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-rw-r--r--src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp549
1 files changed, 0 insertions, 549 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp b/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
deleted file mode 100644
index 55471c1d20..0000000000
--- a/src/3rdparty/angle/src/libANGLE/renderer/renderer_utils.cpp
+++ /dev/null
@@ -1,549 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-// renderer_utils:
-// Helper methods pertaining to most or all back-ends.
-//
-
-#include "libANGLE/renderer/renderer_utils.h"
-
-#include "image_util/copyimage.h"
-#include "image_util/imageformats.h"
-
-#include "libANGLE/AttributeMap.h"
-#include "libANGLE/Context.h"
-#include "libANGLE/formatutils.h"
-#include "libANGLE/renderer/ContextImpl.h"
-#include "libANGLE/renderer/Format.h"
-
-#include <string.h>
-
-namespace rx
-{
-
-namespace
-{
-typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
-typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
-
-static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
- GLenum format,
- GLenum type,
- ColorWriteFunction writeFunc)
-{
- map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
-}
-
-static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
-{
- using namespace angle; // For image writing functions
-
- FormatWriteFunctionMap map;
-
- // clang-format off
- // | Format | Type | Color write function |
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
- WriteColor<R16G16B16A16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
- WriteColor<R16G16B16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
- InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
-
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
- InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
-
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
- InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
-
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, nullptr );
-
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr );
- InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nullptr );
- // clang-format on
-
- return map;
-}
-
-void CopyColor(gl::ColorF *color)
-{
- // No-op
-}
-
-void PremultiplyAlpha(gl::ColorF *color)
-{
- color->red *= color->alpha;
- color->green *= color->alpha;
- color->blue *= color->alpha;
-}
-
-void UnmultiplyAlpha(gl::ColorF *color)
-{
- if (color->alpha != 0.0f)
- {
- float invAlpha = 1.0f / color->alpha;
- color->red *= invAlpha;
- color->green *= invAlpha;
- color->blue *= invAlpha;
- }
-}
-
-void ClipChannelsR(gl::ColorF *color)
-{
- color->green = 0.0f;
- color->blue = 0.0f;
- color->alpha = 1.0f;
-}
-
-void ClipChannelsRG(gl::ColorF *color)
-{
- color->blue = 0.0f;
- color->alpha = 1.0f;
-}
-
-void ClipChannelsRGB(gl::ColorF *color)
-{
- color->alpha = 1.0f;
-}
-
-void ClipChannelsLuminance(gl::ColorF *color)
-{
- color->alpha = 1.0f;
-}
-
-void ClipChannelsAlpha(gl::ColorF *color)
-{
- color->red = 0.0f;
- color->green = 0.0f;
- color->blue = 0.0f;
-}
-
-void ClipChannelsNoOp(gl::ColorF *color)
-{
-}
-
-void WriteUintColor(const gl::ColorF &color,
- ColorWriteFunction colorWriteFunction,
- uint8_t *destPixelData)
-{
- gl::ColorUI destColor(
- static_cast<unsigned int>(color.red * 255), static_cast<unsigned int>(color.green * 255),
- static_cast<unsigned int>(color.blue * 255), static_cast<unsigned int>(color.alpha * 255));
- colorWriteFunction(reinterpret_cast<const uint8_t *>(&destColor), destPixelData);
-}
-
-void WriteFloatColor(const gl::ColorF &color,
- ColorWriteFunction colorWriteFunction,
- uint8_t *destPixelData)
-{
- colorWriteFunction(reinterpret_cast<const uint8_t *>(&color), destPixelData);
-}
-
-} // anonymous namespace
-
