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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp128
1 files changed, 0 insertions, 128 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
deleted file mode 100644
index 3b2a1a912a..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-//
-// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
-// index data. Implements GL buffer objects and related functionality.
-// [OpenGL ES 2.0.24] section 2.9 page 21.
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/BufferImpl.h"
-#include "libGLESv2/renderer/Renderer.h"
-
-namespace gl
-{
-
-Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
- : RefCountObject(id),
- mBuffer(impl),
- mUsage(GL_DYNAMIC_DRAW),
- mSize(0),
- mAccessFlags(0),
- mMapped(GL_FALSE),
- mMapPointer(NULL),
- mMapOffset(0),
- mMapLength(0)
-{
-}
-
-Buffer::~Buffer()
-{
- SafeDelete(mBuffer);
-}
-
-Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
-{
- gl::Error error = mBuffer->setData(data, size, usage);
- if (error.isError())
- {
- return error;
- }
-
- mIndexRangeCache.clear();
- mUsage = usage;
- mSize = size;
-
- return error;
-}
-
-Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
-{
- gl::Error error = mBuffer->setSubData(data, size, offset);
- if (error.isError())
- {
- return error;
- }
-
- mIndexRangeCache.invalidateRange(offset, size);
-
- return error;
-}
-
-Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
-{
- gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size);
- if (error.isError())
- {
- return error;
- }
-
- mIndexRangeCache.invalidateRange(destOffset, size);
-
- return error;
-}
-
-Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- ASSERT(!mMapped);
- ASSERT(offset + length <= mSize);
-
- Error error = mBuffer->map(offset, length, access, &mMapPointer);
- if (error.isError())
- {
- mMapPointer = NULL;
- return error;
- }
-
- mMapped = GL_TRUE;
- mMapOffset = static_cast<GLint64>(offset);
- mMapLength = static_cast<GLint64>(length);
- mAccessFlags = static_cast<GLint>(access);
-
- if ((access & GL_MAP_WRITE_BIT) > 0)
- {
- mIndexRangeCache.invalidateRange(offset, length);
- }
-
- return error;
-}
-
-Error Buffer::unmap()
-{
- ASSERT(mMapped);
-
- Error error = mBuffer->unmap();
- if (error.isError())
- {
- return error;
- }
-
- mMapped = GL_FALSE;
- mMapPointer = NULL;
- mMapOffset = 0;
- mMapLength = 0;
- mAccessFlags = 0;
-
- return error;
-}
-
-void Buffer::markTransformFeedbackUsage()
-{
- // TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
- mBuffer->markTransformFeedbackUsage();
- mIndexRangeCache.clear();
-}
-
-}