diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp | 118 |
1 files changed, 113 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp index 58dd44fd95..3606532404 100644 --- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp @@ -1,6 +1,6 @@ #include "precompiled.h" // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -15,6 +15,9 @@ #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Shader.h" #include "libGLESv2/Texture.h" +#include "libGLESv2/Sampler.h" +#include "libGLESv2/Fence.h" +#include "libGLESv2/renderer/Renderer.h" namespace gl { @@ -50,6 +53,16 @@ ResourceManager::~ResourceManager() { deleteTexture(mTextureMap.begin()->first); } + + while (!mSamplerMap.empty()) + { + deleteSampler(mSamplerMap.begin()->first); + } + + while (!mFenceSyncMap.empty()) + { + deleteFenceSync(mFenceSyncMap.begin()->first); + } } void ResourceManager::addRef() @@ -123,6 +136,26 @@ GLuint ResourceManager::createRenderbuffer() return handle; } +// Returns an unused sampler name +GLuint ResourceManager::createSampler() +{ + GLuint handle = mSamplerHandleAllocator.allocate(); + + mSamplerMap[handle] = NULL; + + return handle; +} + +// Returns the next unused fence name, and allocates the fence +GLuint ResourceManager::createFenceSync() +{ + GLuint handle = mFenceSyncHandleAllocator.allocate(); + + mFenceSyncMap[handle] = new FenceSync(mRenderer, handle); + + return handle; +} + void ResourceManager::deleteBuffer(GLuint buffer) { BufferMap::iterator bufferObject = mBufferMap.find(buffer); @@ -197,6 +230,30 @@ void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) } } +void ResourceManager::deleteSampler(GLuint sampler) +{ + auto samplerObject = mSamplerMap.find(sampler); + + if (samplerObject != mSamplerMap.end()) + { + mSamplerHandleAllocator.release(samplerObject->first); + if (samplerObject->second) samplerObject->second->release(); + mSamplerMap.erase(samplerObject); + } +} + +void ResourceManager::deleteFenceSync(GLuint fenceSync) +{ + auto fenceObjectIt = mFenceSyncMap.find(fenceSync); + + if (fenceObjectIt != mFenceSyncMap.end()) + { + mFenceSyncHandleAllocator.release(fenceObjectIt->first); + if (fenceObjectIt->second) fenceObjectIt->second->release(); + mFenceSyncMap.erase(fenceObjectIt); + } +} + Buffer *ResourceManager::getBuffer(unsigned int handle) { BufferMap::iterator buffer = mBufferMap.find(handle); @@ -269,6 +326,34 @@ Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) } } +Sampler *ResourceManager::getSampler(unsigned int handle) +{ + auto sampler = mSamplerMap.find(handle); + + if (sampler == mSamplerMap.end()) + { + return NULL; + } + else + { + return sampler->second; + } +} + +FenceSync *ResourceManager::getFenceSync(unsigned int handle) +{ + auto fenceObjectIt = mFenceSyncMap.find(handle); + + if (fenceObjectIt == mFenceSyncMap.end()) + { + return NULL; + } + else + { + return fenceObjectIt->second; + } +} + void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer) { mRenderbufferMap[handle] = buffer; @@ -278,7 +363,7 @@ void ResourceManager::checkBufferAllocation(unsigned int buffer) { if (buffer != 0 && !getBuffer(buffer)) { - Buffer *bufferObject = new Buffer(mRenderer, buffer); + Buffer *bufferObject = new Buffer(mRenderer->createBuffer(), buffer); mBufferMap[buffer] = bufferObject; bufferObject->addRef(); } @@ -292,11 +377,19 @@ void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) if (type == TEXTURE_2D) { - textureObject = new Texture2D(mRenderer, texture); + textureObject = new Texture2D(mRenderer->createTexture2D(), texture); } else if (type == TEXTURE_CUBE) { - textureObject = new TextureCubeMap(mRenderer, texture); + textureObject = new TextureCubeMap(mRenderer->createTextureCube(), texture); + } + else if (type == TEXTURE_3D) + { + textureObject = new Texture3D(mRenderer->createTexture3D(), texture); + } + else if (type == TEXTURE_2D_ARRAY) + { + textureObject = new Texture2DArray(mRenderer->createTexture2DArray(), texture); } else { @@ -313,10 +406,25 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) { if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) { - Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); + Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); mRenderbufferMap[renderbuffer] = renderbufferObject; renderbufferObject->addRef(); } } +void ResourceManager::checkSamplerAllocation(GLuint sampler) +{ + if (sampler != 0 && !getSampler(sampler)) + { + Sampler *samplerObject = new Sampler(sampler); + mSamplerMap[sampler] = samplerObject; + samplerObject->addRef(); + } +} + +bool ResourceManager::isSampler(GLuint sampler) +{ + return mSamplerMap.find(sampler) != mSamplerMap.end(); +} + } |