context9::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context9::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context9::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
+{
+ // Fall through to the EXT_debug_marker functions
+ pushGroupMarker(length, message);
+}
+
+void Context9::popDebugGroup()
+{
+ // Fall through to the EXT_debug_marker functions
+ popGroupMarker();
+}
+
+void Context9::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(mState.getState(), dirtyBits);
+}
+
+GLint Context9::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context9::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context9::onMakeCurrent(const gl::Context *context)
+{
+}
+
+const gl::Caps &Context9::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context9::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context9::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context9::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+gl::Error Context9::dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ)
+{
+ UNREACHABLE();
+ return gl::InternalError() << "D3D9 doesn't support ES 3.1 DispatchCompute API";
+}
+
+} // namespace rx