diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp deleted file mode 100644 index 894884a6d8..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp +++ /dev/null @@ -1,230 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes -// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. - -#include "libGLESv2/FramebufferAttachment.h" -#include "libGLESv2/Texture.h" -#include "libGLESv2/formatutils.h" -#include "libGLESv2/Renderbuffer.h" -#include "libGLESv2/renderer/RenderTarget.h" -#include "libGLESv2/renderer/Renderer.h" -#include "libGLESv2/renderer/d3d/TextureStorage.h" - -#include "common/utilities.h" - -namespace gl -{ - -////// FramebufferAttachment Implementation ////// - -FramebufferAttachment::FramebufferAttachment(GLenum binding) - : mBinding(binding) -{ -} - -FramebufferAttachment::~FramebufferAttachment() -{ -} - -GLuint FramebufferAttachment::getRedSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0; -} - -GLuint FramebufferAttachment::getGreenSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0; -} - -GLuint FramebufferAttachment::getBlueSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0; -} - -GLuint FramebufferAttachment::getAlphaSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0; -} - -GLuint FramebufferAttachment::getDepthSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0; -} - -GLuint FramebufferAttachment::getStencilSize() const -{ - return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0; -} - -GLenum FramebufferAttachment::getComponentType() const -{ - return GetInternalFormatInfo(getActualFormat()).componentType; -} - -GLenum FramebufferAttachment::getColorEncoding() const -{ - return GetInternalFormatInfo(getActualFormat()).colorEncoding; -} - -bool FramebufferAttachment::isTexture() const -{ - return (type() != GL_RENDERBUFFER); -} - -///// TextureAttachment Implementation //////// - -TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index) - : FramebufferAttachment(binding), - mIndex(index) -{ - mTexture.set(texture); -} - -TextureAttachment::~TextureAttachment() -{ - mTexture.set(NULL); -} - -GLsizei TextureAttachment::getSamples() const -{ - return 0; -} - -GLuint TextureAttachment::id() const -{ - return mTexture->id(); -} - -GLsizei TextureAttachment::getWidth() const -{ - return mTexture->getWidth(mIndex); -} - -GLsizei TextureAttachment::getHeight() const -{ - return mTexture->getHeight(mIndex); -} - -GLenum TextureAttachment::getInternalFormat() const -{ - return mTexture->getInternalFormat(mIndex); -} - -GLenum TextureAttachment::getActualFormat() const -{ - return mTexture->getActualFormat(mIndex); -} - -GLenum TextureAttachment::type() const -{ - return mIndex.type; -} - -GLint TextureAttachment::mipLevel() const -{ - return mIndex.mipIndex; -} - -GLint TextureAttachment::layer() const -{ - return mIndex.layerIndex; -} - -Texture *TextureAttachment::getTexture() -{ - return mTexture.get(); -} - -const ImageIndex *TextureAttachment::getTextureImageIndex() const -{ - return &mIndex; -} - -Renderbuffer *TextureAttachment::getRenderbuffer() -{ - UNREACHABLE(); - return NULL; -} - -////// RenderbufferAttachment Implementation ////// - -RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer) - : FramebufferAttachment(binding) -{ - ASSERT(renderbuffer); - mRenderbuffer.set(renderbuffer); -} - -RenderbufferAttachment::~RenderbufferAttachment() -{ - mRenderbuffer.set(NULL); -} - -GLsizei RenderbufferAttachment::getWidth() const -{ - return mRenderbuffer->getWidth(); -} - -GLsizei RenderbufferAttachment::getHeight() const -{ - return mRenderbuffer->getHeight(); -} - -GLenum RenderbufferAttachment::getInternalFormat() const -{ - return mRenderbuffer->getInternalFormat(); -} - -GLenum RenderbufferAttachment::getActualFormat() const -{ - return mRenderbuffer->getActualFormat(); -} - -GLsizei RenderbufferAttachment::getSamples() const -{ - return mRenderbuffer->getSamples(); -} - -GLuint RenderbufferAttachment::id() const -{ - return mRenderbuffer->id(); -} - -GLenum RenderbufferAttachment::type() const -{ - return GL_RENDERBUFFER; -} - -GLint RenderbufferAttachment::mipLevel() const -{ - return 0; -} - -GLint RenderbufferAttachment::layer() const -{ - return 0; -} - -Texture *RenderbufferAttachment::getTexture() -{ - UNREACHABLE(); - return NULL; -} - -const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const -{ - UNREACHABLE(); - return NULL; -} - -Renderbuffer *RenderbufferAttachment::getRenderbuffer() -{ - return mRenderbuffer.get(); -} - -} |