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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Texture.cpp787
1 files changed, 518 insertions, 269 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index b0c0ee51bd..3ec492de07 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -1,4 +1,3 @@
-#include "precompiled.h"
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,23 +9,47 @@
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h"
-
#include "libGLESv2/main.h"
-#include "common/mathutil.h"
-#include "common/utilities.h"
+#include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h"
+#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
#include "libEGL/Surface.h"
-#include "libGLESv2/renderer/RenderTarget.h"
-#include "libGLESv2/renderer/TextureImpl.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
namespace gl
{
-Texture::Texture(GLuint id, GLenum target)
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsPointSampled(const gl::SamplerState &samplerState)
+{
+ return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
+}
+
+Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
+ mTexture(impl),
mUsage(GL_NONE),
mImmutable(false),
mTarget(target)
@@ -35,6 +58,7 @@ Texture::Texture(GLuint id, GLenum target)
Texture::~Texture()
{
+ SafeDelete(mTexture);
}
GLenum Texture::getTarget() const
@@ -45,6 +69,7 @@ GLenum Texture::getTarget() const
void Texture::setUsage(GLenum usage)
{
mUsage = usage;
+ getImplementation()->setUsage(usage);
}
void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
@@ -52,7 +77,7 @@ void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
*sampler = mSamplerState;
// Offset the effective base level by the texture storage's top level
- rx::TextureStorageInterface *texture = getNativeTexture();
+ rx::TextureStorage *texture = getNativeTexture();
int topLevel = texture ? texture->getTopLevel() : 0;
sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
@@ -89,9 +114,48 @@ GLenum Texture::getBaseLevelInternalFormat() const
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
+GLsizei Texture::getWidth(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getWidth();
+}
+
+GLsizei Texture::getHeight(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getHeight();
+}
+
+GLenum Texture::getInternalFormat(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getInternalFormat();
+}
+
+GLenum Texture::getActualFormat(const ImageIndex &index) const
+{
+ rx::Image *image = mTexture->getImage(index);
+ return image->getActualFormat();
+}
+
+rx::TextureStorage *Texture::getNativeTexture()
+{
+ return getImplementation()->getNativeTexture();
+}
+
+void Texture::generateMipmaps()
+{
+ getImplementation()->generateMipmaps();
+}
+
+void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
+
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getNativeTexture();
+ rx::TextureStorage *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
@@ -102,7 +166,7 @@ bool Texture::isImmutable() const
int Texture::immutableLevelCount()
{
- return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
+ return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
}
int Texture::mipLevels() const
@@ -110,17 +174,19 @@ int Texture::mipLevels() const
return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_2D),
- mTexture(impl)
+const rx::Image *Texture::getBaseLevelImage() const
+{
+ return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
+}
+
+Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D)
{
mSurface = NULL;
}
Texture2D::~Texture2D()
{
- SafeDelete(mTexture);
-
if (mSurface)
{
mSurface->setBoundTexture(NULL);
@@ -128,31 +194,10 @@ Texture2D::~Texture2D()
}
}
-rx::TextureStorageInterface *Texture2D::getNativeTexture()
-{
- return mTexture->getNativeTexture();
-}
-
-void Texture2D::setUsage(GLenum usage)
-{
- mUsage = usage;
- mTexture->setUsage(usage);
-}
-
-bool Texture2D::hasDirtyImages() const
-{
- return mTexture->hasDirtyImages();
-}
-
-void Texture2D::resetDirty()
-{
- mTexture->resetDirty();
-}
-
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level)->getWidth();
+ return mTexture->getImage(level, 0)->getWidth();
else
return 0;
}
@@ -160,7 +205,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level)->getHeight();
+ return mTexture->getImage(level, 0)->getHeight();
else
return 0;
}
@@ -168,7 +213,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level)->getInternalFormat();
+ return mTexture->getImage(level, 0)->getInternalFormat();
else
return GL_NONE;
}
@@ -176,25 +221,16 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(level)->getActualFormat();
+ return mTexture->getImage(level, 0)->getActualFormat();
else
return GL_NONE;
}
-void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
-{
- releaseTexImage();
-
- mTexture->redefineImage(level, internalformat, width, height);
-}
-
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
- : GetSizedInternalFormat(format, type);
- redefineImage(level, sizedInternalFormat, width, height);
+ releaseTexImage();
- mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
@@ -220,129 +256,189 @@ void Texture2D::releaseTexImage()
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height);
+ releaseTexImage();
- mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
+ mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
}
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
+ mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
+ mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
- : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, sizedInternalFormat, width, height);
