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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp647
1 files changed, 0 insertions, 647 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
deleted file mode 100644
index 6404af6bba..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
+++ /dev/null
@@ -1,647 +0,0 @@
-//
-// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
-// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
-// D3D9 texture.
-
-#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
-
-#include "libANGLE/formatutils.h"
-#include "libANGLE/Texture.h"
-#include "libANGLE/renderer/d3d/EGLImageD3D.h"
-#include "libANGLE/renderer/d3d/TextureD3D.h"
-#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
-#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
-#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
-#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
-#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
-
-namespace rx
-{
-TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
- : mTopLevel(0),
- mMipLevels(0),
- mTextureWidth(0),
- mTextureHeight(0),
- mInternalFormat(GL_NONE),
- mTextureFormat(D3DFMT_UNKNOWN),
- mRenderer(renderer),
- mD3DUsage(usage),
- mD3DPool(mRenderer->getTexturePool(usage))
-{
-}
-
-TextureStorage9::~TextureStorage9()
-{
-}
-
-DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
-{
- DWORD d3dusage = 0;
-
- const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
- {
- d3dusage |= D3DUSAGE_DEPTHSTENCIL;
- }
- else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
- {
- d3dusage |= D3DUSAGE_RENDERTARGET;
- }
-
- return d3dusage;
-}
-
-
-bool TextureStorage9::isRenderTarget() const
-{
- return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
-}
-
-bool TextureStorage9::isManaged() const
-{
- return (mD3DPool == D3DPOOL_MANAGED);
-}
-
-bool TextureStorage9::supportsNativeMipmapFunction() const
-{
- return false;
-}
-
-D3DPOOL TextureStorage9::getPool() const
-{
- return mD3DPool;
-}
-
-DWORD TextureStorage9::getUsage() const
-{
- return mD3DUsage;
-}
-
-int TextureStorage9::getTopLevel() const
-{
- return mTopLevel;
-}
-
-int TextureStorage9::getLevelCount() const
-{
- return static_cast<int>(mMipLevels) - mTopLevel;
-}
-
-gl::Error TextureStorage9::setData(const gl::Context *context,
- const gl::ImageIndex &index,
- ImageD3D *image,
- const gl::Box *destBox,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixelData)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
- : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
-{
- IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
- mTexture = surfaceTexture;
- mMipLevels = surfaceTexture->GetLevelCount();
-
- mInternalFormat = swapchain->getRenderTargetInternalFormat();
-
- D3DSURFACE_DESC surfaceDesc;
- surfaceTexture->GetLevelDesc(0, &surfaceDesc);
- mTextureWidth = surfaceDesc.Width;
- mTextureHeight = surfaceDesc.Height;
- mTextureFormat = surfaceDesc.Format;
-
- mRenderTargets.resize(mMipLevels, nullptr);
-}
-
-TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
- : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
-{
- mTexture = nullptr;
-
- mInternalFormat = internalformat;
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- mTextureFormat = d3dFormatInfo.texFormat;
-
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
- mTextureWidth = width;
- mTextureHeight = height;
- mMipLevels = mTopLevel + levels;
-
- mRenderTargets.resize(levels, nullptr);
-}
-
-TextureStorage9_2D::~TextureStorage9_2D()
-{
- SafeRelease(mTexture);
- for (RenderTargetD3D *renderTarget : mRenderTargets)
- {
- SafeDelete(renderTarget);
- }
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-gl::Error TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface)
-{
- ASSERT(target == GL_TEXTURE_2D);
-
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
-
- HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
-
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level + mTopLevel != 0 && isManaged() && dirty)
- {
- texture->AddDirtyRect(nullptr);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(index.mipIndex < getLevelCount());
-
- if (!mRenderTargets[index.mipIndex] && isRenderTarget())
- {
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, false, &surface);
- if (error.isError())
- {
- return error;
- }
-
- size_t textureMipLevel = mTopLevel + index.mipIndex;
- size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u);
- size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u);
-
- baseTexture->AddRef();
- mRenderTargets[index.mipIndex] = new TextureRenderTarget9(
- baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth),
- static_cast<GLsizei>(mipHeight), 1, 0);
- }
-
- ASSERT(outRT);
