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Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Texture.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Texture.h | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h deleted file mode 100644 index 66d4df8015..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/Texture.h +++ /dev/null @@ -1,241 +0,0 @@ -// -// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// Texture.h: Defines the abstract gl::Texture class and its concrete derived -// classes Texture2D and TextureCubeMap. Implements GL texture objects and -// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. - -#ifndef LIBGLESV2_TEXTURE_H_ -#define LIBGLESV2_TEXTURE_H_ - -#include "common/debug.h" -#include "common/RefCountObject.h" -#include "libGLESv2/angletypes.h" -#include "libGLESv2/Constants.h" -#include "libGLESv2/renderer/TextureImpl.h" -#include "libGLESv2/Caps.h" - -#include "angle_gl.h" - -#include <vector> - -namespace egl -{ -class Surface; -} - -namespace rx -{ -class TextureStorageInterface; -class Image; -} - -namespace gl -{ -class Framebuffer; -class FramebufferAttachment; -struct ImageIndex; - -bool IsMipmapFiltered(const gl::SamplerState &samplerState); - -class Texture : public RefCountObject -{ - public: - Texture(rx::TextureImpl *impl, GLuint id, GLenum target); - - virtual ~Texture(); - - GLenum getTarget() const; - - const SamplerState &getSamplerState() const { return mSamplerState; } - SamplerState &getSamplerState() { return mSamplerState; } - - void setUsage(GLenum usage); - GLenum getUsage() const; - - GLint getBaseLevelWidth() const; - GLint getBaseLevelHeight() const; - GLint getBaseLevelDepth() const; - GLenum getBaseLevelInternalFormat() const; - - GLsizei getWidth(const ImageIndex &index) const; - GLsizei getHeight(const ImageIndex &index) const; - GLenum getInternalFormat(const ImageIndex &index) const; - GLenum getActualFormat(const ImageIndex &index) const; - - virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const = 0; - - virtual Error generateMipmaps(); - - virtual Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - - // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer. - // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id. - unsigned int getTextureSerial() const; - - bool isImmutable() const; - GLsizei immutableLevelCount(); - - rx::TextureImpl *getImplementation() { return mTexture; } - const rx::TextureImpl *getImplementation() const { return mTexture; } - - static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. - - protected: - int mipLevels() const; - const rx::Image *getBaseLevelImage() const; - static unsigned int issueTextureSerial(); - - rx::TextureImpl *mTexture; - - SamplerState mSamplerState; - GLenum mUsage; - - GLsizei mImmutableLevelCount; - - GLenum mTarget; - - const unsigned int mTextureSerial; - static unsigned int mCurrentTextureSerial; - - private: - DISALLOW_COPY_AND_ASSIGN(Texture); -}; - -class Texture2D : public Texture -{ - public: - Texture2D(rx::TextureImpl *impl, GLuint id); - - virtual ~Texture2D(); - - GLsizei getWidth(GLint level) const; - GLsizei getHeight(GLint level) const; - GLenum getInternalFormat(GLint level) const; - GLenum getActualFormat(GLint level) const; - bool isCompressed(GLint level) const; - bool isDepth(GLint level) const; - - Error setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); - - virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; - virtual void bindTexImage(egl::Surface *surface); - virtual void releaseTexImage(); - - virtual Error generateMipmaps(); - - private: - DISALLOW_COPY_AND_ASSIGN(Texture2D); - - bool isMipmapComplete() const; - bool isLevelComplete(int level) const; - - egl::Surface *mSurface; -}; - -class TextureCubeMap : public Texture -{ - public: - TextureCubeMap(rx::TextureImpl *impl, GLuint id); - - virtual ~TextureCubeMap(); - - GLsizei getWidth(GLenum target, GLint level) const; - GLsizei getHeight(GLenum target, GLint level) const; - GLenum getInternalFormat(GLenum target, GLint level) const; - GLenum getActualFormat(GLenum target, GLint level) const; - bool isCompressed(GLenum target, GLint level) const; - bool isDepth(GLenum target, GLint level) const; - - Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); - Error storage(GLsizei levels, GLenum internalformat, GLsizei size); - - virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; - - bool isCubeComplete() const; - - static int targetToLayerIndex(GLenum target); - static GLenum layerIndexToTarget(GLint layer); - - private: - DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); - - bool isMipmapComplete() const; - bool isFaceLevelComplete(int faceIndex, int level) const; -}; - -class Texture3D : public Texture -{ - public: - Texture3D(rx::TextureImpl *impl, GLuint id); - - virtual ~Texture3D(); - - GLsizei getWidth(GLint level) const; - GLsizei getHeight(GLint level) const; - GLsizei getDepth(GLint level) const; - GLenum getInternalFormat(GLint level) const; - GLenum getActualFormat(GLint level) const; - bool isCompressed(GLint level) const; - bool isDepth(GLint level) const; - - Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - - virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; - - private: - DISALLOW_COPY_AND_ASSIGN(Texture3D); - - bool isMipmapComplete() const; - bool isLevelComplete(int level) const; -}; - -class Texture2DArray : public Texture -{ - public: - Texture2DArray(rx::TextureImpl *impl, GLuint id); - - virtual ~Texture2DArray(); - - GLsizei getWidth(GLint level) const; - GLsizei getHeight(GLint level) const; - GLsizei getLayers(GLint level) const; - GLenum getInternalFormat(GLint level) const; - GLenum getActualFormat(GLint level) const; - bool isCompressed(GLint level) const; - bool isDepth(GLint level) const; - - Error setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); - Error subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const PixelUnpackState &unpack, const void *pixels); - Error storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); - - virtual bool isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const; - - private: - DISALLOW_COPY_AND_ASSIGN(Texture2DArray); - - bool isMipmapComplete() const; - bool isLevelComplete(int level) const; -}; - -} - -#endif // LIBGLESV2_TEXTURE_H_ |