-
- mTexture->copyImage(level, format, x, y, width, height, source);
-}
+ releaseTexImage();
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+ mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
mImmutable = true;
- mTexture->storage(levels, internalformat, width, height);
+ mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- return mTexture->isSamplerComplete(samplerState);
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+
+ bool npotSupport = extensions.textureNPOT;
+
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ if (!isMipmapComplete())
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
+ if (formatInfo.depthBits > 0 && clientVersion > 2)
+ {
+ if (samplerState.compareMode == GL_NONE)
+ {
+ if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
bool Texture2D::isCompressed(GLint level) const
{
- return IsFormatCompressed(getInternalFormat(level));
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2D::isDepth(GLint level) const
{
- return GetDepthBits(getInternalFormat(level)) > 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture2D::generateMipmaps()
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1));
- }
+ releaseTexImage();
mTexture->generateMipmaps();
}
-const rx::Image *Texture2D::getBaseLevelImage() const
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool Texture2D::isMipmapComplete() const
{
- return mTexture->getImage(0);
-}
+ int levelCount = mipLevels();
-unsigned int Texture2D::getRenderTargetSerial(GLint level)
-{
- return mTexture->getRenderTargetSerial(level);
-}
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
-rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
-{
- return mTexture->getRenderTarget(level);
+ return true;
}
-rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
+bool Texture2D::isLevelComplete(int level) const
{
- return mTexture->getDepthSencil(level);
-}
+ if (isImmutable())
+ {
+ return true;
+ }
-TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_CUBE_MAP),
- mTexture(impl)
-{
-}
+ const rx::Image *baseImage = getBaseLevelImage();
-TextureCubeMap::~TextureCubeMap()
-{
- SafeDelete(mTexture);
-}
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
-rx::TextureStorageInterface *TextureCubeMap::getNativeTexture()
-{
- return mTexture->getNativeTexture();
-}
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
-void TextureCubeMap::setUsage(GLenum usage)
-{
- mUsage = usage;
- mTexture->setUsage(usage);
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
+ rx::Image *image = mTexture->getImage(level, 0);
+
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-bool TextureCubeMap::hasDirtyImages() const
+TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_CUBE_MAP)
{
- return mTexture->hasDirtyImages();
}
-void TextureCubeMap::resetDirty()
+TextureCubeMap::~TextureCubeMap()
{
- mTexture->resetDirty();
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(target, level)->getWidth();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
else
return 0;
}
@@ -350,7 +446,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(target, level)->getHeight();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
else
return 0;
}
@@ -358,7 +454,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(target, level)->getInternalFormat();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
else
return GL_NONE;
}
@@ -366,76 +462,91 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mTexture->getImage(target, level)->getActualFormat();
+ return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
else
return GL_NONE;
}
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
+ mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
}
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
+ mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
-}
-
-// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
-{
- return mTexture->isSamplerComplete(samplerState);
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
- return mTexture->isCubeComplete();
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
+
+ if (faceBaseImage->getWidth() != baseWidth ||
+ faceBaseImage->getHeight() != baseHeight ||
+ faceBaseImage->getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
}
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
- return IsFormatCompressed(getInternalFormat(target, level));
+ return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
}
bool TextureCubeMap::isDepth(GLenum target, GLint level) const
{
- return GetDepthBits(getInternalFormat(target, level)) > 0;
+ return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
}
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
@@ -443,214 +554,307 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
mTexture->copyImage(target, level, format, x, y, width, height, source);
}
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
-}
-
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
mImmutable = true;
- mTexture->storage(levels, internalformat, size);
+ mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
}
-void TextureCubeMap::generateMipmaps()
+// Tests for texture sampling completeness
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- mTexture->generateMipmaps();
-}
+ int size = getBaseLevelWidth();
-const rx::Image *TextureCubeMap::getBaseLevelImage() const
-{
- // Note: if we are not cube-complete, there is no single base level image that can describe all
- // cube faces, so this method is only well-defined for a cube-complete base level.
