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Diffstat (limited to 'src/3rdparty/angle/src/libEGL/Display.h')
-rw-r--r-- | src/3rdparty/angle/src/libEGL/Display.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h new file mode 100644 index 0000000000..23b57b74c6 --- /dev/null +++ b/src/3rdparty/angle/src/libEGL/Display.h @@ -0,0 +1,167 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Display.h: Defines the egl::Display class, representing the abstract +// display on which graphics are drawn. Implements EGLDisplay. +// [EGL 1.4] section 2.1.2 page 3. + +#ifndef LIBEGL_DISPLAY_H_ +#define LIBEGL_DISPLAY_H_ + +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include <windows.h> +#include <d3d9.h> + +#include <set> +#include <vector> + +#include "libGLESv2/Context.h" + +#include "libEGL/Config.h" +#include "libEGL/ShaderCache.h" +#include "libEGL/Surface.h" + +const int versionWindowsVista = MAKEWORD(0x00, 0x06); +const int versionWindows7 = MAKEWORD(0x01, 0x06); + +// Return the version of the operating system in a format suitable for ordering +// comparison. +inline int getComparableOSVersion() +{ + DWORD version = GetVersion(); + int majorVersion = LOBYTE(LOWORD(version)); + int minorVersion = HIBYTE(LOWORD(version)); + return MAKEWORD(minorVersion, majorVersion); +} + +namespace egl +{ +class Display +{ + public: + ~Display(); + + bool initialize(); + void terminate(); + + virtual void startScene(); + virtual void endScene(); + + static egl::Display *getDisplay(EGLNativeDisplayType displayId); + + bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); + bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value); + + EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList); + EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList); + EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess); + + void destroySurface(egl::Surface *surface); + void destroyContext(gl::Context *context); + + bool isInitialized() const; + bool isValidConfig(EGLConfig config); + bool isValidContext(gl::Context *context); + bool isValidSurface(egl::Surface *surface); + bool hasExistingWindowSurface(HWND window); + + EGLint getMinSwapInterval(); + EGLint getMaxSwapInterval(); + + virtual IDirect3DDevice9 *getDevice(); + virtual D3DCAPS9 getDeviceCaps(); + virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier(); + virtual bool testDeviceLost(); + virtual bool testDeviceResettable(); + virtual void sync(bool block); + virtual IDirect3DQuery9* allocateEventQuery(); + virtual void freeEventQuery(IDirect3DQuery9* query); + virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); + virtual bool getDXT1TextureSupport(); + virtual bool getDXT3TextureSupport(); + virtual bool getDXT5TextureSupport(); + virtual bool getEventQuerySupport(); + virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); + virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); + virtual bool getLuminanceTextureSupport(); + virtual bool getLuminanceAlphaTextureSupport(); + virtual bool getVertexTextureSupport() const; + virtual bool getNonPower2TextureSupport() const; + virtual bool getDepthTextureSupport() const; + virtual bool getOcclusionQuerySupport() const; + virtual bool getInstancingSupport() const; + virtual float getTextureFilterAnisotropySupport() const; + virtual D3DPOOL getBufferPool(DWORD usage) const; + virtual D3DPOOL getTexturePool(DWORD usage) const; + + virtual void notifyDeviceLost(); + bool isDeviceLost(); + + bool isD3d9ExDevice() const { return mD3d9Ex != NULL; } + const char *getExtensionString() const; + bool shareHandleSupported() const; + + virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); + virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); + + private: + DISALLOW_COPY_AND_ASSIGN(Display); + + Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software); + + D3DPRESENT_PARAMETERS getDefaultPresentParameters(); + + bool restoreLostDevice(); + + EGLNativeDisplayType mDisplayId; + const HDC mDc; + + HMODULE mD3d9Module; + + UINT mAdapter; + D3DDEVTYPE mDeviceType; + IDirect3D9 *mD3d9; // Always valid after successful initialization. + IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. + IDirect3DDevice9 *mDevice; + IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. + + // A pool of event queries that are currently unused. + std::vector<IDirect3DQuery9*> mEventQueryPool; + + VertexShaderCache mVertexShaderCache; + PixelShaderCache mPixelShaderCache; + + D3DCAPS9 mDeviceCaps; + D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; + HWND mDeviceWindow; + + bool mSceneStarted; + EGLint mMaxSwapInterval; + EGLint mMinSwapInterval; + bool mSoftwareDevice; + bool mSupportsNonPower2Textures; + + typedef std::set<Surface*> SurfaceSet; + SurfaceSet mSurfaceSet; + + ConfigSet mConfigSet; + + typedef std::set<gl::Context*> ContextSet; + ContextSet mContextSet; + bool mDeviceLost; + + bool createDevice(); + void initializeDevice(); + bool resetDevice(); + + void initExtensionString(); + std::string mExtensionString; +}; +} + +#endif // LIBEGL_DISPLAY_H_ |