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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h | 132 |
1 files changed, 0 insertions, 132 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h deleted file mode 100644 index 8d2dafa7ee..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h +++ /dev/null @@ -1,132 +0,0 @@ -// -// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the -// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. - -#ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ -#define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ - -#include "common/angleutils.h" -#include "common/RefCountObject.h" -#include "Texture.h" - -#include "angle_gl.h" - -namespace gl -{ -class Renderbuffer; - -// FramebufferAttachment implements a GL framebuffer attachment. -// Attachments are "light" containers, which store pointers to ref-counted GL objects. -// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments. -// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for -// framebuffer attachments, which confused their usage. - -class FramebufferAttachment -{ - public: - explicit FramebufferAttachment(GLenum binding); - virtual ~FramebufferAttachment(); - - // Helper methods - GLuint getRedSize() const; - GLuint getGreenSize() const; - GLuint getBlueSize() const; - GLuint getAlphaSize() const; - GLuint getDepthSize() const; - GLuint getStencilSize() const; - GLenum getComponentType() const; - GLenum getColorEncoding() const; - bool isTexture() const; - - bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; } - bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; } - - GLenum getBinding() const { return mBinding; } - - // Child class interface - virtual GLsizei getWidth() const = 0; - virtual GLsizei getHeight() const = 0; - virtual GLenum getInternalFormat() const = 0; - virtual GLenum getActualFormat() const = 0; - virtual GLsizei getSamples() const = 0; - - virtual GLuint id() const = 0; - virtual GLenum type() const = 0; - virtual GLint mipLevel() const = 0; - virtual GLint layer() const = 0; - - virtual Texture *getTexture() = 0; - virtual const ImageIndex *getTextureImageIndex() const = 0; - virtual Renderbuffer *getRenderbuffer() = 0; - - private: - DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment); - - GLenum mBinding; -}; - -class TextureAttachment : public FramebufferAttachment -{ - public: - TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index); - virtual ~TextureAttachment(); - - virtual GLsizei getSamples() const; - virtual GLuint id() const; - - virtual GLsizei getWidth() const; - virtual GLsizei getHeight() const; - virtual GLenum getInternalFormat() const; - virtual GLenum getActualFormat() const; - - virtual GLenum type() const; - virtual GLint mipLevel() const; - virtual GLint layer() const; - - virtual Texture *getTexture(); - virtual const ImageIndex *getTextureImageIndex() const; - virtual Renderbuffer *getRenderbuffer(); - - private: - DISALLOW_COPY_AND_ASSIGN(TextureAttachment); - - BindingPointer<Texture> mTexture; - ImageIndex mIndex; -}; - -class RenderbufferAttachment : public FramebufferAttachment -{ - public: - RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer); - - virtual ~RenderbufferAttachment(); - - virtual GLsizei getWidth() const; - virtual GLsizei getHeight() const; - virtual GLenum getInternalFormat() const; - virtual GLenum getActualFormat() const; - virtual GLsizei getSamples() const; - - virtual GLuint id() const; - virtual GLenum type() const; - virtual GLint mipLevel() const; - virtual GLint layer() const; - - virtual Texture *getTexture(); - virtual const ImageIndex *getTextureImageIndex() const; - virtual Renderbuffer *getRenderbuffer(); - - private: - DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment); - - BindingPointer<Renderbuffer> mRenderbuffer; -}; - -} - -#endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ |