diff options
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps index dc357d0fa6..ecc593cc78 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps @@ -24,6 +24,23 @@ float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy; }; +float4 luminancepremultps(float4 texcoord : TEXCOORD0) : COLOR +{ + float4 luma = tex2D(tex, texcoord.xy).xxxw; + luma.rgb *= luma.a; + return luma * mult + add; +}; + +float4 luminanceunmultps(float4 texcoord : TEXCOORD0) : COLOR +{ + float4 luma = tex2D(tex, texcoord.xy).xxxw; + if (luma.a > 0.0f) + { + luma.rgb /= luma.a; + } + return luma * mult + add; +}; + // RGB/A Component Mask Pixel Shader // Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw. // Returns data in the form of rgba @@ -31,3 +48,20 @@ float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR { return tex2D(tex, texcoord.xy) * mult + add; }; + +float4 componentmaskpremultps(float4 texcoord : TEXCOORD0) : COLOR +{ + float4 color = tex2D(tex, texcoord.xy); + color.rgb *= color.a; + return color * mult + add; +}; + +float4 componentmaskunmultps(float4 texcoord : TEXCOORD0) : COLOR +{ + float4 color = tex2D(tex, texcoord.xy); + if (color.a > 0.0f) + { + color.rgb /= color.a; + } + return color * mult + add; +}; |