- *outRT = mRenderTargets[index.mipIndex];
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex)
-{
- IDirect3DSurface9 *upper = nullptr;
- gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
- if (error.isError())
- {
- SafeRelease(upper);
- return error;
- }
-
- ASSERT(upper && lower);
- error = mRenderer->boxFilter(upper, lower);
-
- SafeRelease(upper);
- SafeRelease(lower);
-
- return error;
-}
-
-gl::Error TextureStorage9_2D::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mMipLevels > 0);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
- static_cast<unsigned int>(mTextureHeight),
- static_cast<unsigned int>(mMipLevels), getUsage(),
- mTextureFormat, getPool(), &mTexture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory()
- << "Failed to create 2D storage texture, " << gl::FmtHR(result);
- }
- }
-
- *outTexture = mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_2D::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage9_2D *dest9 = GetAs<TextureStorage9_2D>(destStorage);
-
- int levels = getLevelCount();
- for (int i = 0; i < levels; ++i)
- {
- IDirect3DSurface9 *srcSurf = nullptr;
- gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, i, false, &srcSurf);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(context, GL_TEXTURE_2D, i, true, &dstSurf);
- if (error.isError())
- {
- SafeRelease(srcSurf);
- return error;
- }
-
- error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::NoError();
-}
-
-TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer,
- EGLImageD3D *image,
- RenderTarget9 *renderTarget9)
- : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET), mImage(image)
-{
- mInternalFormat = renderTarget9->getInternalFormat();
- mTextureFormat = renderTarget9->getD3DFormat();
- mTextureWidth = renderTarget9->getWidth();
- mTextureHeight = renderTarget9->getHeight();
- mTopLevel = static_cast<int>(renderTarget9->getTextureLevel());
- mMipLevels = mTopLevel + 1;
-}
-
-TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
-{
-}
-
-gl::Error TextureStorage9_EGLImage::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool,
- IDirect3DSurface9 **outSurface)
-{
- ASSERT(target == GL_TEXTURE_2D);
- ASSERT(level == 0);
-
- RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
-
- *outSurface = renderTarget9->getSurface();
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(!index.hasLayer());
- ASSERT(index.mipIndex == 0);
-
- return mImage->getRenderTarget(context, outRT);
-}
-
-gl::Error TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
- if (error.isError())
- {
- return error;
- }
-
- RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
- *outTexture = renderTarget9->getTexture();
- ASSERT(*outTexture != nullptr);
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &,
- const gl::ImageIndex &)
-{
- UNREACHABLE();
- return gl::InternalError();
-}
-
-gl::Error TextureStorage9_EGLImage::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
- ASSERT(getLevelCount() == 1);
-
- TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
-
- IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
- gl::Error error = dest9->getBaseTexture(context, &destBaseTexture9);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DTexture9 *destTexture9 = static_cast<IDirect3DTexture9 *>(destBaseTexture9);
-
- IDirect3DSurface9 *destSurface = nullptr;
- HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- RenderTargetD3D *sourceRenderTarget = nullptr;
- error = mImage->getRenderTarget(context, &sourceRenderTarget);
- if (error.isError())
- {
- SafeRelease(destSurface);
- return error;
- }
-
- RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget);
- error =
- mRenderer->copyToRenderTarget(destSurface, sourceRenderTarget9->getSurface(), isManaged());
- if (error.isError())
- {
- SafeRelease(destSurface);
- return error;
- }
-
- if (destStorage->getTopLevel() != 0)
- {
- destTexture9->AddDirtyRect(nullptr);
- }
-
- SafeRelease(destSurface);
- return gl::NoError();
-}
-
-TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
- : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
-{
- mTexture = nullptr;
- for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
- {
- mRenderTarget[i] = nullptr;
- }
-
- mInternalFormat = internalformat;
-
- const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
- mTextureFormat = d3dFormatInfo.texFormat;
-
- int height = size;
- d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
- mTextureWidth = size;
- mTextureHeight = size;
- mMipLevels = mTopLevel + levels;
-}
-
-TextureStorage9_Cube::~TextureStorage9_Cube()
-{
- SafeRelease(mTexture);
-
- for (size_t i = 0; i < gl::CUBE_FACE_COUNT; ++i)
- {
- SafeDelete(mRenderTarget[i]);
- }
-}
-
-// Increments refcount on surface.
