diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Shader.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Shader.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp index abddab427b..7dfdd0ba3a 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp @@ -247,6 +247,7 @@ void Shader::initializeCompiler() resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1; // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp + resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); @@ -304,6 +305,8 @@ void Shader::parseVaryings() mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; + mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL; + mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL; } } @@ -335,6 +338,8 @@ void Shader::uncompile() mUsesFrontFacing = false; mUsesPointSize = false; mUsesPointCoord = false; + mUsesDepthRange = false; + mUsesFragDepth = false; mActiveUniforms.clear(); } |