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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Shader.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index abddab427b..7dfdd0ba3a 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -247,6 +247,7 @@ void Shader::initializeCompiler()
resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1;
// resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
+ resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
@@ -304,6 +305,8 @@ void Shader::parseVaryings()
mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL;
mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL;
mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL;
+ mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
+ mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
}
}
@@ -335,6 +338,8 @@ void Shader::uncompile()
mUsesFrontFacing = false;
mUsesPointSize = false;
mUsesPointCoord = false;
+ mUsesDepthRange = false;
+ mUsesFragDepth = false;
mActiveUniforms.clear();
}