diff options
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Uniform.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Uniform.cpp | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp b/src/3rdparty/angle/src/libGLESv2/Uniform.cpp deleted file mode 100644 index bd0cd2eeec..0000000000 --- a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp +++ /dev/null @@ -1,105 +0,0 @@ -// -// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -#include "libGLESv2/Uniform.h" - -#include "common/utilities.h" - -namespace gl -{ - -LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, - const int blockIndex, const sh::BlockMemberInfo &blockInfo) - : type(type), - precision(precision), - name(name), - arraySize(arraySize), - blockIndex(blockIndex), - blockInfo(blockInfo), - data(NULL), - dirty(true), - psRegisterIndex(GL_INVALID_INDEX), - vsRegisterIndex(GL_INVALID_INDEX), - registerCount(0), - registerElement(0) -{ - // We use data storage for default block uniforms to cache values that are sent to D3D during rendering - // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only) - if (isInDefaultBlock()) - { - size_t bytes = dataSize(); - data = new unsigned char[bytes]; - memset(data, 0, bytes); - registerCount = VariableRowCount(type) * elementCount(); - } -} - -LinkedUniform::~LinkedUniform() -{ - delete[] data; -} - -bool LinkedUniform::isArray() const -{ - return arraySize > 0; -} - -unsigned int LinkedUniform::elementCount() const -{ - return arraySize > 0 ? arraySize : 1; -} - -bool LinkedUniform::isReferencedByVertexShader() const -{ - return vsRegisterIndex != GL_INVALID_INDEX; -} - -bool LinkedUniform::isReferencedByFragmentShader() const -{ - return psRegisterIndex != GL_INVALID_INDEX; -} - -bool LinkedUniform::isInDefaultBlock() const -{ - return blockIndex == -1; -} - -size_t LinkedUniform::dataSize() const -{ - ASSERT(type != GL_STRUCT_ANGLEX); - return VariableInternalSize(type) * elementCount(); -} - -bool LinkedUniform::isSampler() const -{ - return IsSampler(type); -} - -UniformBlock::UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize) - : name(name), - elementIndex(elementIndex), - dataSize(dataSize), - psRegisterIndex(GL_INVALID_INDEX), - vsRegisterIndex(GL_INVALID_INDEX) -{ -} - -bool UniformBlock::isArrayElement() const -{ - return elementIndex != GL_INVALID_INDEX; -} - -bool UniformBlock::isReferencedByVertexShader() const -{ - return vsRegisterIndex != GL_INVALID_INDEX; -} - -bool UniformBlock::isReferencedByFragmentShader() const -{ - return psRegisterIndex != GL_INVALID_INDEX; -} - -} |