diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp index 9121de1750..38d53cad81 100644 --- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp @@ -21,9 +21,9 @@ namespace gl { ResourceManager::ResourceManager(rx::Renderer *renderer) + : mRenderer(renderer), + mRefCount(1) { - mRefCount = 1; - mRenderer = renderer; } ResourceManager::~ResourceManager() @@ -88,13 +88,13 @@ GLuint ResourceManager::createBuffer() } // Returns an unused shader/program name -GLuint ResourceManager::createShader(GLenum type) +GLuint ResourceManager::createShader(const gl::Data &data, GLenum type) { GLuint handle = mProgramShaderHandleAllocator.allocate(); if (type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER) { - mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle); + mShaderMap[handle] = new Shader(this, mRenderer->createShader(data, type), type, handle); } else UNREACHABLE(); @@ -146,7 +146,7 @@ GLuint ResourceManager::createFenceSync() { GLuint handle = mFenceSyncHandleAllocator.allocate(); - FenceSync *fenceSync = new FenceSync(mRenderer, handle); + FenceSync *fenceSync = new FenceSync(mRenderer->createFenceSync(), handle); fenceSync->addRef(); mFenceSyncMap[handle] = fenceSync; @@ -295,9 +295,9 @@ Texture *ResourceManager::getTexture(unsigned int handle) } } -Program *ResourceManager::getProgram(unsigned int handle) +Program *ResourceManager::getProgram(unsigned int handle) const { - ProgramMap::iterator program = mProgramMap.find(handle); + ProgramMap::const_iterator program = mProgramMap.find(handle); if (program == mProgramMap.end()) { @@ -403,7 +403,7 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) { if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) { - Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); + Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer->createRenderbuffer(), renderbuffer); mRenderbufferMap[renderbuffer] = renderbufferObject; renderbufferObject->addRef(); } |