-PackPixelsParams::PackPixelsParams()
- : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
-{
-}
-
-PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
- GLenum formatIn,
- GLenum typeIn,
- GLuint outputPitchIn,
- const gl::PixelPackState &packIn,
- gl::Buffer *packBufferIn,
- ptrdiff_t offsetIn)
- : area(areaIn),
- format(formatIn),
- type(typeIn),
- outputPitch(outputPitchIn),
- packBuffer(packBufferIn),
- pack(),
- offset(offsetIn)
-{
- pack.alignment = packIn.alignment;
- pack.reverseRowOrder = packIn.reverseRowOrder;
-}
-
-void PackPixels(const PackPixelsParams &params,
- const angle::Format &sourceFormat,
- int inputPitchIn,
- const uint8_t *sourceIn,
- uint8_t *destWithoutOffset)
-{
- uint8_t *destWithOffset = destWithoutOffset + params.offset;
-
- const uint8_t *source = sourceIn;
- int inputPitch = inputPitchIn;
-
- if (params.pack.reverseRowOrder)
- {
- source += inputPitch * (params.area.height - 1);
- inputPitch = -inputPitch;
- }
-
- const auto &sourceGLInfo = gl::GetSizedInternalFormatInfo(sourceFormat.glInternalFormat);
-
- if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
- {
- // Direct copy possible
- for (int y = 0; y < params.area.height; ++y)
- {
- memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
- params.area.width * sourceGLInfo.pixelBytes);
- }
- return;
- }
-
- ASSERT(sourceGLInfo.sized);
-
- gl::FormatType formatType(params.format, params.type);
- ColorCopyFunction fastCopyFunc =
- GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
- const auto &destFormatInfo = gl::GetInternalFormatInfo(formatType.format, formatType.type);
-
- if (fastCopyFunc)
- {
- // Fast copy is possible through some special function
- for (int y = 0; y < params.area.height; ++y)
- {
- for (int x = 0; x < params.area.width; ++x)
- {
- uint8_t *dest =
- destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
-
- fastCopyFunc(src, dest);
- }
- }
- return;
- }
-
- ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
-
- // Maximum size of any Color<T> type used.
- uint8_t temp[16];
- static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
- sizeof(temp) >= sizeof(gl::ColorI),
- "Unexpected size of gl::Color struct.");
-
- const auto &colorReadFunction = sourceFormat.colorReadFunction;
-
- for (int y = 0; y < params.area.height; ++y)
- {
- for (int x = 0; x < params.area.width; ++x)
- {
- uint8_t *dest = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
- const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
-
- // readFunc and writeFunc will be using the same type of color, CopyTexImage
- // will not allow the copy otherwise.
- colorReadFunction(src, temp);
- colorWriteFunction(temp, dest);
- }
- }
-}
-
-ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
-{
- static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
- auto iter = formatTypeMap.find(formatType);
- ASSERT(iter != formatTypeMap.end());
- if (iter != formatTypeMap.end())
- {
- return iter->second;
- }
- else
- {
- return nullptr;
- }
-}
-
-ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
- const gl::FormatType &formatType)
-{
- return fastCopyFunctions.get(formatType);
-}
-
-bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
-{
- return (get(formatType) != nullptr);
-}
-
-ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
-{
- for (size_t index = 0; index < mSize; ++index)
- {
- if (mData[index].format == formatType.format && mData[index].type == formatType.type)
- {
- return mData[index].func;
- }
- }
-
- return nullptr;
-}
-
-bool ShouldUseDebugLayers(const egl::AttributeMap &attribs)
-{
- EGLAttrib debugSetting =
- attribs.get(EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE, EGL_DONT_CARE);
-
-// Prefer to enable debug layers if compiling in Debug, and disabled in Release.