- return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
+ bool mipmapping = IsMipmapFiltered(samplerState);
-unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
-{
- return mTexture->getRenderTargetSerial(target, level);
-}
+ if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
-{
- return mTexture->getRenderTarget(target, level);
-}
+ if (!gl::isPow2(size) && !extensions.textureNPOT)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ {
+ return false;
+ }
+ }
-rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
-{
- return mTexture->getDepthStencil(target, level);
+ if (!mipmapping)
+ {
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!isMipmapComplete()) // Also tests for isCubeComplete()
+ {
+ return false;
+ }
+ }
+
+ return true;
}
-Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_3D),
- mTexture(impl)
+int TextureCubeMap::targetToLayerIndex(GLenum target)
{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
-Texture3D::~Texture3D()
+GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
{
- SafeDelete(mTexture);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
-rx::TextureStorageInterface *Texture3D::getNativeTexture()
+bool TextureCubeMap::isMipmapComplete() const
{
- return mTexture->getNativeTexture();
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+
+ int levelCount = mipLevels();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isFaceLevelComplete(face, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
-void Texture3D::setUsage(GLenum usage)
+bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
{
- mUsage = usage;
- mTexture->setUsage(usage);
+ ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-bool Texture3D::hasDirtyImages() const
+
+Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_3D)
{
- return mTexture->hasDirtyImages();
}
-void Texture3D::resetDirty()
+Texture3D::~Texture3D()
{
- mTexture->resetDirty();
}
GLsizei Texture3D::getWidth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getWidth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
GLsizei Texture3D::getHeight(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getHeight() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
GLsizei Texture3D::getDepth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getDepth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
}
GLenum Texture3D::getInternalFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getInternalFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
}
GLenum Texture3D::getActualFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getActualFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
}
bool Texture3D::isCompressed(GLint level) const
{
- return IsFormatCompressed(getInternalFormat(level));
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture3D::isDepth(GLint level) const
{
- return GetDepthBits(getInternalFormat(level)) > 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
+ mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
}
void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
- mTexture->storage(levels, internalformat, width, height, depth);
+ mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
}
-void Texture3D::generateMipmaps()
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- mTexture->generateMipmaps();
-}
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
-const rx::Image *Texture3D::getBaseLevelImage() const
-{
- return mTexture->getImage(0);
-}
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
-void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
-}
+ if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
-bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
-{
- return mTexture->isSamplerComplete(samplerState);
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
}
bool Texture3D::isMipmapComplete() const
{
- return mTexture->isMipmapComplete();
-}
+ int levelCount = mipLevels();
-unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
-{
- return mTexture->getRenderTargetSerial(level, layer);
-}
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
-rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
-{
- return mTexture->getRenderTarget(level);
+ return true;
}
-rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
+bool Texture3D::isLevelComplete(int level) const
{
- return mTexture->getRenderTarget(level, layer);
-}
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
-rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
-{
- return mTexture->getDepthStencil(level, layer);
-}
+ if (isImmutable())
+ {
+ return true;
+ }
-Texture2DArray::Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id)
- : Texture(id, GL_TEXTURE_2D_ARRAY),
- mTexture(impl)
-{
-}
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
-Texture2DArray::~Texture2DArray()
-{
- SafeDelete(mTexture);
-}
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
-rx::TextureStorageInterface *Texture2DArray::getNativeTexture()
-{
- return mTexture->getNativeTexture();
-}
+ if (level == 0)
+ {
+ return true;
+ }
-void Texture2DArray::setUsage(GLenum usage)
-{
- mUsage = usage;
- mTexture->setUsage(usage);
+ rx::Image *levelImage = mTexture->getImage(level, 0);
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
}
-bool Texture2DArray::hasDirtyImages() const
+Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
+ : Texture(impl, id, GL_TEXTURE_2D_ARRAY)
{
- return mTexture->hasDirtyImages();
}
-void Texture2DArray::resetDirty()
+Texture2DArray::~Texture2DArray()
{
- mTexture->resetDirty();
}
GLsizei Texture2DArray::getWidth(GLint level) const
@@ -680,79 +884,124 @@ GLenum Texture2DArray::getActualFormat(GLint level) const
bool Texture2DArray::isCompressed(GLint level) const
{
- return IsFormatCompressed(getInternalFormat(level));
+ return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2DArray::isDepth(GLint level) const
{
- return GetDepthBits(getInternalFormat(level)) > 0;
+ return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+ mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
+ mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
}
void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+ mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+ mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
- mTexture->storage(levels, internalformat, width, height, depth);
+ mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
}
-void Texture2DArray::generateMipmaps()
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
- mTexture->generateMipmaps();
-}
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
-const rx::Image *Texture2DArray::getBaseLevelImage() const
-{
- return (mTexture->getLayerCount(0) > 0 ? mTexture->getImage(0, 0) : NULL);
-}
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
-void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
-{
- mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
-}
+ if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
-bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
-{
- return mTexture->isSamplerComplete(samplerState);
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
}
bool Texture2DArray::isMipmapComplete() const
{
- return mTexture->isMipmapComplete();
-}
+ int levelCount = mipLevels();
-unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
-{
- return mTexture->getRenderTargetSerial(level, layer);
-}
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
-rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
-{
- return mTexture->getRenderTarget(level, layer);
+ return true;
}
-rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
+bool Texture2DArray::isLevelComplete(int level) const
{
- return mTexture->getDepthStencil(level, layer);
+ ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
+
+ if (width <= 0 || height <= 0 || layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(0))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayers(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
}
}