-// caller must Release() the returned surface
-gl::Error TextureStorage9_Cube::getSurfaceLevel(const gl::Context *context,
- GLenum target,
- int level,
- bool dirty,
- IDirect3DSurface9 **outSurface)
-{
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
-
- D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target);
- HRESULT result = texture->GetCubeMapSurface(face, level, outSurface);
-
- ASSERT(SUCCEEDED(result));
- if (FAILED(result))
- {
- return gl::OutOfMemory() << "Failed to get the surface from a texture, "
- << gl::FmtHR(result);
- }
-
- // With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level != 0 && isManaged() && dirty)
- {
- texture->AddDirtyRect(face, nullptr);
- }
-
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::getRenderTarget(const gl::Context *context,
- const gl::ImageIndex &index,
- RenderTargetD3D **outRT)
-{
- ASSERT(outRT);
- ASSERT(index.mipIndex == 0);
- ASSERT(index.layerIndex >= 0 && static_cast<size_t>(index.layerIndex) < gl::CUBE_FACE_COUNT);
-
- if (mRenderTarget[index.layerIndex] == nullptr && isRenderTarget())
- {
- IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(context, &baseTexture);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
- mTopLevel + index.mipIndex, false, &surface);
- if (error.isError())
- {
- return error;
- }
-
- baseTexture->AddRef();
- mRenderTarget[index.layerIndex] = new TextureRenderTarget9(
- baseTexture, mTopLevel + index.mipIndex, surface, mInternalFormat,
- static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0);
- }
-
- *outRT = mRenderTarget[index.layerIndex];
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::generateMipmap(const gl::Context *context,
- const gl::ImageIndex &sourceIndex,
- const gl::ImageIndex &destIndex)
-{
- IDirect3DSurface9 *upper = nullptr;
- gl::Error error =
- getSurfaceLevel(context, sourceIndex.type, sourceIndex.mipIndex, false, &upper);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(context, destIndex.type, destIndex.mipIndex, true, &lower);
- if (error.isError())
- {
- SafeRelease(upper);
- return error;
- }
-
- ASSERT(upper && lower);
- error = mRenderer->boxFilter(upper, lower);
-
- SafeRelease(upper);
- SafeRelease(lower);
-
- return error;
-}
-
-gl::Error TextureStorage9_Cube::getBaseTexture(const gl::Context *context,
- IDirect3DBaseTexture9 **outTexture)
-{
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
- {
- ASSERT(mMipLevels > 0);
- ASSERT(mTextureWidth == mTextureHeight);
-
- IDirect3DDevice9 *device = mRenderer->getDevice();
- HRESULT result = device->CreateCubeTexture(
- static_cast<unsigned int>(mTextureWidth), static_cast<unsigned int>(mMipLevels),
- getUsage(), mTextureFormat, getPool(), &mTexture, nullptr);
-
- if (FAILED(result))
- {
- ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::OutOfMemory()
- << "Failed to create cube storage texture, " << gl::FmtHR(result);
- }
- }
-
- *outTexture = mTexture;
- return gl::NoError();
-}
-
-gl::Error TextureStorage9_Cube::copyToStorage(const gl::Context *context,
- TextureStorage *destStorage)
-{
- ASSERT(destStorage);
-
- TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
-
- int levels = getLevelCount();
- for (int f = 0; f < static_cast<int>(gl::CUBE_FACE_COUNT); f++)
- {
- for (int i = 0; i < levels; i++)
- {
- IDirect3DSurface9 *srcSurf = nullptr;
- gl::Error error =
- getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
- if (error.isError())
- {
- return error;
- }
-
- IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true,
- &dstSurf);
- if (error.isError())
- {
- SafeRelease(srcSurf);
- return error;
- }
-
- error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
-
- SafeRelease(srcSurf);
- SafeRelease(dstSurf);
-
- if (error.isError())
- {
- return error;
- }
- }
- }
-
- return gl::NoError();
-}
-
-}