-#if !defined(NDEBUG)
- return (debugSetting != EGL_FALSE);
-#else
- return (debugSetting == EGL_TRUE);
-#endif // !defined(NDEBUG)
-}
-
-void CopyImageCHROMIUM(const uint8_t *sourceData,
- size_t sourceRowPitch,
- size_t sourcePixelBytes,
- ColorReadFunction colorReadFunction,
- uint8_t *destData,
- size_t destRowPitch,
- size_t destPixelBytes,
- ColorWriteFunction colorWriteFunction,
- GLenum destUnsizedFormat,
- GLenum destComponentType,
- size_t width,
- size_t height,
- bool unpackFlipY,
- bool unpackPremultiplyAlpha,
- bool unpackUnmultiplyAlpha)
-{
- using ConversionFunction = void (*)(gl::ColorF *);
- ConversionFunction conversionFunction = CopyColor;
- if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
- {
- if (unpackPremultiplyAlpha)
- {
- conversionFunction = PremultiplyAlpha;
- }
- else
- {
- conversionFunction = UnmultiplyAlpha;
- }
- }
-
- auto clipChannelsFunction = ClipChannelsNoOp;
- switch (destUnsizedFormat)
- {
- case GL_RED:
- clipChannelsFunction = ClipChannelsR;
- break;
- case GL_RG:
- clipChannelsFunction = ClipChannelsRG;
- break;
- case GL_RGB:
- clipChannelsFunction = ClipChannelsRGB;
- break;
- case GL_LUMINANCE:
- clipChannelsFunction = ClipChannelsLuminance;
- break;
- case GL_ALPHA:
- clipChannelsFunction = ClipChannelsAlpha;
- break;
- }
-
- auto writeFunction = (destComponentType == GL_UNSIGNED_INT) ? WriteUintColor : WriteFloatColor;
-
- for (size_t y = 0; y < height; y++)
- {
- for (size_t x = 0; x < width; x++)
- {
- const uint8_t *sourcePixelData = sourceData + y * sourceRowPitch + x * sourcePixelBytes;
-
- gl::ColorF sourceColor;
- colorReadFunction(sourcePixelData, reinterpret_cast<uint8_t *>(&sourceColor));
-
- conversionFunction(&sourceColor);
- clipChannelsFunction(&sourceColor);
-
- size_t destY = 0;
- if (unpackFlipY)
- {
- destY += (height - 1);
- destY -= y;
- }
- else
- {
- destY += y;
- }
-
- uint8_t *destPixelData = destData + destY * destRowPitch + x * destPixelBytes;
- writeFunction(sourceColor, colorWriteFunction, destPixelData);
- }
- }
-}
-
-// IncompleteTextureSet implementation.
-IncompleteTextureSet::IncompleteTextureSet()
-{
-}
-
-IncompleteTextureSet::~IncompleteTextureSet()
-{
-}
-
-void IncompleteTextureSet::onDestroy(const gl::Context *context)
-{
- // Clear incomplete textures.
- for (auto &incompleteTexture : mIncompleteTextures)
- {
- ANGLE_SWALLOW_ERR(incompleteTexture.second->onDestroy(context));
- incompleteTexture.second.set(context, nullptr);
- }
- mIncompleteTextures.clear();
-}
-
-gl::Error IncompleteTextureSet::getIncompleteTexture(
- const gl::Context *context,
- GLenum type,
- MultisampleTextureInitializer *multisampleInitializer,
- gl::Texture **textureOut)
-{
- auto iter = mIncompleteTextures.find(type);
- if (iter != mIncompleteTextures.end())
- {
- *textureOut = iter->second.get();
- return gl::NoError();
- }
-
- ContextImpl *implFactory = context->getImplementation();
-
- const GLubyte color[] = {0, 0, 0, 255};
- const gl::Extents colorSize(1, 1, 1);
- gl::PixelUnpackState unpack;
- unpack.alignment = 1;
- const gl::Box area(0, 0, 0, 1, 1, 1);
-
- // If a texture is external use a 2D texture for the incomplete texture
- GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
-
- gl::Texture *tex = new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
- angle::UniqueObjectPointer<gl::Texture, gl::Context> t(tex, context);
-
- if (createType == GL_TEXTURE_2D_MULTISAMPLE)
- {
- ANGLE_TRY(t->setStorageMultisample(context, createType, 1, GL_RGBA8, colorSize, true));
- }
- else
- {
- ANGLE_TRY(t->setStorage(context, createType, 1, GL_RGBA8, colorSize));
- }
-
- if (type == GL_TEXTURE_CUBE_MAP)
- {
- for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
- face++)
- {
- ANGLE_TRY(
- t->setSubImage(context, unpack, face, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
- }
- }
- else if (type == GL_TEXTURE_2D_MULTISAMPLE)
- {
- // Call a specialized clear function to init a multisample texture.
- ANGLE_TRY(multisampleInitializer->initializeMultisampleTextureToBlack(context, t.get()));
- }
- else
- {
- ANGLE_TRY(
- t->setSubImage(context, unpack, createType, 0, area, GL_RGBA, GL_UNSIGNED_BYTE, color));
- }
-
- t->syncState();
-
- mIncompleteTextures[type].set(context, t.release());
- *textureOut = mIncompleteTextures[type].get();
- return gl::NoError();
-}
-
-} // namespace rx